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-rw-r--r--src/mesa/main/uniforms.c47
1 files changed, 20 insertions, 27 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 4c123660f59..c25c2df7e02 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -286,11 +286,10 @@ _mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
GET_CURRENT_CONTEXT(ctx);
GLfloat v[2];
+ struct gl_shader_program *shProg;
v[0] = v0;
v[1] = v1;
- struct gl_shader_program *shProg =
- _mesa_lookup_shader_program_err(ctx, program,
- "glProgramUniform2f");
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2f");
_mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC2);
}
@@ -300,12 +299,11 @@ _mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
{
GET_CURRENT_CONTEXT(ctx);
GLfloat v[3];
+ struct gl_shader_program *shProg;
v[0] = v0;
v[1] = v1;
v[2] = v2;
- struct gl_shader_program *shProg =
- _mesa_lookup_shader_program_err(ctx, program,
- "glProgramUniform3f");
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3f");
_mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC3);
}
@@ -315,13 +313,12 @@ _mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
{
GET_CURRENT_CONTEXT(ctx);
GLfloat v[4];
+ struct gl_shader_program *shProg;
v[0] = v0;
v[1] = v1;
v[2] = v2;
v[3] = v3;
- struct gl_shader_program *shProg =
- _mesa_lookup_shader_program_err(ctx, program,
- "glProgramUniform4f");
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4f");
_mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC4);
}
@@ -340,11 +337,10 @@ _mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
{
GET_CURRENT_CONTEXT(ctx);
GLint v[2];
+ struct gl_shader_program *shProg;
v[0] = v0;
v[1] = v1;
- struct gl_shader_program *shProg =
- _mesa_lookup_shader_program_err(ctx, program,
- "glProgramUniform2i");
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2i");
_mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC2);
}
@@ -354,12 +350,11 @@ _mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1,
{
GET_CURRENT_CONTEXT(ctx);
GLint v[3];
+ struct gl_shader_program *shProg;
v[0] = v0;
v[1] = v1;
v[2] = v2;
- struct gl_shader_program *shProg =
- _mesa_lookup_shader_program_err(ctx, program,
- "glProgramUniform3i");
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3i");
_mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC3);
}
@@ -369,13 +364,12 @@ _mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1,
{
GET_CURRENT_CONTEXT(ctx);
GLint v[4];
+ struct gl_shader_program *shProg;
v[0] = v0;
v[1] = v1;
v[2] = v2;
v[3] = v3;
- struct gl_shader_program *shProg =
- _mesa_lookup_shader_program_err(ctx, program,
- "glProgramUniform4i");
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4i");
_mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC4);
}
@@ -583,11 +577,11 @@ _mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
{
GET_CURRENT_CONTEXT(ctx);
GLuint v[2];
+ struct gl_shader_program *shProg;
v[0] = v0;
v[1] = v1;
- struct gl_shader_program *shProg =
- _mesa_lookup_shader_program_err(ctx, program,
- "glProgramUniform2ui");
+ shProg = _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform2ui");
_mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC2);
}
@@ -597,12 +591,12 @@ _mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1,
{
GET_CURRENT_CONTEXT(ctx);
GLuint v[3];
+ struct gl_shader_program *shProg;
v[0] = v0;
v[1] = v1;
v[2] = v2;
- struct gl_shader_program *shProg =
- _mesa_lookup_shader_program_err(ctx, program,
- "glProgramUniform3ui");
+ shProg = _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramUniform3ui");
_mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC3);
}
@@ -612,13 +606,12 @@ _mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1,
{
GET_CURRENT_CONTEXT(ctx);
GLuint v[4];
+ struct gl_shader_program *shProg;
v[0] = v0;
v[1] = v1;
v[2] = v2;
v[3] = v3;
- struct gl_shader_program *shProg =
- _mesa_lookup_shader_program_err(ctx, program,
- "glProgramUniform4ui");
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4ui");
_mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC4);
}