diff options
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 14 | ||||
-rw-r--r-- | src/glsl/ast_type.cpp | 10 | ||||
-rw-r--r-- | src/glsl/glsl_parser.yy | 15 |
3 files changed, 34 insertions, 5 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index fa05c6565bc..7051d93149e 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2802,6 +2802,20 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, } apply_image_qualifier_to_variable(qual, var, state, loc); + + /* From section 4.4.1.3 of the GLSL 4.50 specification (Fragment Shader + * Inputs): + * + * "Fragment shaders also allow the following layout qualifier on in only + * (not with variable declarations) + * layout-qualifier-id + * early_fragment_tests + * [...]" + */ + if (qual->flags.q.early_fragment_tests) { + _mesa_glsl_error(loc, state, "early_fragment_tests layout qualifier only " + "valid in fragment shader input layout declaration."); + } } /** diff --git a/src/glsl/ast_type.cpp b/src/glsl/ast_type.cpp index b596cd59ecf..34c2b735a9f 100644 --- a/src/glsl/ast_type.cpp +++ b/src/glsl/ast_type.cpp @@ -293,11 +293,7 @@ ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc, valid_in_mask.flags.q.invocations = 1; break; case MESA_SHADER_FRAGMENT: - if (q.flags.q.early_fragment_tests) { - state->early_fragment_tests = true; - } else { - _mesa_glsl_error(loc, state, "invalid input layout qualifier"); - } + valid_in_mask.flags.q.early_fragment_tests = 1; break; case MESA_SHADER_COMPUTE: create_cs_ast |= @@ -345,6 +341,10 @@ ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc, this->invocations = q.invocations; } + if (q.flags.q.early_fragment_tests) { + state->early_fragment_tests = true; + } + if (create_gs_ast) { node = new(mem_ctx) ast_gs_input_layout(*loc, q.prim_type); } else if (create_cs_ast) { diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy index c305889e105..a3ba3f6d0ff 100644 --- a/src/glsl/glsl_parser.yy +++ b/src/glsl/glsl_parser.yy @@ -1366,6 +1366,21 @@ layout_qualifier_id: if (!$$.flags.i && match_layout_qualifier($1, "early_fragment_tests", state) == 0) { + /* From section 4.4.1.3 of the GLSL 4.50 specification + * (Fragment Shader Inputs): + * + * "Fragment shaders also allow the following layout + * qualifier on in only (not with variable declarations) + * layout-qualifier-id + * early_fragment_tests + * [...]" + */ + if (state->stage != MESA_SHADER_FRAGMENT) { + _mesa_glsl_error(& @1, state, + "early_fragment_tests layout qualifier only " + "valid in fragment shaders"); + } + $$.flags.q.early_fragment_tests = 1; } } |