diff options
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_state.c | 104 |
1 files changed, 15 insertions, 89 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c index 4de2619a9c2..5cbdda974fc 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c @@ -573,7 +573,10 @@ nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s, } if (old) { - nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i)); + if (s == 5) + nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i)); + else + nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i)); nvc0_screen_tic_unlock(nvc0->screen, old); } @@ -583,76 +586,16 @@ nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s, for (i = nr; i < nvc0->num_textures[s]; ++i) { struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]); if (old) { - nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i)); + if (s == 5) + nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i)); + else + nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i)); nvc0_screen_tic_unlock(nvc0->screen, old); pipe_sampler_view_reference(&nvc0->textures[s][i], NULL); } } nvc0->num_textures[s] = nr; - - nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES; -} - -static void -nvc0_stage_set_sampler_views_range(struct nvc0_context *nvc0, const unsigned s, - unsigned start, unsigned nr, - struct pipe_sampler_view **views) -{ - struct nouveau_bufctx *bctx = (s == 5) ? nvc0->bufctx_cp : nvc0->bufctx_3d; - const unsigned end = start + nr; - const unsigned bin = (s == 5) ? NVC0_BIND_CP_TEX(0) : NVC0_BIND_3D_TEX(s, 0); - int last_valid = -1; - unsigned i; - - if (views) { - for (i = start; i < end; ++i) { - const unsigned p = i - start; - if (views[p]) - last_valid = i; - if (views[p] == nvc0->textures[s][i]) - continue; - nvc0->textures_dirty[s] |= 1 << i; - - if (views[p] && views[p]->texture) { - struct pipe_resource *res = views[p]->texture; - if (res->target == PIPE_BUFFER && - (res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)) - nvc0->textures_coherent[s] |= 1 << i; - else - nvc0->textures_coherent[s] &= ~(1 << i); - } else { - nvc0->textures_coherent[s] &= ~(1 << i); - } - - if (nvc0->textures[s][i]) { - struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]); - nouveau_bufctx_reset(bctx, bin + i); - nvc0_screen_tic_unlock(nvc0->screen, old); - } - pipe_sampler_view_reference(&nvc0->textures[s][i], views[p]); - } - } else { - for (i = start; i < end; ++i) { - struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]); - if (!old) - continue; - nvc0->textures_dirty[s] |= 1 << i; - - nvc0_screen_tic_unlock(nvc0->screen, old); - pipe_sampler_view_reference(&nvc0->textures[s][i], NULL); - nouveau_bufctx_reset(bctx, bin + i); - } - } - - if (nvc0->num_textures[s] <= end) { - if (last_valid < 0) { - for (i = start; i && !nvc0->textures[s][i - 1]; --i); - nvc0->num_textures[s] = i; - } else { - nvc0->num_textures[s] = last_valid + 1; - } - } } static void @@ -660,34 +603,17 @@ nvc0_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader, unsigned start, unsigned nr, struct pipe_sampler_view **views) { + const unsigned s = nvc0_shader_stage(shader); + assert(start == 0); - switch (shader) { - case PIPE_SHADER_VERTEX: - nvc0_stage_set_sampler_views(nvc0_context(pipe), 0, nr, views); - break; - case PIPE_SHADER_TESS_CTRL: - nvc0_stage_set_sampler_views(nvc0_context(pipe), 1, nr, views); - break; - case PIPE_SHADER_TESS_EVAL: - nvc0_stage_set_sampler_views(nvc0_context(pipe), 2, nr, views); - break; - case PIPE_SHADER_GEOMETRY: - nvc0_stage_set_sampler_views(nvc0_context(pipe), 3, nr, views); - break; - case PIPE_SHADER_FRAGMENT: - nvc0_stage_set_sampler_views(nvc0_context(pipe), 4, nr, views); - break; - case PIPE_SHADER_COMPUTE: - nvc0_stage_set_sampler_views_range(nvc0_context(pipe), 5, - start, nr, views); + nvc0_stage_set_sampler_views(nvc0_context(pipe), s, nr, views); + + if (s == 5) nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_TEXTURES; - break; - default: - ; - } + else + nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_TEXTURES; } - /* ============================= SHADERS ======================================= */ |