diff options
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_context.c | 10 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv04_state_raster.c | 8 |
2 files changed, 14 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c index e26ed36529a..502e01255cb 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c @@ -43,19 +43,21 @@ #define need_GL_EXT_framebuffer_object #define need_GL_EXT_fog_coord +#define need_GL_EXT_secondary_color #include "main/remap_helper.h" static const struct dri_extension nouveau_extensions[] = { { "GL_ARB_multitexture", NULL }, + { "GL_ARB_texture_env_add", NULL }, { "GL_ARB_texture_env_combine", NULL }, { "GL_ARB_texture_env_dot3", NULL }, - { "GL_ARB_texture_env_add", NULL }, - { "GL_EXT_texture_lod_bias", NULL }, - { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, { "GL_ARB_texture_mirrored_repeat", NULL }, - { "GL_EXT_stencil_wrap", NULL }, { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, + { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, + { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, + { "GL_EXT_stencil_wrap", NULL }, + { "GL_EXT_texture_lod_bias", NULL }, { "GL_NV_blend_square", NULL }, { "GL_SGIS_generate_mipmap", NULL }, { NULL, NULL } diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c index 4314fc33cf4..c191571a5f8 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c +++ b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c @@ -275,6 +275,10 @@ nv04_emit_blend(GLcontext *ctx, int emit) else blend |= NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_FLAT; + /* Secondary color */ + if (NEED_SECONDARY_COLOR(ctx)) + blend |= NV04_MULTITEX_TRIANGLE_BLEND_SPECULAR_ENABLE; + /* Fog. */ if (ctx->Fog.Enabled) blend |= NV04_MULTITEX_TRIANGLE_BLEND_FOG_ENABLE; @@ -309,6 +313,10 @@ nv04_emit_blend(GLcontext *ctx, int emit) else blend |= get_texenv_mode(GL_MODULATE); + /* Secondary color */ + if (NEED_SECONDARY_COLOR(ctx)) + blend |= NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE; + /* Fog. */ if (ctx->Fog.Enabled) blend |= NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE; |