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-rw-r--r--docs/relnotes/17.1.0.html1
-rw-r--r--docs/shading.html1
-rw-r--r--src/mesa/main/mtypes.h15
-rw-r--r--src/mesa/main/shaderapi.c2
4 files changed, 8 insertions, 11 deletions
diff --git a/docs/relnotes/17.1.0.html b/docs/relnotes/17.1.0.html
index ada1e3850d4..b1d4aa011a9 100644
--- a/docs/relnotes/17.1.0.html
+++ b/docs/relnotes/17.1.0.html
@@ -62,6 +62,7 @@ Note: some of the new features are only available with certain drivers.
<li>The configure option --enable-gallium-llvm is superseded by --enable-llvm.</li>
<li>The swr driver now requires LLVM &gt;= 3.9.0.</li>
<li>The radeonsi driver now requires LLVM 3.8.0.</li>
+<li>The MESA_GLSL=opt and MESA_GLSL=no_opt environment vars have been removed.</li>
</ul>
</div>
diff --git a/docs/shading.html b/docs/shading.html
index cd01af00d90..7e3d2e4fced 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -50,7 +50,6 @@ execution. These are generally used for debugging.
The filenames will be "shader_X.vert" or "shader_X.frag" where X
the shader ID.
<li><b>cache_info</b> - print debug information about shader cache
-<li><b>opt</b> - force compiler optimizations
<li><b>uniform</b> - print message to stdout when glUniform is called
<li><b>nopvert</b> - force vertex shaders to be a simple shader that just transforms
the vertex position with ftransform() and passes through the color and
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 84a75c53cd0..401c35a31b7 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2882,14 +2882,13 @@ struct gl_shader_program
#define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
#define GLSL_LOG 0x2 /**< Write shaders to files */
-#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
-#define GLSL_UNIFORMS 0x8 /**< Print glUniform calls */
-#define GLSL_NOP_VERT 0x10 /**< Force no-op vertex shaders */
-#define GLSL_NOP_FRAG 0x20 /**< Force no-op fragment shaders */
-#define GLSL_USE_PROG 0x40 /**< Log glUseProgram calls */
-#define GLSL_REPORT_ERRORS 0x80 /**< Print compilation errors */
-#define GLSL_DUMP_ON_ERROR 0x100 /**< Dump shaders to stderr on compile error */
-#define GLSL_CACHE_INFO 0x200 /**< Print debug information about shader cache */
+#define GLSL_UNIFORMS 0x4 /**< Print glUniform calls */
+#define GLSL_NOP_VERT 0x8 /**< Force no-op vertex shaders */
+#define GLSL_NOP_FRAG 0x10 /**< Force no-op fragment shaders */
+#define GLSL_USE_PROG 0x20 /**< Log glUseProgram calls */
+#define GLSL_REPORT_ERRORS 0x40 /**< Print compilation errors */
+#define GLSL_DUMP_ON_ERROR 0x80 /**< Dump shaders to stderr on compile error */
+#define GLSL_CACHE_INFO 0x100 /**< Print debug information about shader cache */
/**
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 3d77448f9a5..187475f1277 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -83,8 +83,6 @@ _mesa_get_shader_flags(void)
flags |= GLSL_NOP_VERT;
if (strstr(env, "nopfrag"))
flags |= GLSL_NOP_FRAG;
- else if (strstr(env, "opt"))
- flags |= GLSL_OPT;
if (strstr(env, "uniform"))
flags |= GLSL_UNIFORMS;
if (strstr(env, "useprog"))