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-rw-r--r--src/mesa/drivers/windows/wmesa.c2982
1 files changed, 1427 insertions, 1555 deletions
diff --git a/src/mesa/drivers/windows/wmesa.c b/src/mesa/drivers/windows/wmesa.c
index 610732161db..bd07d08ed15 100644
--- a/src/mesa/drivers/windows/wmesa.c
+++ b/src/mesa/drivers/windows/wmesa.c
@@ -1,4 +1,4 @@
-/* $Id: wmesa.c,v 1.20 2001/09/25 16:22:40 kschultz Exp $ */
+/* $Id: wmesa.c,v 1.21 2001/10/04 19:04:56 kschultz Exp $ */
/*
* Windows (Win32) device driver for Mesa 3.4
@@ -15,32 +15,43 @@
* This file and its associations are partially borrowed from the
* Windows NT driver for Mesa 1.8 , written by Mark Leaming
+ *
+ * Updated for Mesa 4.0 by Karl Schultz ([email protected])
*/
-#define WMESA_STEREO_C
-#include <windows.h>
-#include <stdio.h>
-#include <stdlib.h>
+#include "wmesadef.h"
#include <GL/wmesa.h>
#include "mesa_extend.h"
+
+#include "glheader.h"
#include "colors.h"
-#include "macros.h"
#include "context.h"
+#include "colormac.h"
#include "dd.h"
-//#include "xform.h"
-//#include "vb.h"
-#include "matrix.h"
#include "depth.h"
-#include "wmesadef.h"
-
-#pragma warning ( disable : 4100 4133 4761 )
-
-#ifdef PROFILE
-// #include "profile.h"
-#endif
-
+#include "extensions.h"
+#include "macros.h"
+#include "matrix.h"
+#include "mem.h"
+#include "mmath.h"
+#include "mtypes.h"
+#include "texformat.h"
+#include "texstore.h"
+#include "array_cache/acache.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "swrast/s_context.h"
+#include "swrast/s_depth.h"
+#include "swrast/s_lines.h"
+#include "swrast/s_triangle.h"
+#include "swrast/s_trispan.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+/* Dither not tested for Mesa 4.0 */
#ifdef DITHER
#include <wing.h>
#endif
@@ -51,18 +62,18 @@
#define CopyMemory memcpy
#endif
+/* Stereo and parallel not tested for Mesa 4.0. */
#if !defined(NO_STEREO)
-
#include "gl\glu.h"
#include "stereo.h"
-
#endif
+
#if !defined(NO_PARALLEL)
- #include "parallel.h"
+#include "parallel.h"
#endif
+/* File global varaibles */
struct DISPLAY_OPTIONS displayOptions;
-
GLenum stereoCompile = GL_FALSE ;
GLenum stereoShowing = GL_FALSE ;
GLenum stereoBuffer = GL_FALSE;
@@ -71,61 +82,34 @@ GLint displayList = MAXIMUM_DISPLAY_LIST ;
#endif
GLint stereo_flag = 0 ;
-/* end of added code*/
-
static PWMC Current = NULL;
WMesaContext WC = NULL;
-#if 0
-#ifdef NDEBUG
-#define assert(ignore) ((void) 0)
-#else
-void Mesa_Assert(void *Cond,void *File,unsigned Line)
-{
- char Msg[512];
- sprintf(Msg,"%s %s %d",Cond,File,Line);
- MessageBox(NULL,Msg,"Assertion failed.",MB_OK);
- exit(1);
-}
-#define assert(e) if (!e) Mesa_Assert(#e,__FILE__,__LINE__);
-#endif
-#endif
-//#define DD_GETDC (Current->hDC )
+
+/* If we are double-buffering, we want to get the DC for the
+ * off-screen DIB, otherwise the DC for the window.
+ */
#define DD_GETDC ((Current->db_flag) ? Current->dib.hDC : Current->hDC )
-//#define DD_GETDC ((Current->db_flag) ? Current->hDCPrimary : Current->hDCBack )
#define DD_RELEASEDC
-//#define BEGINGDICALL if(Current->rgb_flag)wmFlushBits(Current);
-#define BEGINGDICALL
-//#define ENDGDICALL if(Current->rgb_flag)wmGetBits(Current);
-#define ENDGDICALL
-
-//#define FLIP(Y) (Current->dither_flag? Y : Current->height-(Y)-1)
-//#define FLIP(Y) (Current->height-(Y)-1)
-//#define FLIP(Y) Y
-/*
- * XXX Why only flip Y coord if single buffered???
- */
-#define FLIP(Y) (Current->db_flag? Y: Current->height-(Y)-1)
-#define STARTPROFILE
-#define ENDPROFILE(PARA)
+#define FLIP(Y) (Current->height-(Y)-1)
#define DITHER_RGB_TO_8BIT_SETUP \
GLubyte pixelDithered;
-#define DITHER_RGB_TO_8BIT(red, green, blue, pixel, scanline) \
-{ \
- char unsigned redtemp, greentemp, bluetemp, paletteindex; \
- redtemp = aDividedBy51[red] \
- + (aModulo51[red] > aHalftone8x8[(pixel%8)*8 \
- + scanline%8]); \
- greentemp = aDividedBy51[(char unsigned)green] \
- + (aModulo51[green] > aHalftone8x8[ \
- (pixel%8)*8 + scanline%8]); \
- bluetemp = aDividedBy51[(char unsigned)blue] \
- + (aModulo51[blue] > aHalftone8x8[ \
- (pixel%8)*8 +scanline%8]); \
- paletteindex = redtemp + aTimes6[greentemp] + aTimes36[bluetemp]; \
- pixelDithered = aWinGHalftoneTranslation[paletteindex]; \
+#define DITHER_RGB_TO_8BIT(red, green, blue, pixel, scanline) \
+{ \
+ char unsigned redtemp, greentemp, bluetemp, paletteindex; \
+ redtemp = aDividedBy51[red] \
+ + (aModulo51[red] > aHalftone8x8[(pixel%8)*8 \
+ + scanline%8]); \
+ greentemp = aDividedBy51[(char unsigned)green] \
+ + (aModulo51[green] > aHalftone8x8[ \
+ (pixel%8)*8 + scanline%8]); \
+ bluetemp = aDividedBy51[(char unsigned)blue] \
+ + (aModulo51[blue] > aHalftone8x8[ \
+ (pixel%8)*8 +scanline%8]); \
+ paletteindex = redtemp + aTimes6[greentemp] + aTimes36[bluetemp];\
+ pixelDithered = aWinGHalftoneTranslation[paletteindex]; \
}
@@ -138,185 +122,172 @@ static BOOL DDCreateOffScreen(WMesaContext wc);
#endif
static void FlushToFile(PWMC pwc, PSTR szFile);
-
BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize);
BOOL wmDeleteBackingStore(PWMC pwc);
void wmCreatePalette( PWMC pwdc );
BOOL wmSetDibColors(PWMC pwc);
void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b);
-
+BOOL wmFlush(PWMC pwc);
void wmCreateDIBSection(
- HDC hDC,
- PWMC pwc, // handle of device context
- CONST BITMAPINFO *pbmi, // address of structure containing bitmap size, format, and color data
- UINT iUsage // color data type indicator: RGB values or palette indices
- );
-
-
+ HDC hDC,
+ PWMC pwc, // handle of device context
+ CONST BITMAPINFO *pbmi, // bitmap size, format, and color data
+ UINT iUsage // color data type indicator: RGB values or palette indices
+ );
void WMesaViewport( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height );
-//static triangle_func choose_triangle_function( GLcontext *ctx );
-
-
static void wmSetPixelFormat( PWMC wc, HDC hDC)
{
- if(wc->rgb_flag)
- wc->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
+ if(wc->rgb_flag)
+ wc->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
+ else
+ wc->cColorBits = 8;
+ switch(wc->cColorBits){
+ case 8:
+ if(wc->dither_flag != GL_TRUE)
+ wc->pixelformat = PF_INDEX8;
else
- wc->cColorBits = 8;
- switch(wc->cColorBits){
- case 8:
- if(wc->dither_flag != GL_TRUE)
- wc->pixelformat = PF_INDEX8;
- else
- wc->pixelformat = PF_DITHER8;
- break;
- case 16:
- wc->pixelformat = PF_5R6G5B;
- break;
- case 32:
- wc->pixelformat = PF_8R8G8B;
- break;
- default:
- wc->pixelformat = PF_BADFORMAT;
- }
-}
-
-//
-// This function sets the color table of a DIB section
-// to match that of the destination DC
-//
-BOOL /*WINAPI*/ wmSetDibColors(PWMC pwc)
-{
- RGBQUAD *pColTab, *pRGB;
- PALETTEENTRY *pPal, *pPE;
- int i, nColors;
- BOOL bRet=TRUE;
- DWORD dwErr=0;
-
- /* Build a color table in the DIB that maps to the
- selected palette in the DC.
- */
- nColors = 1 << pwc->cColorBits;
- pPal = (PALETTEENTRY *)malloc( nColors * sizeof(PALETTEENTRY));
- memset( pPal, 0, nColors * sizeof(PALETTEENTRY) );
- GetPaletteEntries( pwc->hGLPalette, 0, nColors, pPal );
- pColTab = (RGBQUAD *)malloc( nColors * sizeof(RGBQUAD));
- for (i = 0, pRGB = pColTab, pPE = pPal; i < nColors; i++, pRGB++, pPE++) {
- pRGB->rgbRed = pPE->peRed;
- pRGB->rgbGreen = pPE->peGreen;
- pRGB->rgbBlue = pPE->peBlue;
- }
- if(pwc->db_flag)
- bRet = SetDIBColorTable(pwc->dib.hDC, 0, nColors, pColTab );
-
- if(!bRet)
- dwErr = GetLastError();
-
- free( pColTab );
- free( pPal );
-
- return(bRet);
-}
-
-
-//
-// Free up the dib section that was created
-//
-BOOL wmDeleteBackingStore(PWMC pwc)
-{
- SelectObject(pwc->dib.hDC, pwc->hOldBitmap);
- DeleteDC(pwc->dib.hDC);
- DeleteObject(pwc->hbmDIB);
- UnmapViewOfFile(pwc->dib.base);
- CloseHandle(pwc->dib.hFileMap);
- return TRUE;
+ wc->pixelformat = PF_DITHER8;
+ break;
+ case 16:
+ wc->pixelformat = PF_5R6G5B;
+ break;
+ case 32:
+ wc->pixelformat = PF_8R8G8B;
+ break;
+ default:
+ wc->pixelformat = PF_BADFORMAT;
+ }
+}
+
+
+/* This function sets the color table of a DIB section
+ * to match that of the destination DC
+ */
+BOOL wmSetDibColors(PWMC pwc)
+{
+ RGBQUAD *pColTab, *pRGB;
+ PALETTEENTRY *pPal, *pPE;
+ int i, nColors;
+ BOOL bRet=TRUE;
+ DWORD dwErr=0;
+
+ /* Build a color table in the DIB that maps to the
+ * selected palette in the DC.
+ */
+ nColors = 1 << pwc->cColorBits;
+ pPal = (PALETTEENTRY *)malloc( nColors * sizeof(PALETTEENTRY));
+ memset( pPal, 0, nColors * sizeof(PALETTEENTRY) );
+ GetPaletteEntries( pwc->hGLPalette, 0, nColors, pPal );
+ pColTab = (RGBQUAD *)malloc( nColors * sizeof(RGBQUAD));
+ for (i = 0, pRGB = pColTab, pPE = pPal; i < nColors; i++, pRGB++, pPE++) {
+ pRGB->rgbRed = pPE->peRed;
+ pRGB->rgbGreen = pPE->peGreen;
+ pRGB->rgbBlue = pPE->peBlue;
+ }
+ if(pwc->db_flag)
+ bRet = SetDIBColorTable(pwc->dib.hDC, 0, nColors, pColTab );
+
+ if(!bRet)
+ dwErr = GetLastError();
+
+ free( pColTab );
+ free( pPal );
+
+ return bRet;
}
-//
-// This function creates the DIB section that is used for combined
-// GL and GDI calls
-//
-BOOL /*WINAPI*/ wmCreateBackingStore(PWMC pwc, long lxSize, long lySize)
+/*
+ * Free up the dib section that was created
+ */
+BOOL wmDeleteBackingStore(PWMC pwc)
{
- HDC hdc = pwc->hDC;
- LPBITMAPINFO pbmi = &(pwc->bmi);
- int iUsage;
-
- pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- pbmi->bmiHeader.biWidth = lxSize;
- pbmi->bmiHeader.biHeight= -lySize;
- pbmi->bmiHeader.biPlanes = 1;
- if(pwc->rgb_flag)
- pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwc->hDC, BITSPIXEL);
- else
- pbmi->bmiHeader.biBitCount = 8;
- pbmi->bmiHeader.biCompression = BI_RGB;
- pbmi->bmiHeader.biSizeImage = 0;
- pbmi->bmiHeader.biXPelsPerMeter = 0;
- pbmi->bmiHeader.biYPelsPerMeter = 0;
- pbmi->bmiHeader.biClrUsed = 0;
- pbmi->bmiHeader.biClrImportant = 0;
-
- iUsage = (pbmi->bmiHeader.biBitCount <= 8) ? DIB_PAL_COLORS : DIB_RGB_COLORS;
-
- pwc->cColorBits = pbmi->bmiHeader.biBitCount;
- pwc->ScanWidth = pwc->pitch = lxSize;
-
- wmCreateDIBSection(hdc, pwc, pbmi, iUsage);
-
- if ((iUsage == DIB_PAL_COLORS) && !(pwc->hGLPalette)) {
- wmCreatePalette( pwc );
- wmSetDibColors( pwc );
- }
- wmSetPixelFormat(pwc, pwc->hDC);
- return(TRUE);
-
+ SelectObject(pwc->dib.hDC, pwc->hOldBitmap);
+ DeleteDC(pwc->dib.hDC);
+ DeleteObject(pwc->hbmDIB);
+ UnmapViewOfFile(pwc->dib.base);
+ CloseHandle(pwc->dib.hFileMap);
+ return TRUE;
}
-//
-// This function copies one scan line in a DIB section to another
-//
-BOOL WINAPI wmSetDIBits(PWMC pwc, UINT uiScanWidth, UINT uiNumScans, UINT nBypp, UINT uiNewWidth, LPBYTE pBits)
-{
- UINT uiScans = 0;
- LPBYTE pDest = pwc->pbPixels;
- DWORD dwNextScan = uiScanWidth;
- DWORD dwNewScan = uiNewWidth;
- DWORD dwScanWidth = (uiScanWidth * nBypp);
-
- //
- // We need to round up to the nearest DWORD
- // and multiply by the number of bytes per
- // pixel
- //
- dwNextScan = (((dwNextScan * nBypp)+ 3) & ~3);
- dwNewScan = (((dwNewScan * nBypp)+ 3) & ~3);
-
- for(uiScans = 0; uiScans < uiNumScans; uiScans++){
- CopyMemory(pDest, pBits, dwScanWidth);
- pBits += dwNextScan;
- pDest += dwNewScan;
- }
-
- return(TRUE);
-
+/*
+ * This function creates the DIB section that is used for combined
+ * GL and GDI calls
+ */
+BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize)
+{
+ HDC hdc = pwc->hDC;
+ LPBITMAPINFO pbmi = &(pwc->bmi);
+ int iUsage;
+
+ pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ pbmi->bmiHeader.biWidth = lxSize;
+ pbmi->bmiHeader.biHeight= -lySize;
+ pbmi->bmiHeader.biPlanes = 1;
+ if(pwc->rgb_flag)
+ pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwc->hDC, BITSPIXEL);
+ else
+ pbmi->bmiHeader.biBitCount = 8;
+ pbmi->bmiHeader.biCompression = BI_RGB;
+ pbmi->bmiHeader.biSizeImage = 0;
+ pbmi->bmiHeader.biXPelsPerMeter = 0;
+ pbmi->bmiHeader.biYPelsPerMeter = 0;
+ pbmi->bmiHeader.biClrUsed = 0;
+ pbmi->bmiHeader.biClrImportant = 0;
+
+ iUsage = (pbmi->bmiHeader.biBitCount <= 8) ? DIB_PAL_COLORS : DIB_RGB_COLORS;
+
+ pwc->cColorBits = pbmi->bmiHeader.biBitCount;
+ pwc->ScanWidth = pwc->pitch = lxSize;
+
+ wmCreateDIBSection(hdc, pwc, pbmi, iUsage);
+
+ if ((iUsage == DIB_PAL_COLORS) && !(pwc->hGLPalette)) {
+ wmCreatePalette( pwc );
+ wmSetDibColors( pwc );
+ }
+ wmSetPixelFormat(pwc, pwc->hDC);
+ return TRUE;
}
-BOOL wmFlush(PWMC pwc);
-
/*
-* Useful macros:
-Modified from file osmesa.c
-*/
-
-
-#define PIXELADDR(X,Y) ((GLubyte *)Current->pbPixels + (Current->height-Y-1)* Current->ScanWidth + (X)*nBypp)
+ * This function copies one scan line in a DIB section to another
+ */
+BOOL wmSetDIBits(PWMC pwc, UINT uiScanWidth, UINT uiNumScans,
+ UINT nBypp, UINT uiNewWidth, LPBYTE pBits)
+{
+ UINT uiScans = 0;
+ LPBYTE pDest = pwc->pbPixels;
+ DWORD dwNextScan = uiScanWidth;
+ DWORD dwNewScan = uiNewWidth;
+ DWORD dwScanWidth = (uiScanWidth * nBypp);
+
+ /*
+ * We need to round up to the nearest DWORD
+ * and multiply by the number of bytes per
+ * pixel
+ */
+ dwNextScan = (((dwNextScan * nBypp)+ 3) & ~3);
+ dwNewScan = (((dwNewScan * nBypp)+ 3) & ~3);
+
+ for(uiScans = 0; uiScans < uiNumScans; uiScans++){
+ CopyMemory(pDest, pBits, dwScanWidth);
+ pBits += dwNextScan;
+ pDest += dwNewScan;
+ }
+ return TRUE;
+}
+
+
+
+#define PIXELADDR(X,Y) \
+ ((GLubyte *)Current->pbPixels + (Current->height-Y-1)* \
+ Current->ScanWidth + (X)*nBypp)
#define PIXELADDR1( X, Y ) \
((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X))
#define PIXELADDR2( X, Y ) \
@@ -330,207 +301,185 @@ BYTE DITHER_RGB_2_8BIT( int r, int g, int b, int x, int y);
/* Finish all pending operations and synchronize. */
static void finish(GLcontext* ctx)
{
- /* No op */
+ /* No op */
}
-//
-// We cache all gl draw routines until a flush is made
-//
static void flush(GLcontext* ctx)
{
- STARTPROFILE
- if((Current->rgb_flag /*&& !(Current->dib.fFlushed)*/&&!(Current->db_flag))
- ||(!Current->rgb_flag))
- {
- wmFlush(Current);
- }
- ENDPROFILE(flush)
-
+ if((Current->rgb_flag &&!(Current->db_flag))
+ ||(!Current->rgb_flag))
+ {
+ wmFlush(Current);
+ }
+
}
/*
-* Set the color index used to clear the color buffer.
-*/
+ * Set the color index used to clear the color buffer.
+ */
static void clear_index(GLcontext* ctx, GLuint index)
{
- STARTPROFILE
- Current->clearpixel = index;
- ENDPROFILE(clear_index)
+ Current->clearpixel = index;
}
/*
-* Set the color used to clear the color buffer.
-*/
+ * Set the color used to clear the color buffer.
+ */
static void clear_color( GLcontext* ctx, const GLchan color[4] )
{
- STARTPROFILE
- Current->clearpixel = RGB(color[0], color[1], color[2]);
- ENDPROFILE(clear_color)
+ Current->clearpixel = RGB(color[0], color[1], color[2]);
}
/*
-* Clear the specified region of the color buffer using the clear color
-* or index as specified by one of the two functions above.
-*/
-//static void clear(GLcontext* ctx,
-// GLboolean all,GLint x, GLint y, GLint width, GLint height )
-// TODO: I modified this function to match the prototype in
-// dd.h. ([email protected])
-
-static GLbitfield clear(GLcontext* ctx, GLbitfield mask,
- GLboolean all, GLint x, GLint y, GLint width, GLint height)
-{
- DWORD dwColor;
- WORD wColor;
- BYTE bColor;
- LPDWORD lpdw = (LPDWORD)Current->pbPixels;
- LPWORD lpw = (LPWORD)Current->pbPixels;
- LPBYTE lpb = Current->pbPixels;
- int lines;
-
- STARTPROFILE
-
- if (all){
- x=y=0;
- width=Current->width;
- height=Current->height;
- }
- if(Current->db_flag==GL_TRUE){
- UINT nBypp = Current->cColorBits / 8;
- int i = 0;
- int iSize = 0;
-
- if(nBypp ==1 ){
- /* Need rectification */
- iSize = Current->width/4;
- bColor = BGR8(GetRValue(Current->clearpixel),
- GetGValue(Current->clearpixel),
- GetBValue(Current->clearpixel));
- wColor = MAKEWORD(bColor,bColor);
- dwColor = MAKELONG(wColor, wColor);
- }
- if(nBypp == 2){
- iSize = Current->width / 2;
- wColor = BGR16(GetRValue(Current->clearpixel),
- GetGValue(Current->clearpixel),
- GetBValue(Current->clearpixel));
- dwColor = MAKELONG(wColor, wColor);
- }
- else if(nBypp == 4){
- iSize = Current->width;
- dwColor = BGR32(GetRValue(Current->clearpixel),
- GetGValue(Current->clearpixel),
- GetBValue(Current->clearpixel));
- }
-
- while(i < iSize){
- *lpdw = dwColor;
- lpdw++;
- i++;
- }
-
- //
- // This is the 24bit case
- //
- if (nBypp == 3) {
- iSize = Current->width *3/4;
- dwColor = BGR24(GetRValue(Current->clearpixel),
- GetGValue(Current->clearpixel),
- GetBValue(Current->clearpixel));
- while(i < iSize){
- *lpdw = dwColor;
- lpb += nBypp;
- lpdw = (LPDWORD)lpb;
- i++;
- }
- }
-
- i = 0;
- if (stereo_flag)
- lines = height /2;
- else
- lines = height;
- do {
- memcpy(lpb, Current->pbPixels, iSize*4);
- lpb += Current->ScanWidth;
- i++;
- }
- while (i<lines-1);
- }
- else { // For single buffer
- HDC DC=DD_GETDC;
- HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel);
- HBRUSH Brush=CreateSolidBrush(Current->clearpixel);
- HPEN Old_Pen=SelectObject(DC,Pen);
- HBRUSH Old_Brush=SelectObject(DC,Brush);
- Rectangle(DC,x,y,x+width,y+height);
- SelectObject(DC,Old_Pen);
- SelectObject(DC,Old_Brush);
- DeleteObject(Pen);
- DeleteObject(Brush);
- DD_RELEASEDC;
- }
-
-
-
- ENDPROFILE(clear)
+ * Clear the specified region of the color buffer using the clear color
+ * or index as specified by one of the two functions above.
+ */
- return mask; // TODO: I doubt this is correct. dd.h doesn't explain what this should
- // be...
+static clear(GLcontext* ctx, GLbitfield mask,
+ GLboolean all, GLint x, GLint y, GLint width, GLint height)
+{
+ DWORD dwColor;
+ WORD wColor;
+ BYTE bColor;
+ LPDWORD lpdw = (LPDWORD)Current->pbPixels;
+ LPWORD lpw = (LPWORD)Current->pbPixels;
+ LPBYTE lpb = Current->pbPixels;
+ int lines;
+
+ if (all){
+ x=y=0;
+ width=Current->width;
+ height=Current->height;
+ }
+ if(Current->db_flag==GL_TRUE){
+ UINT nBypp = Current->cColorBits / 8;
+ int i = 0;
+ int iSize = 0;
+
+ if(nBypp ==1 ){
+ /* Need rectification */
+ iSize = Current->width/4;
+ bColor = BGR8(GetRValue(Current->clearpixel),
+ GetGValue(Current->clearpixel),
+ GetBValue(Current->clearpixel));
+ wColor = MAKEWORD(bColor,bColor);
+ dwColor = MAKELONG(wColor, wColor);
+ }
+ if(nBypp == 2){
+ iSize = Current->width / 2;
+ wColor = BGR16(GetRValue(Current->clearpixel),
+ GetGValue(Current->clearpixel),
+ GetBValue(Current->clearpixel));
+ dwColor = MAKELONG(wColor, wColor);
+ }
+ else if(nBypp == 4){
+ iSize = Current->width;
+ dwColor = BGR32(GetRValue(Current->clearpixel),
+ GetGValue(Current->clearpixel),
+ GetBValue(Current->clearpixel));
+ }
+
+ while(i < iSize){
+ *lpdw = dwColor;
+ lpdw++;
+ i++;
+ }
+
+ /* This is the 24bit case */
+ if (nBypp == 3) {
+ iSize = Current->width *3/4;
+ dwColor = BGR24(GetRValue(Current->clearpixel),
+ GetGValue(Current->clearpixel),
+ GetBValue(Current->clearpixel));
+ while(i < iSize){
+ *lpdw = dwColor;
+ lpb += nBypp;
+ lpdw = (LPDWORD)lpb;
+ i++;
+ }
+ }
+
+ i = 0;
+ if (stereo_flag)
+ lines = height /2;
+ else
+ lines = height;
+ do {
+ memcpy(lpb, Current->pbPixels, iSize*4);
+ lpb += Current->ScanWidth;
+ i++;
+ }
+ while (i<lines-1);
+ }
+ else { /* For single buffer */
+ HDC DC=DD_GETDC;
+ HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel);
+ HBRUSH Brush=CreateSolidBrush(Current->clearpixel);
+ HPEN Old_Pen=SelectObject(DC,Pen);
+ HBRUSH Old_Brush=SelectObject(DC,Brush);
+ Rectangle(DC,x,y,x+width,y+height);
+ SelectObject(DC,Old_Pen);
+ SelectObject(DC,Old_Brush);
+ DeleteObject(Pen);
+ DeleteObject(Brush);
+ DD_RELEASEDC;
+ }
+
+ /* TODO need to check masks - see osmesa */
+ mask &= ~DD_FRONT_LEFT_BIT;
+ if (mask)
+ _swrast_Clear( ctx, mask, all, x, y, width, height );
+
}
static void enable( GLcontext* ctx, GLenum pname, GLboolean enable )
{
- if (!Current)
- return;
-
- if (pname == GL_DITHER) {
- if(enable == GL_FALSE){
- Current->dither_flag = GL_FALSE;
- if(Current->cColorBits == 8)
- Current->pixelformat = PF_INDEX8;
- }
- else{
- if (Current->rgb_flag && Current->cColorBits == 8){
- Current->pixelformat = PF_DITHER8;
- Current->dither_flag = GL_TRUE;
- }
- else
- Current->dither_flag = GL_FALSE;
+ if (!Current)
+ return;
+
+ if (pname == GL_DITHER) {
+ if(enable == GL_FALSE){
+ Current->dither_flag = GL_FALSE;
+ if(Current->cColorBits == 8)
+ Current->pixelformat = PF_INDEX8;
+ }
+ else{
+ if (Current->rgb_flag && Current->cColorBits == 8){
+ Current->pixelformat = PF_DITHER8;
+ Current->dither_flag = GL_TRUE;
}
- }
+ else
+ Current->dither_flag = GL_FALSE;
+ }
+ }
}
-
-
static GLboolean set_draw_buffer( GLcontext* ctx, GLenum mode )
{
- STARTPROFILE
- /* TODO: this could be better */
- if (mode==GL_FRONT_LEFT || mode==GL_BACK_LEFT) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
- ENDPROFILE(set_draw_buffer)
+ /* TODO: this could be better */
+ if (mode==GL_FRONT_LEFT || mode==GL_BACK_LEFT) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
}
static void set_read_buffer(GLcontext *ctx, GLframebuffer *colorBuffer,
GLenum buffer )
{
- /* XXX todo */
- return;
+ /* XXX todo */
+ return;
}
@@ -538,44 +487,43 @@ static void set_read_buffer(GLcontext *ctx, GLframebuffer *colorBuffer,
/* Return characteristics of the output buffer. */
static void buffer_size( GLcontext* ctx, GLuint *width, GLuint *height )
{
- int New_Size;
- RECT CR;
-
- STARTPROFILE
- GetClientRect(Current->Window,&CR);
-
+ int New_Size;
+ RECT CR;
+
+ GetClientRect(Current->Window,&CR);
+
*width=CR.right;
*height=CR.bottom;
-
+
New_Size=((*width)!=Current->width) || ((*height)!=Current->height);
-
+
if (New_Size){
- Current->width=*width;
- Current->height=*height;
- Current->ScanWidth=Current->width;
- if ((Current->ScanWidth%sizeof(long))!=0)
- Current->ScanWidth+=(sizeof(long)-(Current->ScanWidth%sizeof(long)));
-
- if (Current->db_flag){
+ Current->width=*width;
+ Current->height=*height;
+ Current->ScanWidth=Current->width;
+ if ((Current->ScanWidth%sizeof(long))!=0)
+ Current->ScanWidth+=(sizeof(long)-(Current->ScanWidth%sizeof(long)));
+
+ if (Current->db_flag){
#ifdef DDRAW
- DDDeleteOffScreen(Current);
- DDCreateOffScreen(Current);
+ DDDeleteOffScreen(Current);
+ DDCreateOffScreen(Current);
#else
- if (Current->rgb_flag==GL_TRUE && Current->dither_flag!=GL_TRUE){
- wmDeleteBackingStore(Current);
- wmCreateBackingStore(Current, Current->width, Current->height);
- }
+ if (Current->rgb_flag==GL_TRUE && Current->dither_flag!=GL_TRUE){
+ wmDeleteBackingStore(Current);
+ wmCreateBackingStore(Current, Current->width, Current->height);
+ }
#endif
- }
-
- // Resize OsmesaBuffer if in Parallel mode
+ }
+
+ /* Resize OsmesaBuffer if in Parallel mode */
#if !defined(NO_PARALLEL)
- if(parallelFlag)
- PRSizeRenderBuffer(Current->width, Current->height,Current->ScanWidth,
- Current->rgb_flag == GL_TRUE ? Current->pbPixels: Current->ScreenMem);
+ if(parallelFlag)
+ PRSizeRenderBuffer(Current->width, Current->height,Current->ScanWidth,
+ Current->rgb_flag == GL_TRUE ? Current->pbPixels:
+ Current->ScreenMem);
#endif
}
- ENDPROFILE(buffer_size)
}
@@ -584,128 +532,25 @@ static void buffer_size( GLcontext* ctx, GLuint *width, GLuint *height )
/***** Accelerated point, line, polygon rendering *****/
/**********************************************************************/
+/* Accelerated routines are not implemented in 4.0. See OSMesa for ideas. */
static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )
{
-#if 0
- GLuint i;
- // HDC DC=DD_GETDC;
- PWMC pwc = Current;
-
- STARTPROFILE
-
- if (0 /*Current->gl_ctx->VB->MonoColor*/) {
- /* all drawn with current color */
- for (i=first;i<=last;i++) {
- if (!Current->gl_ctx->VB->ClipMask[i]) {
- int x, y;
- x = (GLint) Current->gl_ctx->VB->Win.data[i][0];
- y = FLIP( (GLint) Current->gl_ctx->VB->Win.data[i][1] );
- wmSetPixel(pwc, y,x,GetRValue(Current->pixel),
- GetGValue(Current->pixel), GetBValue(Current->pixel));
- }
- }
- }
- else {
- /* draw points of different colors */
- for (i=first;i<=last;i++) {
- if (!Current->gl_ctx->VB->ClipMask[i]) {
- int x, y;
- unsigned long pixel=RGB(Current->gl_ctx->VB->ColorPtr->data[i][0]*255.0,
- Current->gl_ctx->VB->ColorPtr->data[i][1]*255.0,
- Current->gl_ctx->VB->ColorPtr->data[i][2]*255.0);
- x = (GLint) Current->gl_ctx->VB->Win.data[i][0];
- y = FLIP( (GLint) Current->gl_ctx->VB->Win.data[i][1] );
- wmSetPixel(pwc, y,x,Current->gl_ctx->VB->ColorPtr->data[i][0]*255.0,
- Current->gl_ctx->VB->ColorPtr->data[i][1]*255.0,
- Current->gl_ctx->VB->ColorPtr->data[i][2]*255.0);
- }
- }
- }
- // DD_RELEASEDC;
- ENDPROFILE(fast_rgb_points)
-#endif
}
-
-
-/* Return pointer to accerated points function */
-extern /*points_func*/ choose_points_function( GLcontext* ctx )
+/* Return pointer to accelerated points function */
+extern points_func choose_points_function( GLcontext* ctx )
{
-#if 0
- STARTPROFILE
- if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->_RasterMask==0
- && !ctx->Texture._ReallyEnabled && ctx->Visual->RGBAflag) {
- ENDPROFILE(choose_points_function)
- return fast_rgb_points;
- }
- else {
- ENDPROFILE(choose_points_function)
- return NULL;
- }
-#endif
+ return NULL;
}
-
-
-/* Draw a line using the color specified by Current->gl_ctx->VB->ColorPtr->data[pv] */
-static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0, GLuint v1, GLuint pv )
+static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0,
+ GLuint v1, GLuint pv )
{
-#if 0
- STARTPROFILE
- int x0, y0, x1, y1;
- unsigned long pixel;
- HDC DC=DD_GETDC;
- HPEN Pen;
- HPEN Old_Pen;
-
- if (0 /*Current->gl_ctx->VB->MonoColor*/) {
- pixel = Current->pixel; /* use current color */
- }
- else {
- pixel = RGB(Current->gl_ctx->VB->ColorPtr->data[pv][0]*255.0, Current->gl_ctx->VB->ColorPtr->data[pv][1]*255.0, Current->gl_ctx->VB->ColorPtr->data[pv][2]*255.0);
- }
-
- x0 = (int) Current->gl_ctx->VB->Win.data[v0][0];
- y0 = FLIP( (int) Current->gl_ctx->VB->Win.data[v0][1] );
- x1 = (int) Current->gl_ctx->VB->Win.data[v1][0];
- y1 = FLIP( (int) Current->gl_ctx->VB->Win.data[v1][1] );
-
-
- BEGINGDICALL
-
- Pen=CreatePen(PS_SOLID,1,pixel);
- Old_Pen=SelectObject(DC,Pen);
- MoveToEx(DC,x0,y0,NULL);
- LineTo(DC,x1,y1);
- SelectObject(DC,Old_Pen);
- DeleteObject(Pen);
- DD_RELEASEDC;
-
- ENDGDICALL
-
- ENDPROFILE(fast_flat_rgb_line)
-#endif
}
-
-
-/* Return pointer to accerated line function */
-static /*line_func*/ choose_line_function( GLcontext* ctx )
+static line_func choose_line_function( GLcontext* ctx )
{
-#if 0
- STARTPROFILE
- if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag
- && ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0
- && !ctx->Texture._ReallyEnabled && Current->rgb_flag) {
- ENDPROFILE(choose_line_function)
- return fast_flat_rgb_line;
- }
- else {
- ENDPROFILE(choose_line_function)
- return NULL;
- }
-#endif
}
@@ -720,14 +565,12 @@ static void write_ci32_span( const GLcontext* ctx,
const GLuint index[],
const GLubyte mask[] )
{
- STARTPROFILE
- GLuint i;
- PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i]=index[i];
- ENDPROFILE(write_ci32_span)
+ GLuint i;
+ PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i]=index[i];
}
@@ -737,34 +580,30 @@ static void write_ci8_span( const GLcontext* ctx,
const GLubyte index[],
const GLubyte mask[] )
{
- STARTPROFILE
- GLuint i;
- PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i]=index[i];
- ENDPROFILE(write_ci8_span)
+ GLuint i;
+ PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i]=index[i];
}
/*
-* Write a horizontal span of pixels with a boolean mask. The current
-* color index is used for all pixels.
-*/
+ * Write a horizontal span of pixels with a boolean mask. The current
+ * color index is used for all pixels.
+ */
static void write_mono_ci_span(const GLcontext* ctx,
GLuint n,GLint x,GLint y,
GLuint colorIndex, const GLubyte mask[])
{
- STARTPROFILE
- GLuint i;
- BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i]=colorIndex;
- ENDPROFILE(write_mono_ci_span)
+ GLuint i;
+ BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i]=colorIndex;
}
/*
@@ -776,42 +615,47 @@ static void write_mono_ci_span(const GLcontext* ctx,
static void write_rgba_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
const GLubyte rgba[][4], const GLubyte mask[] )
{
- STARTPROFILE
- PWMC pwc = Current;
-
- if (pwc->rgb_flag==GL_TRUE)
+ PWMC pwc = Current;
+
+ if (pwc->rgb_flag==GL_TRUE)
{
- GLuint i;
- HDC DC=DD_GETDC;
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc, y, x + i, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- wmSetPixel(pwc, y, x + i, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] );
- }
- DD_RELEASEDC;
+ GLuint i;
+ HDC DC=DD_GETDC;
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc, y, x + i,
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ wmSetPixel(pwc, y, x + i,
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] );
+ }
+ DD_RELEASEDC;
}
- else
+ else
{
- GLuint i;
- BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
- y = FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
- }
- else {
- for (i=0; i<n; i++)
- Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
- }
+ GLuint i;
+ BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
+ y = FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i] = GetNearestPaletteIndex(Current->hPal,
+ RGB(rgba[i][RCOMP],
+ rgba[i][GCOMP],
+ rgba[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ Mem[i] = GetNearestPaletteIndex(Current->hPal,
+ RGB(rgba[i][RCOMP],
+ rgba[i][GCOMP],
+ rgba[i][BCOMP]));
+ }
}
- ENDPROFILE(write_rgba_span)
-
}
/* Write a horizontal span of RGB color pixels with a boolean mask. */
@@ -819,72 +663,74 @@ static void write_rgb_span( const GLcontext* ctx,
GLuint n, GLint x, GLint y,
const GLubyte rgb[][3], const GLubyte mask[] )
{
- STARTPROFILE
- PWMC pwc = Current;
-
- if (pwc->rgb_flag==GL_TRUE)
+ PWMC pwc = Current;
+
+ if (pwc->rgb_flag==GL_TRUE)
{
- GLuint i;
- HDC DC=DD_GETDC;
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc, y, x + i, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- wmSetPixel(pwc, y, x + i, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP] );
- }
- DD_RELEASEDC;
+ GLuint i;
+ HDC DC=DD_GETDC;
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc, y, x + i,
+ rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ wmSetPixel(pwc, y, x + i,
+ rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP] );
+ }
+ DD_RELEASEDC;
}
- else
+ else
{
- GLuint i;
- BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
- y = FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]));
- }
- else {
- for (i=0; i<n; i++)
- Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]));
- }
+ GLuint i;
+ BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
+ y = FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i] = GetNearestPaletteIndex(Current->hPal,
+ RGB(rgb[i][RCOMP],
+ rgb[i][GCOMP],
+ rgb[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ Mem[i] = GetNearestPaletteIndex(Current->hPal,
+ RGB(rgb[i][RCOMP],
+ rgb[i][GCOMP],
+ rgb[i][BCOMP]));
+ }
}
- ENDPROFILE(write_rgb_span)
-
}
/*
-* Write a horizontal span of pixels with a boolean mask. The current color
-* is used for all pixels.
-*/
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
static void write_mono_rgba_span( const GLcontext* ctx,
GLuint n, GLint x, GLint y,
const GLchan color[4], const GLubyte mask[])
{
- ULONG pixel = RGB( color[RCOMP], color[GCOMP], color[BCOMP] );
- STARTPROFILE
- GLuint i;
- HDC DC=DD_GETDC;
- PWMC pwc = Current;
- assert(Current->rgb_flag==GL_TRUE);
- y=FLIP(y);
- if(Current->rgb_flag==GL_TRUE){
- for (i=0; i<n; i++)
- if (mask[i])
- // Trying
- wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(DC, y, x+i, pixel);
- }
- DD_RELEASEDC;
- ENDPROFILE(write_mono_rgba_span)
+ ULONG pixel = RGB( color[RCOMP], color[GCOMP], color[BCOMP] );
+ GLuint i;
+ HDC DC=DD_GETDC;
+ PWMC pwc = Current;
+ assert(Current->rgb_flag==GL_TRUE);
+ y=FLIP(y);
+ if(Current->rgb_flag==GL_TRUE){
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(DC, y, x+i, pixel);
+ }
+ DD_RELEASEDC;
}
@@ -899,39 +745,35 @@ static void write_ci32_pixels( const GLcontext* ctx,
GLuint n, const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
- STARTPROFILE
- GLuint i;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++) {
- if (mask[i]) {
- BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
- *Mem = index[i];
- }
- }
- ENDPROFILE(write_ci32_pixels)
+ GLuint i;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
+ *Mem = index[i];
+ }
+ }
}
/*
-* Write an array of pixels with a boolean mask. The current color
-* index is used for all pixels.
-*/
+ * Write an array of pixels with a boolean mask. The current color
+ * index is used for all pixels.
+ */
static void write_mono_ci_pixels( const GLcontext* ctx,
GLuint n,
const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[] )
{
- STARTPROFILE
- GLuint i;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++) {
- if (mask[i]) {
- BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
- *Mem = colorIndex;
- }
- }
- ENDPROFILE(write_mono_ci_pixels)
+ GLuint i;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
+ *Mem = colorIndex;
+ }
+ }
}
@@ -941,42 +783,38 @@ static void write_rgba_pixels( const GLcontext* ctx,
GLuint n, const GLint x[], const GLint y[],
const GLubyte rgba[][4], const GLubyte mask[] )
{
- STARTPROFILE
- GLuint i;
- PWMC pwc = Current;
- HDC DC=DD_GETDC;
- assert(Current->rgb_flag==GL_TRUE);
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc, FLIP(y[i]), x[i],
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
- DD_RELEASEDC;
- ENDPROFILE(write_rgba_pixels)
+ GLuint i;
+ PWMC pwc = Current;
+ HDC DC=DD_GETDC;
+ assert(Current->rgb_flag==GL_TRUE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+ DD_RELEASEDC;
}
/*
-* Write an array of pixels with a boolean mask. The current color
-* is used for all pixels.
-*/
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
static void write_mono_rgba_pixels( const GLcontext* ctx,
GLuint n,
const GLint x[], const GLint y[],
const GLchan color[4],
const GLubyte mask[] )
{
- STARTPROFILE
- GLuint i;
- PWMC pwc = Current;
- HDC DC=DD_GETDC;
- assert(Current->rgb_flag==GL_TRUE);
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc, FLIP(y[i]),x[i],color[RCOMP],
- color[GCOMP], color[BCOMP]);
- DD_RELEASEDC;
- ENDPROFILE(write_mono_rgba_pixels)
+ GLuint i;
+ PWMC pwc = Current;
+ HDC DC=DD_GETDC;
+ assert(Current->rgb_flag==GL_TRUE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+ DD_RELEASEDC;
}
@@ -990,13 +828,11 @@ static void write_mono_rgba_pixels( const GLcontext* ctx,
static void read_ci32_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
GLuint index[])
{
- STARTPROFILE
- GLuint i;
- BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- index[i]=Mem[i];
- ENDPROFILE(read_ci32_span)
+ GLuint i;
+ BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ index[i]=Mem[i];
}
@@ -1007,15 +843,13 @@ static void read_ci32_pixels( const GLcontext* ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[] )
{
- STARTPROFILE
- GLuint i;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++) {
- if (mask[i]) {
- indx[i]=*(Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]);
- }
- }
- ENDPROFILE(read_ci32_pixels)
+ GLuint i;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ indx[i]=*(Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]);
+ }
+ }
}
@@ -1025,24 +859,19 @@ static void read_rgba_span( const GLcontext* ctx,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4] )
{
- STARTPROFILE
- UINT i;
- COLORREF Color;
- HDC DC=DD_GETDC;
- assert(Current->rgb_flag==GL_TRUE);
- /* y=FLIP(y);*/
- y = Current->height - y - 1;
- for (i=0; i<n; i++) {
- Color=GetPixel(DC,x+i,y);
- rgba[i][RCOMP] = GetRValue(Color);
- rgba[i][GCOMP] = GetGValue(Color);
- rgba[i][BCOMP] = GetBValue(Color);
- rgba[i][ACOMP] = 255;
- }
- DD_RELEASEDC;
-// Brian P. Has mentioned to comment this out.
-// memset(alpha,0,n*sizeof(GLubyte));
- ENDPROFILE(read_rgba_span)
+ UINT i;
+ COLORREF Color;
+ HDC DC=DD_GETDC;
+ assert(Current->rgb_flag==GL_TRUE);
+ y = Current->height - y - 1;
+ for (i=0; i<n; i++) {
+ Color=GetPixel(DC,x+i,y);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+ DD_RELEASEDC;
}
@@ -1051,25 +880,21 @@ static void read_rgba_pixels( const GLcontext* ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] )
{
- STARTPROFILE
- GLuint i;
- COLORREF Color;
- HDC DC=DD_GETDC;
- assert(Current->rgb_flag==GL_TRUE);
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLint y2 = Current->height - y[i] - 1;
- Color=GetPixel(DC,x[i],y2);
- rgba[i][RCOMP] = GetRValue(Color);
- rgba[i][GCOMP] = GetGValue(Color);
- rgba[i][BCOMP] = GetBValue(Color);
- rgba[i][ACOMP] = 255;
- }
- }
- DD_RELEASEDC;
-// Brian P. has mentioned to comment this out.
-// memset(alpha,0,n*sizeof(GLint));
- ENDPROFILE(read_rgba_pixels)
+ GLuint i;
+ COLORREF Color;
+ HDC DC=DD_GETDC;
+ assert(Current->rgb_flag==GL_TRUE);
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLint y2 = Current->height - y[i] - 1;
+ Color=GetPixel(DC,x[i],y2);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+ }
+ DD_RELEASEDC;
}
@@ -1080,59 +905,101 @@ static void read_rgba_pixels( const GLcontext* ctx,
static const GLubyte *get_string(GLcontext *ctx, GLenum name)
{
- if (name == GL_RENDERER) {
- return (GLubyte *) "Mesa Windows";
- }
- else {
- return NULL;
- }
+ if (name == GL_RENDERER) {
+ return (GLubyte *) "Mesa Windows";
+ }
+ else {
+ return NULL;
+ }
}
-
-
-void setup_DD_pointers( GLcontext* ctx )
+static void wmesa_update_state( GLcontext *ctx, GLuint new_state )
{
-#if 0
- ctx->Driver.GetString = get_string;
- ctx->Driver.UpdateState = setup_DD_pointers;
- ctx->Driver.GetBufferSize = buffer_size;
- ctx->Driver.Finish = finish;
- ctx->Driver.Flush = flush;
-
- ctx->Driver.ClearIndex = clear_index;
- ctx->Driver.ClearColor = clear_color;
- ctx->Driver.Clear = clear;
-
- ctx->Driver.Enable = enable;
-
- ctx->Driver.SetDrawBuffer = set_draw_buffer;
- ctx->Driver.SetReadBuffer = set_read_buffer;
- ctx->Driver.GetBufferSize = buffer_size;
-
- ctx->Driver.PointsFunc = choose_points_function(ctx);
- ctx->Driver.LineFunc = choose_line_function(ctx);
- ctx->Driver.TriangleFunc = choose_triangle_function( ctx );
-
- /* Pixel/span writing functions: */
- ctx->Driver.WriteRGBASpan = write_rgba_span;
- ctx->Driver.WriteRGBSpan = write_rgb_span;
- ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span;
- ctx->Driver.WriteRGBAPixels = write_rgba_pixels;
- ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels;
- ctx->Driver.WriteCI32Span = write_ci32_span;
- ctx->Driver.WriteCI8Span = write_ci8_span;
- ctx->Driver.WriteMonoCISpan = write_mono_ci_span;
- ctx->Driver.WriteCI32Pixels = write_ci32_pixels;
- ctx->Driver.WriteMonoCIPixels = write_mono_ci_pixels;
-
- ctx->Driver.ReadCI32Span = read_ci32_span;
- ctx->Driver.ReadRGBASpan = read_rgba_span;
- ctx->Driver.ReadCI32Pixels = read_ci32_pixels;
- ctx->Driver.ReadRGBAPixels = read_rgba_pixels;
-#endif
+ struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ /*
+ * XXX these function pointers could be initialized just once during
+ * context creation since they don't depend on any state changes.
+ * kws - This is true - this function gets called a lot and it
+ * would be good to minimize setting all this when not needed.
+ */
+
+ ctx->Driver.GetString = get_string;
+ ctx->Driver.UpdateState = wmesa_update_state;
+ ctx->Driver.SetDrawBuffer = set_draw_buffer;
+ ctx->Driver.ResizeBuffersMESA = _swrast_alloc_buffers;
+ ctx->Driver.GetBufferSize = buffer_size;
+
+ ctx->Driver.Accum = _swrast_Accum;
+ ctx->Driver.Bitmap = _swrast_Bitmap;
+ ctx->Driver.Clear = clear;
+
+ ctx->Driver.Flush = flush;
+ ctx->Driver.ClearIndex = clear_index;
+ ctx->Driver.ClearColor = clear_color;
+ ctx->Driver.Enable = enable;
+
+ ctx->Driver.CopyPixels = _swrast_CopyPixels;
+ ctx->Driver.DrawPixels = _swrast_DrawPixels;
+ ctx->Driver.ReadPixels = _swrast_ReadPixels;
+
+ ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
+ ctx->Driver.TexImage1D = _mesa_store_teximage1d;
+ ctx->Driver.TexImage2D = _mesa_store_teximage2d;
+ ctx->Driver.TexImage3D = _mesa_store_teximage3d;
+ ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
+ ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
+ ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
+ ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
+
+ ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
+ ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
+ ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
+ ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
+ ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
+ ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
+ ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
+ ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
+ ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
+
+ ctx->Driver.BaseCompressedTexFormat = _mesa_base_compressed_texformat;
+ ctx->Driver.CompressedTextureSize = _mesa_compressed_texture_size;
+ ctx->Driver.GetCompressedTexImage = _mesa_get_compressed_teximage;
+
+
+ swdd->SetReadBuffer = set_read_buffer;
+
+
+ /* Pixel/span writing functions: */
+ swdd->WriteRGBASpan = write_rgba_span;
+ swdd->WriteRGBSpan = write_rgb_span;
+ swdd->WriteMonoRGBASpan = write_mono_rgba_span;
+ swdd->WriteRGBAPixels = write_rgba_pixels;
+ swdd->WriteMonoRGBAPixels = write_mono_rgba_pixels;
+ swdd->WriteCI32Span = write_ci32_span;
+ swdd->WriteCI8Span = write_ci8_span;
+ swdd->WriteMonoCISpan = write_mono_ci_span;
+ swdd->WriteCI32Pixels = write_ci32_pixels;
+ swdd->WriteMonoCIPixels = write_mono_ci_pixels;
+
+ swdd->ReadCI32Span = read_ci32_span;
+ swdd->ReadRGBASpan = read_rgba_span;
+ swdd->ReadCI32Pixels = read_ci32_pixels;
+ swdd->ReadRGBAPixels = read_rgba_pixels;
+
+
+ tnl->Driver.RunPipeline = _tnl_run_pipeline;
+
+ _swrast_InvalidateState( ctx, new_state );
+ _swsetup_InvalidateState( ctx, new_state );
+ _ac_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
}
+
+
/**********************************************************************/
/***** WMesa API Functions *****/
/**********************************************************************/
@@ -1142,951 +1009,955 @@ void setup_DD_pointers( GLcontext* ctx )
#define PAL_SIZE 256
static void GetPalette(HPALETTE Pal,RGBQUAD *aRGB)
{
- STARTPROFILE
- int i;
- HDC hdc;
- struct
- {
- WORD Version;
- WORD NumberOfEntries;
- PALETTEENTRY aEntries[PAL_SIZE];
- } Palette =
+ int i;
+ HDC hdc;
+ struct
+ {
+ WORD Version;
+ WORD NumberOfEntries;
+ PALETTEENTRY aEntries[PAL_SIZE];
+ } Palette =
{
- 0x300,
- PAL_SIZE
+ 0x300,
+ PAL_SIZE
};
- hdc=GetDC(NULL);
- if (Pal!=NULL)
- GetPaletteEntries(Pal,0,PAL_SIZE,Palette.aEntries);
- else
- GetSystemPaletteEntries(hdc,0,PAL_SIZE,Palette.aEntries);
- if (GetSystemPaletteUse(hdc) == SYSPAL_NOSTATIC)
+ hdc=GetDC(NULL);
+ if (Pal!=NULL)
+ GetPaletteEntries(Pal,0,PAL_SIZE,Palette.aEntries);
+ else
+ GetSystemPaletteEntries(hdc,0,PAL_SIZE,Palette.aEntries);
+ if (GetSystemPaletteUse(hdc) == SYSPAL_NOSTATIC)
{
- for(i = 0; i <PAL_SIZE; i++)
- Palette.aEntries[i].peFlags = PC_RESERVED;
- Palette.aEntries[255].peRed = 255;
- Palette.aEntries[255].peGreen = 255;
- Palette.aEntries[255].peBlue = 255;
- Palette.aEntries[255].peFlags = 0;
- Palette.aEntries[0].peRed = 0;
- Palette.aEntries[0].peGreen = 0;
- Palette.aEntries[0].peBlue = 0;
- Palette.aEntries[0].peFlags = 0;
- }
- else
+ for(i = 0; i <PAL_SIZE; i++)
+ Palette.aEntries[i].peFlags = PC_RESERVED;
+ Palette.aEntries[255].peRed = 255;
+ Palette.aEntries[255].peGreen = 255;
+ Palette.aEntries[255].peBlue = 255;
+ Palette.aEntries[255].peFlags = 0;
+ Palette.aEntries[0].peRed = 0;
+ Palette.aEntries[0].peGreen = 0;
+ Palette.aEntries[0].peBlue = 0;
+ Palette.aEntries[0].peFlags = 0;
+ }
+ else
{
- int nStaticColors;
- int nUsableColors;
- nStaticColors = GetDeviceCaps(hdc, NUMCOLORS)/2;
- for (i=0; i<nStaticColors; i++)
- Palette.aEntries[i].peFlags = 0;
- nUsableColors = PAL_SIZE-nStaticColors;
- for (; i<nUsableColors; i++)
- Palette.aEntries[i].peFlags = PC_RESERVED;
- for (; i<PAL_SIZE-nStaticColors; i++)
- Palette.aEntries[i].peFlags = PC_RESERVED;
- for (i=PAL_SIZE-nStaticColors; i<PAL_SIZE; i++)
- Palette.aEntries[i].peFlags = 0;
- }
- ReleaseDC(NULL,hdc);
- for (i=0; i<PAL_SIZE; i++)
+ int nStaticColors;
+ int nUsableColors;
+ nStaticColors = GetDeviceCaps(hdc, NUMCOLORS)/2;
+ for (i=0; i<nStaticColors; i++)
+ Palette.aEntries[i].peFlags = 0;
+ nUsableColors = PAL_SIZE-nStaticColors;
+ for (; i<nUsableColors; i++)
+ Palette.aEntries[i].peFlags = PC_RESERVED;
+ for (; i<PAL_SIZE-nStaticColors; i++)
+ Palette.aEntries[i].peFlags = PC_RESERVED;
+ for (i=PAL_SIZE-nStaticColors; i<PAL_SIZE; i++)
+ Palette.aEntries[i].peFlags = 0;
+ }
+ ReleaseDC(NULL,hdc);
+ for (i=0; i<PAL_SIZE; i++)
{
- aRGB[i].rgbRed=Palette.aEntries[i].peRed;
- aRGB[i].rgbGreen=Palette.aEntries[i].peGreen;
- aRGB[i].rgbBlue=Palette.aEntries[i].peBlue;
- aRGB[i].rgbReserved=Palette.aEntries[i].peFlags;
+ aRGB[i].rgbRed=Palette.aEntries[i].peRed;
+ aRGB[i].rgbGreen=Palette.aEntries[i].peGreen;
+ aRGB[i].rgbBlue=Palette.aEntries[i].peBlue;
+ aRGB[i].rgbReserved=Palette.aEntries[i].peFlags;
}
- ENDPROFILE(GetPalette)
}
WMesaContext WMesaCreateContext( HWND hWnd, HPALETTE* Pal,
- GLboolean rgb_flag,
- GLboolean db_flag )
-{
- RECT CR;
- WMesaContext c;
- GLboolean true_color_flag;
- c = (struct wmesa_context * ) calloc(1,sizeof(struct wmesa_context));
- if (!c)
- return NULL;
-
- c->Window=hWnd;
- c->hDC = GetDC(hWnd);
- true_color_flag = GetDeviceCaps(c->hDC, BITSPIXEL) > 8;
+ GLboolean rgb_flag,
+ GLboolean db_flag )
+{
+ RECT CR;
+ WMesaContext c;
+ GLboolean true_color_flag;
+ c = (struct wmesa_context * ) calloc(1,sizeof(struct wmesa_context));
+ if (!c)
+ return NULL;
+
+ c->Window=hWnd;
+ c->hDC = GetDC(hWnd);
+ true_color_flag = GetDeviceCaps(c->hDC, BITSPIXEL) > 8;
#ifdef DDRAW
- if(true_color_flag) c->rgb_flag = rgb_flag = GL_TRUE;
+ if(true_color_flag) c->rgb_flag = rgb_flag = GL_TRUE;
#endif
-
-
+
+
#ifdef DITHER
- if ((true_color_flag==GL_FALSE) && (rgb_flag == GL_TRUE)){
- c->dither_flag = GL_TRUE;
- c->hPalHalfTone = WinGCreateHalftonePalette();
- }
- else
- c->dither_flag = GL_FALSE;
-#else
+ if ((true_color_flag==GL_FALSE) && (rgb_flag == GL_TRUE)){
+ c->dither_flag = GL_TRUE;
+ c->hPalHalfTone = WinGCreateHalftonePalette();
+ }
+ else
c->dither_flag = GL_FALSE;
+#else
+ c->dither_flag = GL_FALSE;
#endif
-
-
- if (rgb_flag==GL_FALSE)
+
+
+ if (rgb_flag==GL_FALSE)
{
- c->rgb_flag = GL_FALSE;
- // c->pixel = 1;
- c->db_flag = db_flag =GL_TRUE; // WinG requires double buffering
- printf("Single buffer is not supported in color index mode, setting to double buffer.\n");
+ c->rgb_flag = GL_FALSE;
+#if 0
+ /* Old WinG stuff???? */
+ c->db_flag = db_flag =GL_TRUE; /* WinG requires double buffering */
+ printf("Single buffer is not supported in color index mode, ",
+ "setting to double buffer.\n");
+#endif
}
- else
+ else
{
- c->rgb_flag = GL_TRUE;
- // c->pixel = 0;
+ c->rgb_flag = GL_TRUE;
}
- GetClientRect(c->Window,&CR);
- c->width=CR.right;
- c->height=CR.bottom;
- if (db_flag)
+ GetClientRect(c->Window,&CR);
+ c->width=CR.right;
+ c->height=CR.bottom;
+ if (db_flag)
{
- c->db_flag = 1;
- /* Double buffered */
+ c->db_flag = 1;
+ /* Double buffered */
#ifndef DDRAW
- // if (c->rgb_flag==GL_TRUE && c->dither_flag != GL_TRUE )
- {
- wmCreateBackingStore(c, c->width, c->height);
-
- }
+ {
+ wmCreateBackingStore(c, c->width, c->height);
+
+ }
#endif
}
- else
+ else
{
- /* Single Buffered */
- if (c->rgb_flag)
- c->db_flag = 0;
+ /* Single Buffered */
+ if (c->rgb_flag)
+ c->db_flag = 0;
}
#ifdef DDRAW
- if (DDInit(c,hWnd) == GL_FALSE) {
- free( (void *) c );
- exit(1);
- }
-#endif
-
-
- c->gl_visual = _mesa_create_visual(rgb_flag,
- db_flag, /* db_flag */
- GL_FALSE, /* stereo */
- 8,8,8,8, /* r, g, b, a bits */
- 0, /* index bits */
- 16, /* depth_bits */
- 8, /* stencil_bits */
- 16,16,16,16,/* accum_bits */
- 1);
-
- if (!c->gl_visual) {
- return NULL;
- }
-
- /* allocate a new Mesa context */
- c->gl_ctx = _mesa_create_context( c->gl_visual, NULL, c, GL_TRUE);
-
- if (!c->gl_ctx) {
- _mesa_destroy_visual( c->gl_visual );
- free(c);
- return NULL;
- }
-
- _mesa_enable_sw_extensions(c->gl_ctx);
-#if 0
- c->gl_buffer = _mesa_create_framebuffer( c->gl_visual,
- c->gl_visual->DepthBits > 0,
- c->gl_visual->StencilBits > 0,
- c->gl_visual->AccumRedBits > 0,
- c->gl_visual->AlphaBits > 0 );
+ if (DDInit(c,hWnd) == GL_FALSE) {
+ free( (void *) c );
+ exit(1);
+ }
#endif
- c->gl_buffer = NULL; /* TEMP */
- if (!c->gl_buffer) {
- _mesa_destroy_visual( c->gl_visual );
- _mesa_destroy_context( c->gl_ctx );
- free(c);
- return NULL;
- }
-
- // c->gl_ctx->Driver.UpdateState = setup_DD_pointers;
-
- // setup_DD_pointers(c->gl_ctx);
-
- return c;
+
+
+ c->gl_visual = _mesa_create_visual(rgb_flag,
+ db_flag, /* db_flag */
+ GL_FALSE, /* stereo */
+ 8,8,8,8, /* r, g, b, a bits */
+ 0, /* index bits */
+ 16, /* depth_bits */
+ 8, /* stencil_bits */
+ 16,16,16,16,/* accum_bits */
+ 1);
+
+ if (!c->gl_visual) {
+ return NULL;
+ }
+
+ /* allocate a new Mesa context */
+ c->gl_ctx = _mesa_create_context( c->gl_visual, NULL, c, GL_TRUE);
+
+ if (!c->gl_ctx) {
+ _mesa_destroy_visual( c->gl_visual );
+ free(c);
+ return NULL;
+ }
+
+ if (!_mesa_initialize_context(c->gl_ctx,
+ c->gl_visual,
+ (GLcontext *) NULL,
+ (void *) c, GL_TRUE )) {
+ _mesa_destroy_visual( c->gl_visual );
+ free(c);
+ return NULL;
+ }
+
+
+ _mesa_enable_sw_extensions(c->gl_ctx);
+ _mesa_enable_1_3_extensions(c->gl_ctx);
+
+ c->gl_buffer = _mesa_create_framebuffer( c->gl_visual,
+ c->gl_visual->depthBits > 0,
+ c->gl_visual->stencilBits > 0,
+ c->gl_visual->accumRedBits > 0,
+ GL_FALSE /* s/w alpha */ );
+ if (!c->gl_buffer) {
+ _mesa_destroy_visual( c->gl_visual );
+ _mesa_free_context_data( c->gl_ctx );
+ free(c);
+ return NULL;
+ }
+
+ /* Initialize the software rasterizer and helper modules.
+ */
+ {
+ GLcontext *ctx = c->gl_ctx;
+
+ _swrast_CreateContext( ctx );
+ _ac_CreateContext( ctx );
+ _tnl_CreateContext( ctx );
+ _swsetup_CreateContext( ctx );
+
+ _swsetup_Wakeup( ctx );
+ }
+ return c;
}
void WMesaDestroyContext( void )
{
- WMesaContext c = Current;
- ReleaseDC(c->Window,c->hDC);
- WC = c;
- if(c->hPalHalfTone != NULL)
- DeleteObject(c->hPalHalfTone);
- _mesa_destroy_visual( c->gl_visual );
- _mesa_destroy_framebuffer( c->gl_buffer );
- _mesa_destroy_context( c->gl_ctx );
-
- if (c->db_flag)
+ WMesaContext c = Current;
+ ReleaseDC(c->Window,c->hDC);
+ WC = c;
+ if(c->hPalHalfTone != NULL)
+ DeleteObject(c->hPalHalfTone);
+
+ _swsetup_DestroyContext( c->gl_ctx );
+ _tnl_DestroyContext( c->gl_ctx );
+ _ac_DestroyContext( c->gl_ctx );
+ _swrast_DestroyContext( c->gl_ctx );
+
+ _mesa_destroy_visual( c->gl_visual );
+ _mesa_destroy_framebuffer( c->gl_buffer );
+ _mesa_free_context_data( c->gl_ctx );
+
+ if (c->db_flag)
#ifdef DDRAW
- DDFree(c);
+ DDFree(c);
#else
- wmDeleteBackingStore(c);
+ wmDeleteBackingStore(c);
#endif
- free( (void *) c );
- //Following code is added to enable parallel render
- // Parallel render only work in double buffer mode
+ free( (void *) c );
#if !defined(NO_PARALLEL)
- if(parallelMachine)
- PRDestroyRenderBuffer();
+ if(parallelMachine)
+ PRDestroyRenderBuffer();
#endif
- // End modification
}
-
-void /*APIENTRY*/ WMesaMakeCurrent( WMesaContext c )
+void WMesaMakeCurrent( WMesaContext c )
{
- if(!c){
- Current = c;
- return;
- }
-
- //
- // A little optimization
- // If it already is current,
- // don't set it again
- //
- if(Current == c)
- return;
-
- //gl_set_context( c->gl_ctx );
- _mesa_make_current(c->gl_ctx, c->gl_buffer);
- setup_DD_pointers(c->gl_ctx);
+ if(!c){
Current = c;
- if (Current->gl_ctx->Viewport.Width==0) {
- /* initialize viewport to window size */
- _mesa_set_viewport( Current->gl_ctx,
- 0, 0, Current->width, Current->height );
- }
- if ((c->cColorBits <= 8 ) && (c->rgb_flag == GL_TRUE)){
- WMesaPaletteChange(c->hPalHalfTone);
- }
+ return;
+ }
+
+ if(Current == c)
+ return;
+
+ wmesa_update_state(c->gl_ctx, 0);
+ _mesa_make_current(c->gl_ctx, c->gl_buffer);
+ Current = c;
+ if (Current->gl_ctx->Viewport.Width==0) {
+ /* initialize viewport to window size */
+ _mesa_Viewport( 0, 0, Current->width, Current->height );
+ Current->gl_ctx->Scissor.Width = Current->width;
+ Current->gl_ctx->Scissor.Height = Current->height;
+ }
+ if ((c->cColorBits <= 8 ) && (c->rgb_flag == GL_TRUE)){
+ WMesaPaletteChange(c->hPalHalfTone);
+ }
}
-void /*APIENTRY*/ WMesaSwapBuffers( void )
+void WMesaSwapBuffers( void )
{
- HDC DC = Current->hDC;
- GET_CURRENT_CONTEXT(ctx);
-
- /* If we're swapping the buffer associated with the current context
- * we have to flush any pending rendering commands first.
- */
- if (Current && Current->gl_ctx == ctx)
- _mesa_swapbuffers(ctx);
-
- if (Current->db_flag)
- wmFlush(Current);
+ HDC DC = Current->hDC;
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* If we're swapping the buffer associated with the current context
+ * we have to flush any pending rendering commands first.
+ */
+ if (Current && Current->gl_ctx == ctx)
+ _mesa_swapbuffers(ctx);
+
+ if (Current->db_flag)
+ wmFlush(Current);
}
-void /*APIENTRY*/ WMesaPaletteChange(HPALETTE Pal)
+void WMesaPaletteChange(HPALETTE Pal)
{
- int vRet;
- LPPALETTEENTRY pPal;
- if (Current && (Current->rgb_flag==GL_FALSE || Current->dither_flag == GL_TRUE))
+ int vRet;
+ LPPALETTEENTRY pPal;
+ if (Current && (Current->rgb_flag==GL_FALSE ||
+ Current->dither_flag == GL_TRUE))
{
- pPal = (PALETTEENTRY *)malloc( 256 * sizeof(PALETTEENTRY));
- Current->hPal=Pal;
- // GetPaletteEntries( Pal, 0, 256, pPal );
- GetPalette( Pal, pPal );
+ pPal = (PALETTEENTRY *)malloc( 256 * sizeof(PALETTEENTRY));
+ Current->hPal=Pal;
+ GetPaletteEntries( Pal, 0, 256, pPal );
#ifdef DDRAW
- Current->lpDD->lpVtbl->CreatePalette(Current->lpDD,DDPCAPS_8BIT,
- pPal, &(Current->lpDDPal), NULL);
- if (Current->lpDDPal)
- Current->lpDDSPrimary->lpVtbl->SetPalette(Current->lpDDSPrimary,Current->lpDDPal);
+ Current->lpDD->lpVtbl->CreatePalette(Current->lpDD,DDPCAPS_8BIT,
+ pPal, &(Current->lpDDPal), NULL);
+ if (Current->lpDDPal)
+ Current->lpDDSPrimary->lpVtbl->SetPalette(Current->lpDDSPrimary,
+ Current->lpDDPal);
#else
- vRet = SetDIBColorTable(Current->dib.hDC,0,256,pPal);
+ vRet = SetDIBColorTable(Current->dib.hDC, 0, 256, (RGBQUAD*)pPal);
#endif
- free( pPal );
+ free( pPal );
}
-
}
static unsigned char threeto8[8] = {
- 0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377
+ 0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377
};
static unsigned char twoto8[4] = {
- 0, 0x55, 0xaa, 0xff
+ 0, 0x55, 0xaa, 0xff
};
static unsigned char oneto8[2] = {
- 0, 255
+ 0, 255
};
static unsigned char componentFromIndex(UCHAR i, UINT nbits, UINT shift)
{
- unsigned char val;
-
- val = i >> shift;
- switch (nbits) {
-
- case 1:
- val &= 0x1;
- return oneto8[val];
-
- case 2:
- val &= 0x3;
- return twoto8[val];
-
- case 3:
- val &= 0x7;
- return threeto8[val];
-
- default:
- return 0;
- }
-}
-
-void /*WINAPI*/ wmCreatePalette( PWMC pwdc )
-{
- /* Create a compressed and re-expanded 3:3:2 palette */
- int i;
- LOGPALETTE *pPal;
- BYTE rb, rs, gb, gs, bb, bs;
-
- pwdc->nColors = 0x100;
-
- pPal = (PLOGPALETTE)malloc(sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY));
- memset( pPal, 0, sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY) );
-
- pPal->palVersion = 0x300;
-
- rb = REDBITS;
- rs = REDSHIFT;
- gb = GREENBITS;
- gs = GREENSHIFT;
- bb = BLUEBITS;
- bs = BLUESHIFT;
-
- if (pwdc->db_flag) {
-
- /* Need to make two palettes: one for the screen DC and one for the DIB. */
- pPal->palNumEntries = pwdc->nColors;
- for (i = 0; i < pwdc->nColors; i++) {
- pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
- pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
- pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
- pPal->palPalEntry[i].peFlags = 0;
- }
- pwdc->hGLPalette = CreatePalette( pPal );
- pwdc->hPalette = CreatePalette( pPal );
- }
-
- else {
- pPal->palNumEntries = pwdc->nColors;
- for (i = 0; i < pwdc->nColors; i++) {
- pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
- pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
- pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
- pPal->palPalEntry[i].peFlags = 0;
- }
- pwdc->hGLPalette = CreatePalette( pPal );
- }
-
- free(pPal);
-
-}
-
-void /*WINAPI*/ wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
-{
- if (Current->db_flag) {
- LPBYTE lpb = pwc->pbPixels;
- LPDWORD lpdw;
- LPWORD lpw;
- UINT nBypp = pwc->cColorBits >> 3;
- UINT nOffset = iPixel % nBypp;
-
- // Move the pixel buffer pointer to the scanline that we
- // want to access
-
- // pwc->dib.fFlushed = FALSE;
-
- lpb += pwc->ScanWidth * iScanLine;
- // Now move to the desired pixel
- lpb += iPixel * nBypp;
- lpb = PIXELADDR(iPixel, iScanLine);
- lpdw = (LPDWORD)lpb;
- lpw = (LPWORD)lpb;
-
- if(nBypp == 1){
- if(pwc->dither_flag)
- *lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel);
- else
- *lpb = BGR8(r,g,b);
- }
- else if(nBypp == 2)
- *lpw = BGR16(r,g,b);
- else if (nBypp == 3){
- *lpdw = BGR24(r,g,b);
- }
- else if (nBypp == 4)
- *lpdw = BGR32(r,g,b);
- }
- else{
- SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b));
- DD_RELEASEDC;
- }
-}
-
-void /*WINAPI*/ wmCreateDIBSection(
- HDC hDC,
- PWMC pwc, // handle of device context
- CONST BITMAPINFO *pbmi, // address of structure containing bitmap size, format, and color data
- UINT iUsage // color data type indicator: RGB values or palette indices
- )
-{
- DWORD dwSize = 0;
- DWORD dwScanWidth;
- UINT nBypp = pwc->cColorBits / 8;
- HDC hic;
-
- dwScanWidth = (((pwc->ScanWidth * nBypp)+ 3) & ~3);
-
- pwc->ScanWidth =pwc->pitch = dwScanWidth;
-
- if (stereo_flag)
- pwc->ScanWidth = 2* pwc->pitch;
-
- dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height);
-
- pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE,
- NULL,
- PAGE_READWRITE | SEC_COMMIT,
- 0,
- dwSize,
- NULL);
-
- if (!pwc->dib.hFileMap)
- return;
-
- pwc->dib.base = MapViewOfFile(pwc->dib.hFileMap,
- FILE_MAP_ALL_ACCESS,
- 0,
- 0,
- 0);
-
- if(!pwc->dib.base){
- CloseHandle(pwc->dib.hFileMap);
- return;
- }
-
- // pwc->pbPixels = pwc->addrOffScreen = ((LPBYTE)pwc->dib.base) + sizeof(BITMAPINFO);
-
- // pwc->dib.hDC = CreateCompatibleDC(hDC);
-
- CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO));
-
- hic = CreateIC("display", NULL, NULL, NULL);
- pwc->dib.hDC = CreateCompatibleDC(hic);
-
-
- /* pwc->hbmDIB = CreateDIBitmap(hic,
- &(pwc->bmi.bmiHeader),
- CBM_INIT,
- pwc->pbPixels,
- &(pwc->bmi),
- DIB_RGB_COLORS);
- */
- pwc->hbmDIB = CreateDIBSection(hic,
- &(pwc->bmi),
- (iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS),
- &(pwc->pbPixels),
- pwc->dib.hFileMap,
- 0);
- /*
- pwc->hbmDIB = CreateDIBSection(hic,
- &(pwc->bmi),
- DIB_RGB_COLORS,
- &(pwc->pbPixels),
- pwc->dib.hFileMap,
- 0);
- */
- pwc->ScreenMem = pwc->addrOffScreen = pwc->pbPixels;
- pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB);
-
- DeleteDC(hic);
-
+ unsigned char val;
+
+ val = i >> shift;
+ switch (nbits) {
+
+ case 1:
+ val &= 0x1;
+ return oneto8[val];
+
+ case 2:
+ val &= 0x3;
+ return twoto8[val];
+
+ case 3:
+ val &= 0x7;
+ return threeto8[val];
+
+ default:
+ return 0;
+ }
+}
+
+void wmCreatePalette( PWMC pwdc )
+{
+ /* Create a compressed and re-expanded 3:3:2 palette */
+ int i;
+ LOGPALETTE *pPal;
+ BYTE rb, rs, gb, gs, bb, bs;
+
+ pwdc->nColors = 0x100;
+
+ pPal = (PLOGPALETTE)malloc(sizeof(LOGPALETTE) +
+ pwdc->nColors * sizeof(PALETTEENTRY));
+ memset( pPal, 0, sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY) );
+
+ pPal->palVersion = 0x300;
+
+ rb = REDBITS;
+ rs = REDSHIFT;
+ gb = GREENBITS;
+ gs = GREENSHIFT;
+ bb = BLUEBITS;
+ bs = BLUESHIFT;
+
+ if (pwdc->db_flag) {
+
+ /* Need to make two palettes: one for the screen DC and one for the DIB. */
+ pPal->palNumEntries = pwdc->nColors;
+ for (i = 0; i < pwdc->nColors; i++) {
+ pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
+ pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
+ pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
+ pPal->palPalEntry[i].peFlags = 0;
+ }
+ pwdc->hGLPalette = CreatePalette( pPal );
+ pwdc->hPalette = CreatePalette( pPal );
+ }
+
+ else {
+ pPal->palNumEntries = pwdc->nColors;
+ for (i = 0; i < pwdc->nColors; i++) {
+ pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
+ pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
+ pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
+ pPal->palPalEntry[i].peFlags = 0;
+ }
+ pwdc->hGLPalette = CreatePalette( pPal );
+ }
+
+ free(pPal);
+
+}
+
+void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
+{
+ if (Current->db_flag) {
+ LPBYTE lpb = pwc->pbPixels;
+ UINT nBypp = pwc->cColorBits >> 3;
+ UINT nOffset = iPixel % nBypp;
+
+ lpb += pwc->ScanWidth * iScanLine;
+ lpb += iPixel * nBypp;
+
+ if(nBypp == 1){
+ if(pwc->dither_flag)
+ *lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel);
+ else
+ *lpb = BGR8(r,g,b);
+ }
+ else if(nBypp == 2)
+ *((LPWORD)lpb) = BGR16(r,g,b);
+ else if (nBypp == 3)
+ *((LPDWORD)lpb) = BGR24(r,g,b);
+ else if (nBypp == 4)
+ *((LPDWORD)lpb) = BGR32(r,g,b);
+ }
+ else{
+ SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b));
+ DD_RELEASEDC;
+ }
+}
+
+void wmCreateDIBSection(
+ HDC hDC,
+ PWMC pwc, // handle of device context
+ CONST BITMAPINFO *pbmi, // bitmap size, format, and color data
+ UINT iUsage // color data type indicator: RGB values or palette indices
+ )
+{
+ DWORD dwSize = 0;
+ DWORD dwScanWidth;
+ UINT nBypp = pwc->cColorBits / 8;
+ HDC hic;
+
+ dwScanWidth = (((pwc->ScanWidth * nBypp)+ 3) & ~3);
+
+ pwc->ScanWidth =pwc->pitch = dwScanWidth;
+
+ if (stereo_flag)
+ pwc->ScanWidth = 2* pwc->pitch;
+
+ dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height);
+
+ pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE,
+ NULL,
+ PAGE_READWRITE | SEC_COMMIT,
+ 0,
+ dwSize,
+ NULL);
+
+ if (!pwc->dib.hFileMap)
return;
-
+
+ pwc->dib.base = MapViewOfFile(pwc->dib.hFileMap,
+ FILE_MAP_ALL_ACCESS,
+ 0,
+ 0,
+ 0);
+
+ if(!pwc->dib.base){
+ CloseHandle(pwc->dib.hFileMap);
+ return;
+ }
+
+
+ CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO));
+
+ hic = CreateIC("display", NULL, NULL, NULL);
+ pwc->dib.hDC = CreateCompatibleDC(hic);
+
+
+ pwc->hbmDIB = CreateDIBSection(hic,
+ &(pwc->bmi),
+ (iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS),
+ &(pwc->pbPixels),
+ pwc->dib.hFileMap,
+ 0);
+ pwc->ScreenMem = pwc->addrOffScreen = pwc->pbPixels;
+ pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB);
+
+ DeleteDC(hic);
+
+ return;
+
}
-//
-// Blit memory DC to screen DC
-//
-BOOL /*WINAPI*/ wmFlush(PWMC pwc)
+/*
+ * Blit memory DC to screen DC
+ */
+BOOL wmFlush(PWMC pwc)
{
- BOOL bRet = 0;
- DWORD dwErr = 0;
+ BOOL bRet = 0;
+ DWORD dwErr = 0;
#ifdef DDRAW
- HRESULT ddrval;
+ HRESULT ddrval;
#endif
-
- // Now search through the torus frames and mark used colors
- if(pwc->db_flag){
+
+ if(pwc->db_flag){
#ifdef DDRAW
- if (pwc->lpDDSOffScreen == NULL)
- if(DDCreateOffScreen(pwc) == GL_FALSE)
- return;
-
- pwc->lpDDSOffScreen->lpVtbl->Unlock(pwc->lpDDSOffScreen, NULL);
-
- while( 1 )
- {
- ddrval = pwc->lpDDSPrimary->lpVtbl->Blt( pwc->lpDDSPrimary,
- &(pwc->rectSurface), pwc->lpDDSOffScreen, &(pwc->rectOffScreen), 0, NULL );
-
- if( ddrval == DD_OK )
- {
- break;
- }
- if( ddrval == DDERR_SURFACELOST )
- {
- if(!DDRestoreAll(pwc))
- {
- break;
- }
- }
- if( ddrval != DDERR_WASSTILLDRAWING )
- {
- break;
- }
- }
-
- while (pwc->lpDDSOffScreen->lpVtbl->Lock(pwc->lpDDSOffScreen,
- NULL, &(pwc->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING)
- ;
-
- if(ddrval != DD_OK)
- dwErr = GetLastError();
+ if (pwc->lpDDSOffScreen == NULL)
+ if(DDCreateOffScreen(pwc) == GL_FALSE)
+ return;
+
+ pwc->lpDDSOffScreen->lpVtbl->Unlock(pwc->lpDDSOffScreen, NULL);
+
+ while( 1 )
+ {
+ ddrval = pwc->lpDDSPrimary->lpVtbl->Blt( pwc->lpDDSPrimary,
+ &(pwc->rectSurface),
+ pwc->lpDDSOffScreen,
+ &(pwc->rectOffScreen),
+ 0, NULL );
+
+ if( ddrval == DD_OK )
+ {
+ break;
+ }
+ if( ddrval == DDERR_SURFACELOST )
+ {
+ if(!DDRestoreAll(pwc))
+ {
+ break;
+ }
+ }
+ if( ddrval != DDERR_WASSTILLDRAWING )
+ {
+ break;
+ }
+ }
+
+ while (pwc->lpDDSOffScreen->lpVtbl->Lock(pwc->lpDDSOffScreen,
+ NULL, &(pwc->ddsd), 0, NULL) ==
+ DDERR_WASSTILLDRAWING)
+ ;
+
+ if(ddrval != DD_OK)
+ dwErr = GetLastError();
#else
- bRet = BitBlt(pwc->hDC, 0, 0, pwc->width, pwc->height,
- pwc->dib.hDC, 0, 0, SRCCOPY);
+ bRet = BitBlt(pwc->hDC, 0, 0, pwc->width, pwc->height,
+ pwc->dib.hDC, 0, 0, SRCCOPY);
#endif
- }
-
- return(TRUE);
-
+ }
+
+ return(TRUE);
+
}
-// The following code is added by Li Wei to enable stereo display
+/* The following code is added by Li Wei to enable stereo display */
#if !defined(NO_STEREO)
void WMesaShowStereo(GLuint list)
{
-
- GLbitfield mask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
- GLfloat cm[16];
- GLint matrix_mode;
- // Must use double Buffer
- if( ! Current-> db_flag )
- return;
-
-
- glGetIntegerv(GL_MATRIX_MODE,&matrix_mode);
-
- // glPushMatrix(); //****
- WMesaViewport(Current->gl_ctx,0,Current->height/2,Current->width,Current->height/2);
- // Current->gl_ctx->NewState = 0;
-
- // glViewport(0,0,Current->width,Current->height/2);
- if(matrix_mode!=GL_MODELVIEW)
- glMatrixMode(GL_MODELVIEW);
-
- glGetFloatv(GL_MODELVIEW_MATRIX,cm);
- glLoadIdentity();
- gluLookAt(viewDistance/2,0.0,0.0 ,
- viewDistance/2,0.0,-1.0,
- 0.0,1.0,0.0 );
- // glTranslatef(viewDistance/2.0,0.,0.);
- glMultMatrixf( cm );
-
- Current->ScreenMem = Current->pbPixels = Current->addrOffScreen;
- //glPushMatrix();
- glCallList( list );
- //glPopMatrix();
-
- glGetFloatv(GL_MODELVIEW_MATRIX,cm);
- glLoadIdentity();
- gluLookAt(-viewDistance/2,0.0,0.0 ,
- -viewDistance/2,0.0,-1.0,
- 0.0,1.0,0.0 );
- // glTranslatef(-viewDistance/2.0,0.,0.);
- glMultMatrixf(cm);
-
- Current->ScreenMem = Current->pbPixels = Current->addrOffScreen + Current->pitch;
- glCallList(list);
- if(matrix_mode!=GL_MODELVIEW)
- glMatrixMode(matrix_mode);
-
- // glPopMatrix();
- glFlush();
-
- WMesaViewport(Current->gl_ctx,0,0,Current->width,Current->height);
- // Current->gl_ctx->NewState = 0;
- WMesaSwapBuffers();
-
+
+ GLbitfield mask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
+ GLfloat cm[16];
+ GLint matrix_mode;
+ /* Must use double Buffer */
+ if( ! Current-> db_flag )
+ return;
+
+
+ glGetIntegerv(GL_MATRIX_MODE,&matrix_mode);
+
+ WMesaViewport(Current->gl_ctx,0,Current->height/2,
+ Current->width,Current->height/2);
+ if(matrix_mode!=GL_MODELVIEW)
+ glMatrixMode(GL_MODELVIEW);
+
+ glGetFloatv(GL_MODELVIEW_MATRIX,cm);
+ glLoadIdentity();
+ gluLookAt(viewDistance/2,0.0,0.0 ,
+ viewDistance/2,0.0,-1.0,
+ 0.0,1.0,0.0 );
+ glMultMatrixf( cm );
+
+ Current->ScreenMem = Current->pbPixels = Current->addrOffScreen;
+ glCallList( list );
+
+ glGetFloatv(GL_MODELVIEW_MATRIX,cm);
+ glLoadIdentity();
+ gluLookAt(-viewDistance/2,0.0,0.0 ,
+ -viewDistance/2,0.0,-1.0,
+ 0.0,1.0,0.0 );
+ glMultMatrixf(cm);
+
+ Current->ScreenMem = Current->pbPixels = Current->addrOffScreen + Current->pitch;
+ glCallList(list);
+ if(matrix_mode!=GL_MODELVIEW)
+ glMatrixMode(matrix_mode);
+
+ glFlush();
+
+ WMesaViewport(Current->gl_ctx,0,0,Current->width,Current->height);
+ WMesaSwapBuffers();
}
void toggleStereoMode()
{
- if(!Current->db_flag)
- return;
- if(!stereo_flag){
- stereo_flag = 1;
- if(stereoBuffer==GL_FALSE)
+ if(!Current->db_flag)
+ return;
+ if(!stereo_flag){
+ stereo_flag = 1;
+ if(stereoBuffer==GL_FALSE)
#if !defined(NO_PARALLEL)
- if(!parallelFlag)
+ if(!parallelFlag)
#endif
- {
- Current->ScanWidth = Current->pitch*2;
- }
- }
- else {
- stereo_flag = 0;
+ {
+ Current->ScanWidth = Current->pitch*2;
+ }
+ }
+ else {
+ stereo_flag = 0;
#if !defined(NO_PARALLEL)
- if(!parallelFlag)
+ if(!parallelFlag)
#endif
- Current->ScanWidth = Current->pitch;
- Current->pbPixels = Current->addrOffScreen;
- }
+ Current->ScanWidth = Current->pitch;
+ Current->pbPixels = Current->addrOffScreen;
+ }
}
/* if in stereo mode, the following function is called */
void glShowStereo(GLuint list)
{
- WMesaShowStereo(list);
+ WMesaShowStereo(list);
}
-#endif // End if NO_STEREO not defined
+#endif /* NO_STEREO */
#if !defined(NO_PARALLEL)
void toggleParallelMode(void)
{
- if(!parallelFlag){
- parallelFlag = GL_TRUE;
- if(parallelMachine==GL_FALSE){
- PRCreateRenderBuffer( Current->rgb_flag? GL_RGBA :GL_COLOR_INDEX,
- Current->cColorBits/8,
- Current->width ,Current->height,
- Current->ScanWidth,
- Current->rgb_flag? Current->pbPixels: Current->ScreenMem);
- parallelMachine = GL_TRUE;
- }
- }
- else {
- parallelFlag = GL_FALSE;
- if(parallelMachine==GL_TRUE){
- PRDestroyRenderBuffer();
- parallelMachine=GL_FALSE;
- ReadyForNextFrame = GL_TRUE;
- }
-
- /***********************************************
- // Seems something wrong!!!!
- ************************************************/
-
- WMesaMakeCurrent(Current);
+ if(!parallelFlag){
+ parallelFlag = GL_TRUE;
+ if(parallelMachine==GL_FALSE){
+ PRCreateRenderBuffer( Current->rgb_flag? GL_RGBA :GL_COLOR_INDEX,
+ Current->cColorBits/8,
+ Current->width ,Current->height,
+ Current->ScanWidth,
+ Current->rgb_flag? Current->pbPixels:
+ Current->ScreenMem);
+ parallelMachine = GL_TRUE;
+ }
+ }
+ else {
+ parallelFlag = GL_FALSE;
+ if(parallelMachine==GL_TRUE){
+ PRDestroyRenderBuffer();
+ parallelMachine=GL_FALSE;
+ ReadyForNextFrame = GL_TRUE;
+ }
+
+ /***********************************************
+ * Seems something wrong!!!!
+ ************************************************/
+
+ WMesaMakeCurrent(Current);
#if !defined(NO_STEREO)
- stereo_flag = GL_FALSE ;
+ stereo_flag = GL_FALSE ;
#endif
- }
+ }
}
void PRShowRenderResult(void)
{
- int flag = 0;
- if(!glImageRendered())
- return;
-
- if (parallelFlag)
+ int flag = 0;
+ if(!glImageRendered())
+ return;
+
+ if (parallelFlag)
{
- WMesaSwapBuffers();
+ WMesaSwapBuffers();
}
-
+
}
-#endif //End if NO_PARALLEL not defined
-
-//end modification
+#endif /* NO_PARALLEL */
BYTE DITHER_RGB_2_8BIT( int red, int green, int blue, int pixel, int scanline)
{
- char unsigned redtemp, greentemp, bluetemp, paletteindex;
-
- //*** now, look up each value in the halftone matrix
- //*** using an 8x8 ordered dither.
- redtemp = aDividedBy51[red]
- + (aModulo51[red] > aHalftone8x8[(pixel%8)*8
- + scanline%8]);
- greentemp = aDividedBy51[(char unsigned)green]
- + (aModulo51[green] > aHalftone8x8[
- (pixel%8)*8 + scanline%8]);
- bluetemp = aDividedBy51[(char unsigned)blue]
- + (aModulo51[blue] > aHalftone8x8[
- (pixel%8)*8 +scanline%8]);
-
- //*** recombine the halftoned rgb values into a palette index
- paletteindex =
- redtemp + aTimes6[greentemp] + aTimes36[bluetemp];
-
- //*** and translate through the wing halftone palette
- //*** translation vector to give the correct value.
- return aWinGHalftoneTranslation[paletteindex];
+ char unsigned redtemp, greentemp, bluetemp, paletteindex;
+
+ //*** now, look up each value in the halftone matrix
+ //*** using an 8x8 ordered dither.
+ redtemp = aDividedBy51[red]
+ + (aModulo51[red] > aHalftone8x8[(pixel%8)*8
+ + scanline%8]);
+ greentemp = aDividedBy51[(char unsigned)green]
+ + (aModulo51[green] > aHalftone8x8[
+ (pixel%8)*8 + scanline%8]);
+ bluetemp = aDividedBy51[(char unsigned)blue]
+ + (aModulo51[blue] > aHalftone8x8[
+ (pixel%8)*8 +scanline%8]);
+
+ //*** recombine the halftoned rgb values into a palette index
+ paletteindex =
+ redtemp + aTimes6[greentemp] + aTimes36[bluetemp];
+
+ //*** and translate through the wing halftone palette
+ //*** translation vector to give the correct value.
+ return aWinGHalftoneTranslation[paletteindex];
}
#ifdef DDRAW
/*
-* restoreAll
-*
-* restore all lost objects
-*/
+ * restoreAll
+ *
+ * restore all lost objects
+ */
HRESULT DDRestoreAll( WMesaContext wc )
{
- HRESULT ddrval;
-
- ddrval = wc->lpDDSPrimary->lpVtbl->Restore(wc->lpDDSPrimary);
- if( ddrval == DD_OK )
+ HRESULT ddrval;
+
+ ddrval = wc->lpDDSPrimary->lpVtbl->Restore(wc->lpDDSPrimary);
+ if( ddrval == DD_OK )
{
- ddrval = wc->lpDDSOffScreen->lpVtbl->Restore(wc->lpDDSOffScreen);
+ ddrval = wc->lpDDSOffScreen->lpVtbl->Restore(wc->lpDDSOffScreen);
}
- return ddrval;
-
+ return ddrval;
+
} /* restoreAll */
- /*
- * This function is called if the initialization function fails
-*/
+/*
+ * This function is called if the initialization function fails
+ */
BOOL initFail( HWND hwnd, WMesaContext wc )
{
- DDFree(wc);
- MessageBox( hwnd, "DirectDraw Init FAILED", "", MB_OK );
- return FALSE;
-
+ DDFree(wc);
+ MessageBox( hwnd, "DirectDraw Init FAILED", "", MB_OK );
+ return FALSE;
+
} /* initFail */
static void DDDeleteOffScreen(WMesaContext wc)
{
- if( wc->lpDDSOffScreen != NULL )
+ if( wc->lpDDSOffScreen != NULL )
{
- wc->lpDDSOffScreen->lpVtbl->Unlock(wc->lpDDSOffScreen,NULL);
- wc->lpDDSOffScreen->lpVtbl->Release(wc->lpDDSOffScreen);
- wc->lpDDSOffScreen = NULL;
+ wc->lpDDSOffScreen->lpVtbl->Unlock(wc->lpDDSOffScreen,NULL);
+ wc->lpDDSOffScreen->lpVtbl->Release(wc->lpDDSOffScreen);
+ wc->lpDDSOffScreen = NULL;
}
-
+
}
static void DDFreePrimarySurface(WMesaContext wc)
{
- if( wc->lpDDSPrimary != NULL )
+ if( wc->lpDDSPrimary != NULL )
{
- if(wc->db_flag == GL_FALSE)
- wc->lpDDSPrimary->lpVtbl->ReleaseDC(wc->lpDDSPrimary, wc->hDC);
- wc->lpDDSPrimary->lpVtbl->Release(wc->lpDDSPrimary);
- wc->lpDDSPrimary = NULL;
+ if(wc->db_flag == GL_FALSE)
+ wc->lpDDSPrimary->lpVtbl->ReleaseDC(wc->lpDDSPrimary, wc->hDC);
+ wc->lpDDSPrimary->lpVtbl->Release(wc->lpDDSPrimary);
+ wc->lpDDSPrimary = NULL;
}
}
static BOOL DDCreatePrimarySurface(WMesaContext wc)
{
- HRESULT ddrval;
- DDSCAPS ddscaps;
- wc->ddsd.dwSize = sizeof( wc->ddsd );
- wc->ddsd.dwFlags = DDSD_CAPS;
- wc->ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
-
- ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD,&(wc->ddsd), &(wc->lpDDSPrimary), NULL );
- if( ddrval != DD_OK )
+ HRESULT ddrval;
+ DDSCAPS ddscaps;
+ wc->ddsd.dwSize = sizeof( wc->ddsd );
+ wc->ddsd.dwFlags = DDSD_CAPS;
+ wc->ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
+
+ ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD,&(wc->ddsd),
+ &(wc->lpDDSPrimary), NULL );
+ if( ddrval != DD_OK )
{
- return initFail(wc->hwnd , wc);
+ return initFail(wc->hwnd , wc);
}
- if(wc->db_flag == GL_FALSE)
- wc->lpDDSPrimary->lpVtbl->GetDC(wc->lpDDSPrimary, wc->hDC);
- return TRUE;
+ if(wc->db_flag == GL_FALSE)
+ wc->lpDDSPrimary->lpVtbl->GetDC(wc->lpDDSPrimary, wc->hDC);
+ return TRUE;
}
static BOOL DDCreateOffScreen(WMesaContext wc)
{
- POINT pt;
- HRESULT ddrval;
- if(wc->lpDD == NULL)
- return FALSE;
- GetClientRect( wc->hwnd, &(wc->rectOffScreen) );
- wc->ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
- wc->ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
- wc->ddsd.dwHeight = wc->rectOffScreen.bottom - wc->rectOffScreen.top;
- wc->ddsd.dwWidth = wc->rectOffScreen.right - wc->rectOffScreen.left;
-
- ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD, &(wc->ddsd), &(wc->lpDDSOffScreen), NULL );
- if( ddrval != DD_OK )
+ POINT pt;
+ HRESULT ddrval;
+ if(wc->lpDD == NULL)
+ return FALSE;
+ GetClientRect( wc->hwnd, &(wc->rectOffScreen) );
+ wc->ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
+ wc->ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
+ wc->ddsd.dwHeight = wc->rectOffScreen.bottom - wc->rectOffScreen.top;
+ wc->ddsd.dwWidth = wc->rectOffScreen.right - wc->rectOffScreen.left;
+
+ ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD, &(wc->ddsd),
+ &(wc->lpDDSOffScreen), NULL );
+ if( ddrval != DD_OK )
{
- return FALSE;
+ return FALSE;
}
-
- while (wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, &(wc->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING)
- ;
- // while ((ddrval = wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, &(wc->ddsd), DDLOCK_SURFACEMEMORYPTR , NULL)) != DD_OK)
+
+ while (wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL,
+ &(wc->ddsd), 0, NULL) ==
+ DDERR_WASSTILLDRAWING)
;
- if(wc->ddsd.lpSurface==NULL)
- return initFail(wc->hwnd, wc);
-
- wc->ScreenMem = wc->pbPixels = wc->addrOffScreen = (PBYTE)(wc->ddsd.lpSurface);
- wc->ScanWidth = wc->pitch = wc->ddsd.lPitch;
- if (stereo_flag)
- wc->ScanWidth = wc->ddsd.lPitch*2;
-
- GetClientRect( wc->hwnd, &(wc->rectSurface) );
- pt.x = pt.y = 0;
- ClientToScreen( wc->hwnd, &pt );
- OffsetRect(&(wc->rectSurface), pt.x, pt.y);
- wmSetPixelFormat(wc, wc->hDC);
- return TRUE;
+
+ if(wc->ddsd.lpSurface==NULL)
+ return initFail(wc->hwnd, wc);
+
+ wc->ScreenMem = wc->pbPixels = wc->addrOffScreen =
+ (PBYTE)(wc->ddsd.lpSurface);
+ wc->ScanWidth = wc->pitch = wc->ddsd.lPitch;
+ if (stereo_flag)
+ wc->ScanWidth = wc->ddsd.lPitch*2;
+
+ GetClientRect( wc->hwnd, &(wc->rectSurface) );
+ pt.x = pt.y = 0;
+ ClientToScreen( wc->hwnd, &pt );
+ OffsetRect(&(wc->rectSurface), pt.x, pt.y);
+ wmSetPixelFormat(wc, wc->hDC);
+ return TRUE;
}
/*
-* doInit - do work required for every instance of the application:
-* create the window, initialize data
-*/
+ * doInit - do work required for every instance of the application:
+ * create the window, initialize data
+ */
static BOOL DDInit( WMesaContext wc, HWND hwnd)
{
- HRESULT ddrval;
- DWORD dwFrequency;
-
- LPDIRECTDRAW lpDD; // DirectDraw object
- LPDIRECTDRAW2 lpDD2;
-
-
- wc->fullScreen = displayOptions.fullScreen;
- wc->gMode = displayOptions.mode;
- wc->hwnd = hwnd;
- stereo_flag = displayOptions.stereo;
- if(wc->db_flag!= GL_TRUE)
- stereo_flag = GL_FALSE;
- /*
- * create the main DirectDraw object
- */
- ddrval = DirectDrawCreate( NULL, &(wc->lpDD), NULL );
- if( ddrval != DD_OK )
+ HRESULT ddrval;
+ DWORD dwFrequency;
+
+ LPDIRECTDRAW lpDD; // DirectDraw object
+ LPDIRECTDRAW2 lpDD2;
+
+
+ wc->fullScreen = displayOptions.fullScreen;
+ wc->gMode = displayOptions.mode;
+ wc->hwnd = hwnd;
+ stereo_flag = displayOptions.stereo;
+ if(wc->db_flag!= GL_TRUE)
+ stereo_flag = GL_FALSE;
+ /*
+ * create the main DirectDraw object
+ */
+ ddrval = DirectDrawCreate( NULL, &(wc->lpDD), NULL );
+ if( ddrval != DD_OK )
{
- return initFail(hwnd,wc);
+ return initFail(hwnd,wc);
}
-
- // Get exclusive mode if requested
- if(wc->fullScreen)
+
+ // Get exclusive mode if requested
+ if(wc->fullScreen)
{
- ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN );
+ ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd,
+ DDSCL_EXCLUSIVE |
+ DDSCL_FULLSCREEN );
}
- else
+ else
{
- ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, DDSCL_NORMAL );
+ ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd,
+ DDSCL_NORMAL );
}
- if( ddrval != DD_OK )
+ if( ddrval != DD_OK )
{
- return initFail(hwnd , wc);
- }
-
-
- /* ddrval = wc->lpDD->lpVtbl->QueryInterface(wc->lpDD, IID_IDirectDraw2,
- (LPVOID *)((wc->lpDD2)));
-
- */
- if(ddrval != DD_OK)
- return initFail(hwnd , wc);
-
-
- //ddrval = wc->lpDD->lpVtbl->GetDisplayMode( wc->lpDD, &(wc->ddsd));
- // wc->lpDD2->lpVtbl->GetMonitorFrequency(wc->lpDD, &dwFrequency);
- switch( wc->gMode )
+ return initFail(hwnd , wc);
+ }
+
+
+ if(ddrval != DD_OK)
+ return initFail(hwnd , wc);
+
+
+ switch( wc->gMode )
{
- case 1: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 640, 480, displayOptions.bpp); break;
- case 2: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 800, 600, displayOptions.bpp); break;
- case 3: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1024, 768, displayOptions.bpp); break;
- case 4: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1152, 864, displayOptions.bpp); break;
- case 5: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1280, 1024, displayOptions.bpp); break;
- }
-
- if( ddrval != DD_OK )
+ case 1:
+ ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 640, 480,
+ displayOptions.bpp);
+ break;
+ case 2:
+ ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 800, 600,
+ displayOptions.bpp);
+ break;
+ case 3:
+ ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1024, 768,
+ displayOptions.bpp);
+ break;
+ case 4:
+ ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1152, 864,
+ displayOptions.bpp);
+ break;
+ case 5:
+ ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1280, 1024,
+ displayOptions.bpp);
+ break;
+ }
+
+ if( ddrval != DD_OK )
{
- printf("Can't modify display mode, current mode used\n");
- // return initFail(hwnd , wc);
- }
- //ddrval = wc->lpDD->lpVtbl->GetDisplayMode( wc->lpDD, &(wc->ddsd));
- switch(ddrval){
- case DDERR_INVALIDOBJECT:
- break;
- case DDERR_INVALIDPARAMS:
- break;
- case DDERR_UNSUPPORTEDMODE:
- ;
- }
-
- if(DDCreatePrimarySurface(wc) == GL_FALSE)
- return initFail(hwnd, wc);
-
- if(wc->db_flag)
- return DDCreateOffScreen(wc);
+ printf("Can't modify display mode, current mode used\n");
+ }
+ switch(ddrval){
+ case DDERR_INVALIDOBJECT:
+ break;
+ case DDERR_INVALIDPARAMS:
+ break;
+ case DDERR_UNSUPPORTEDMODE:
+ ;
+ }
+
+ if(DDCreatePrimarySurface(wc) == GL_FALSE)
+ return initFail(hwnd, wc);
+
+ if(wc->db_flag)
+ return DDCreateOffScreen(wc);
} /* DDInit */
static void DDFree( WMesaContext wc)
{
- if( wc->lpDD != NULL )
+ if( wc->lpDD != NULL )
{
- DDFreePrimarySurface(wc);
- DDDeleteOffScreen(wc);
- wc->lpDD->lpVtbl->Release(wc->lpDD);
- wc->lpDD = NULL;
+ DDFreePrimarySurface(wc);
+ DDDeleteOffScreen(wc);
+ wc->lpDD->lpVtbl->Release(wc->lpDD);
+ wc->lpDD = NULL;
}
- // Clean up the screen on exit
- RedrawWindow( NULL, NULL, NULL, RDW_INVALIDATE | RDW_ERASE |
- RDW_ALLCHILDREN );
-
+ // Clean up the screen on exit
+ RedrawWindow( NULL, NULL, NULL, RDW_INVALIDATE | RDW_ERASE |
+ RDW_ALLCHILDREN );
+
}
#endif
void WMesaMove(void)
{
- WMesaContext wc = Current;
- POINT pt;
- if (Current != NULL){
- GetClientRect( wc->hwnd, &(wc->rectSurface) );
- pt.x = pt.y = 0;
- ClientToScreen( wc->hwnd, &pt );
- OffsetRect(&(wc->rectSurface), pt.x, pt.y);
- }
+ WMesaContext wc = Current;
+ POINT pt;
+ if (Current != NULL){
+ GetClientRect( wc->hwnd, &(wc->rectSurface) );
+ pt.x = pt.y = 0;
+ ClientToScreen( wc->hwnd, &pt );
+ OffsetRect(&(wc->rectSurface), pt.x, pt.y);
+ }
}
+/************************************************
+ * Mesa 4.0 - These triangle rasterizers are not
+ * implemented in this version of the Windows
+ * driver. They could be implemented for a
+ * potential performance improvement.
+ * See OSMesa for an example of the approach
+ * to use.
+ * This old code is left in this file in case
+ * it is useful. However, it may end up looking
+ * a lot more like the OSMesa code.
+ ************************************************/
+
+
+#if 0
+
/*
-* Like PACK_8A8B8G8R() but don't use alpha. This is usually an acceptable
-* shortcut.
-*/
+ * Like PACK_8A8B8G8R() but don't use alpha. This is usually an acceptable
+ * shortcut.
+ */
#define PACK_8B8G8R( R, G, B ) ( ((B) << 16) | ((G) << 8) | (R) )
-#if 0
/**********************************************************************/
/*** Triangle rendering ***/
/**********************************************************************/
@@ -2847,9 +2718,9 @@ static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
}
#endif
+/************** END DEAD TRIANGLE CODE ***********************/
-
-static /*triangle_func*/ choose_triangle_function( GLcontext *ctx )
+static triangle_func choose_triangle_function( GLcontext *ctx )
{
#if 0
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
@@ -2943,29 +2814,30 @@ static /*triangle_func*/ choose_triangle_function( GLcontext *ctx )
}
/*
-* Define a new viewport and reallocate auxillary buffers if the size of
-* the window (color buffer) has changed.
-*/
+ * Define a new viewport and reallocate auxillary buffers if the size of
+ * the window (color buffer) has changed.
+ */
void WMesaViewport( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height )
+ GLint x, GLint y, GLsizei width, GLsizei height )
{
+ assert(0); /* I don't think that this is being used. */
#if 0
- /* Save viewport */
- ctx->Viewport.X = x;
- ctx->Viewport.Width = width;
- ctx->Viewport.Y = y;
- ctx->Viewport.Height = height;
-
- /* compute scale and bias values */
+ /* Save viewport */
+ ctx->Viewport.X = x;
+ ctx->Viewport.Width = width;
+ ctx->Viewport.Y = y;
+ ctx->Viewport.Height = height;
+
+ /* compute scale and bias values */
/* Pre-Keith 3.1 changes
- ctx->Viewport.Map.m[Sx] = (GLfloat) width / 2.0F;
- ctx->Viewport.Map.m[Tx] = ctx->Viewport.Sx + x;
- ctx->Viewport.Map.m[Sy] = (GLfloat) height / 2.0F;
- ctx->Viewport.Map.m[Ty] = ctx->Viewport.Sy + y;
+ ctx->Viewport.Map.m[Sx] = (GLfloat) width / 2.0F;
+ ctx->Viewport.Map.m[Tx] = ctx->Viewport.Sx + x;
+ ctx->Viewport.Map.m[Sy] = (GLfloat) height / 2.0F;
+ ctx->Viewport.Map.m[Ty] = ctx->Viewport.Sy + y;
*/
- ctx->Viewport.WindowMap.m[MAT_SX] = (GLfloat) width / 2.0F;
- ctx->Viewport.WindowMap.m[MAT_TX] = ctx->Viewport.WindowMap.m[MAT_SX] + x;
- ctx->Viewport.WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F;
- ctx->Viewport.WindowMap.m[MAT_TY] = ctx->Viewport.WindowMap.m[MAT_SY] + y;
+ ctx->Viewport.WindowMap.m[MAT_SX] = (GLfloat) width / 2.0F;
+ ctx->Viewport.WindowMap.m[MAT_TX] = ctx->Viewport.WindowMap.m[MAT_SX] + x;
+ ctx->Viewport.WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F;
+ ctx->Viewport.WindowMap.m[MAT_TY] = ctx->Viewport.WindowMap.m[MAT_SY] + y;
#endif
}