diff options
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_context.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.c | 7 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r600/r600_context.c | 8 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 15 | ||||
-rw-r--r-- | src/mesa/main/nvprogram.c | 4 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 31 | ||||
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 12 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 6 |
8 files changed, 64 insertions, 25 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index d8715cf026d..845ec2c3c4a 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -174,7 +174,11 @@ i915CreateContext(int api, ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - ctx->Shader.EmitNoIfs = GL_TRUE; + /* FINISHME: Are there other options that should be enabled for software + * FINISHME: vertex shaders? + */ + ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitCondCodes = GL_TRUE; + ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].EmitNoIfs = GL_TRUE; ctx->Const.MaxDrawBuffers = 1; diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index d2b20165f9d..daa281ece46 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -66,6 +66,7 @@ GLboolean brwCreateContext( int api, struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context); struct intel_context *intel = &brw->intel; GLcontext *ctx = &intel->ctx; + unsigned i; if (!brw) { printf("%s: failed to alloc context\n", __FUNCTION__); @@ -110,8 +111,10 @@ GLboolean brwCreateContext( int api, ctx->Const.MaxPointSizeAA = 255.0; /* We want the GLSL compiler to emit code that uses condition codes */ - ctx->Shader.EmitCondCodes = GL_TRUE; - ctx->Shader.EmitNVTempInitialization = GL_TRUE; + for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) { + ctx->ShaderCompilerOptions[i].EmitCondCodes = GL_TRUE; + ctx->ShaderCompilerOptions[i].EmitNVTempInitialization = GL_TRUE; + } ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024); ctx->Const.VertexProgram.MaxAluInstructions = 0; diff --git a/src/mesa/drivers/dri/r600/r600_context.c b/src/mesa/drivers/dri/r600/r600_context.c index bb959e7d2d9..b0a79c7b598 100644 --- a/src/mesa/drivers/dri/r600/r600_context.c +++ b/src/mesa/drivers/dri/r600/r600_context.c @@ -337,6 +337,9 @@ static void r600ParseOptions(context_t *r600, radeonScreenPtr screen) static void r600InitGLExtensions(GLcontext *ctx) { context_t *r600 = R700_CONTEXT(ctx); +#ifdef R600_ENABLE_GLSL_TEST + unsigned i; +#endif driInitExtensions(ctx, card_extensions, GL_TRUE); if (r600->radeon.radeonScreen->kernel_mm) @@ -346,8 +349,9 @@ static void r600InitGLExtensions(GLcontext *ctx) driInitExtensions(ctx, gl_20_extension, GL_TRUE); _mesa_enable_2_0_extensions(ctx); - /* glsl compiler has problem if this is not GL_TRUE */ - ctx->Shader.EmitCondCodes = GL_TRUE; + /* glsl compiler has problem if this is not GL_TRUE */ + for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) + ctx->ShaderCompilerOptions[i].EmitCondCodes = GL_TRUE; #endif /* R600_ENABLE_GLSL_TEST */ if (driQueryOptionb diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 7d5ce7040b2..61cd93c364c 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2175,6 +2175,16 @@ struct gl_shader_program struct gl_shader_state { struct gl_shader_program *CurrentProgram; /**< The user-bound program */ + void *MemPool; + + GLbitfield Flags; /**< Mask of GLSL_x flags */ +}; + +/** + * Compiler options for a single GLSL shaders type + */ +struct gl_shader_compiler_options +{ /** Driver-selectable options: */ GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */ GLboolean EmitContReturn; /**< Emit CONT/RET opcodes? */ @@ -2186,12 +2196,10 @@ struct gl_shader_state * support control flow. */ GLboolean EmitNoIfs; - void *MemPool; - GLbitfield Flags; /**< Mask of GLSL_x flags */ + struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */ }; - /** * Transform feedback object state */ @@ -3212,6 +3220,7 @@ struct __GLcontextRec struct gl_ati_fragment_shader_state ATIFragmentShader; struct gl_shader_state Shader; /**< GLSL shader object state */ + struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES]; struct gl_query_state Query; /**< occlusion, timer queries */ diff --git a/src/mesa/main/nvprogram.c b/src/mesa/main/nvprogram.c index 100ff2c4ab8..3a570b7dda6 100644 --- a/src/mesa/main/nvprogram.c +++ b/src/mesa/main/nvprogram.c @@ -516,8 +516,10 @@ _mesa_emit_nv_temp_initialization(GLcontext *ctx, { struct prog_instruction *inst; GLuint i; + struct gl_shader_compiler_options* options = + &ctx->ShaderCompilerOptions[_mesa_program_target_to_index(program->Target)]; - if (!ctx->Shader.EmitNVTempInitialization) + if (!options->EmitNVTempInitialization) return; /* We'll swizzle up a zero temporary so we can use it for the diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index cc350c93b97..2977a29ab74 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -94,18 +94,24 @@ _mesa_init_shader_state(GLcontext *ctx) /* Device drivers may override these to control what kind of instructions * are generated by the GLSL compiler. */ - ctx->Shader.EmitHighLevelInstructions = GL_TRUE; - ctx->Shader.EmitContReturn = GL_TRUE; - ctx->Shader.EmitCondCodes = GL_FALSE; - ctx->Shader.EmitComments = GL_FALSE; - ctx->Shader.EmitNoIfs = GL_FALSE; - ctx->Shader.Flags = get_shader_flags(); + struct gl_shader_compiler_options options; + GLuint i; + options.EmitHighLevelInstructions = GL_TRUE; + options.EmitContReturn = GL_TRUE; + options.EmitCondCodes = GL_FALSE; + options.EmitComments = GL_FALSE; + options.EmitNoIfs = GL_FALSE; /* Default pragma settings */ - ctx->Shader.DefaultPragmas.IgnoreOptimize = GL_FALSE; - ctx->Shader.DefaultPragmas.IgnoreDebug = GL_FALSE; - ctx->Shader.DefaultPragmas.Optimize = GL_TRUE; - ctx->Shader.DefaultPragmas.Debug = GL_FALSE; + options.DefaultPragmas.IgnoreOptimize = GL_FALSE; + options.DefaultPragmas.IgnoreDebug = GL_FALSE; + options.DefaultPragmas.Optimize = GL_TRUE; + options.DefaultPragmas.Debug = GL_FALSE; + + for(i = 0; i < MESA_SHADER_TYPES; ++i) + memcpy(&ctx->ShaderCompilerOptions[i], &options, sizeof(options)); + + ctx->Shader.Flags = get_shader_flags(); } @@ -789,13 +795,16 @@ static void compile_shader(GLcontext *ctx, GLuint shaderObj) { struct gl_shader *sh; + struct gl_shader_compiler_options *options; sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader"); if (!sh) return; + options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)]; + /* set default pragma state for shader */ - sh->Pragmas = ctx->Shader.DefaultPragmas; + sh->Pragmas = options->DefaultPragmas; /* this call will set the sh->CompileStatus field to indicate if * compilation was successful. diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index cb4fbb60c1c..b3641032fb0 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -186,6 +186,7 @@ public: GLcontext *ctx; struct gl_program *prog; struct gl_shader_program *shader_program; + struct gl_shader_compiler_options *options; int next_temp; @@ -2096,7 +2097,7 @@ ir_to_mesa_visitor::visit(ir_if *ir) ir->condition->accept(this); assert(this->result.file != PROGRAM_UNDEFINED); - if (ctx->Shader.EmitCondCodes) { + if (this->options->EmitCondCodes) { cond_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); /* See if we actually generated any instruction for generating @@ -2526,6 +2527,8 @@ get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program, GLenum target; const char *target_string; GLboolean progress; + struct gl_shader_compiler_options *options = + &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; switch (shader->Type) { case GL_VERTEX_SHADER: @@ -2552,6 +2555,7 @@ get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program, v.ctx = ctx; v.prog = prog; v.shader_program = shader_program; + v.options = options; add_uniforms_to_parameters_list(shader_program, shader, prog); @@ -2629,7 +2633,7 @@ get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program, if (mesa_inst->SrcReg[src].RelAddr) prog->IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File; - if (ctx->Shader.EmitNoIfs && mesa_inst->Opcode == OPCODE_IF) { + if (options->EmitNoIfs && mesa_inst->Opcode == OPCODE_IF) { fail_link(shader_program, "Couldn't flatten if statement\n"); } @@ -2703,6 +2707,8 @@ _mesa_ir_link_shader(GLcontext *ctx, struct gl_shader_program *prog) for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) { bool progress; exec_list *ir = prog->_LinkedShaders[i]->ir; + struct gl_shader_compiler_options *options = + &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)]; do { progress = false; @@ -2715,7 +2721,7 @@ _mesa_ir_link_shader(GLcontext *ctx, struct gl_shader_program *prog) progress = do_common_optimization(ir, true) || progress; - if (ctx->Shader.EmitNoIfs) + if (options->EmitNoIfs) progress = do_if_to_cond_assign(ir) || progress; progress = do_vec_index_to_cond_assign(ir) || progress; diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index acb9526c01c..82be1494338 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -68,6 +68,7 @@ void st_init_limits(struct st_context *st) struct pipe_screen *screen = st->pipe->screen; struct gl_constants *c = &st->ctx->Const; struct gl_program_constants *pc; + unsigned i; c->MaxTextureLevels = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS), @@ -136,8 +137,9 @@ void st_init_limits(struct st_context *st) /* Is TGSI_OPCODE_CONT supported? */ /* XXX separate query for early function return? */ - st->ctx->Shader.EmitContReturn = - screen->get_param(screen, PIPE_CAP_TGSI_CONT_SUPPORTED); + for(i = 0; i < MESA_SHADER_TYPES; ++i) + st->ctx->ShaderCompilerOptions[i].EmitContReturn = + screen->get_param(screen, PIPE_CAP_TGSI_CONT_SUPPORTED); /* Quads always follow GL provoking rules. */ c->QuadsFollowProvokingVertexConvention = GL_FALSE; 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