diff options
-rw-r--r-- | src/intel/vulkan/anv_meta.h | 3 | ||||
-rw-r--r-- | src/intel/vulkan/anv_meta_blit2d.c | 597 |
2 files changed, 600 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_meta.h b/src/intel/vulkan/anv_meta.h index e2e00433c49..98888aea87f 100644 --- a/src/intel/vulkan/anv_meta.h +++ b/src/intel/vulkan/anv_meta.h @@ -53,6 +53,9 @@ void anv_device_finish_meta_resolve_state(struct anv_device *device); VkResult anv_device_init_meta_blit_state(struct anv_device *device); void anv_device_finish_meta_blit_state(struct anv_device *device); +VkResult anv_device_init_meta_blit2d_state(struct anv_device *device); +void anv_device_finish_meta_blit2d_state(struct anv_device *device); + void anv_meta_save(struct anv_meta_saved_state *state, const struct anv_cmd_buffer *cmd_buffer, diff --git a/src/intel/vulkan/anv_meta_blit2d.c b/src/intel/vulkan/anv_meta_blit2d.c index 6f0734254bf..2d447ebe3a8 100644 --- a/src/intel/vulkan/anv_meta_blit2d.c +++ b/src/intel/vulkan/anv_meta_blit2d.c @@ -22,6 +22,7 @@ */ #include "anv_meta.h" +#include "nir/nir_builder.h" static VkFormat vk_format_for_size(int bs) @@ -53,6 +54,222 @@ vk_format_for_size(int bs) } } +static void +meta_emit_blit2d(struct anv_cmd_buffer *cmd_buffer, + struct anv_image *src_image, + struct anv_image_view *src_iview, + VkOffset3D src_offset, + VkExtent3D src_extent, + struct anv_image *dest_image, + struct anv_image_view *dest_iview, + VkOffset3D dest_offset, + VkExtent3D dest_extent, + VkFilter blit_filter) +{ + struct anv_device *device = cmd_buffer->device; + + struct blit_vb_data { + float pos[2]; + float tex_coord[3]; + } *vb_data; + + assert(src_image->samples == dest_image->samples); + + unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data); + + struct anv_state vb_state = + anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16); + memset(vb_state.map, 0, sizeof(struct anv_vue_header)); + vb_data = vb_state.map + sizeof(struct anv_vue_header); + + vb_data[0] = (struct blit_vb_data) { + .pos = { + dest_offset.x + dest_extent.width, + dest_offset.y + dest_extent.height, + }, + .tex_coord = { + (float)(src_offset.x + src_extent.width) + / (float)src_iview->extent.width, + (float)(src_offset.y + src_extent.height) + / (float)src_iview->extent.height, + (float)src_offset.z / (float)src_iview->extent.depth, + }, + }; + + vb_data[1] = (struct blit_vb_data) { + .pos = { + dest_offset.x, + dest_offset.y + dest_extent.height, + }, + .tex_coord = { + (float)src_offset.x / (float)src_iview->extent.width, + (float)(src_offset.y + src_extent.height) / + (float)src_iview->extent.height, + (float)src_offset.z / (float)src_iview->extent.depth, + }, + }; + + vb_data[2] = (struct blit_vb_data) { + .pos = { + dest_offset.x, + dest_offset.y, + }, + .tex_coord = { + (float)src_offset.x / (float)src_iview->extent.width, + (float)src_offset.y / (float)src_iview->extent.height, + (float)src_offset.z / (float)src_iview->extent.depth, + }, + }; + + anv_state_clflush(vb_state); + + struct anv_buffer vertex_buffer = { + .device = device, + .size = vb_size, + .bo = &device->dynamic_state_block_pool.bo, + .offset = vb_state.offset, + }; + + anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2, + (VkBuffer[]) { + anv_buffer_to_handle(&vertex_buffer), + anv_buffer_to_handle(&vertex_buffer) + }, + (VkDeviceSize[]) { + 0, + sizeof(struct anv_vue_header), + }); + + VkSampler sampler; + ANV_CALL(CreateSampler)(anv_device_to_handle(device), + &(VkSamplerCreateInfo) { + .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, + .magFilter = blit_filter, + .minFilter = blit_filter, + }, &cmd_buffer->pool->alloc, &sampler); + + VkDescriptorPool desc_pool; + anv_CreateDescriptorPool(anv_device_to_handle(device), + &(const VkDescriptorPoolCreateInfo) { + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, + .pNext = NULL, + .flags = 0, + .maxSets = 1, + .poolSizeCount = 1, + .pPoolSizes = (VkDescriptorPoolSize[]) { + { + .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, + .descriptorCount = 1 + }, + } + }, &cmd_buffer->pool->alloc, &desc_pool); + + VkDescriptorSet set; + anv_AllocateDescriptorSets(anv_device_to_handle(device), + &(VkDescriptorSetAllocateInfo) { + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, + .descriptorPool = desc_pool, + .descriptorSetCount = 1, + .pSetLayouts = &device->meta_state.blit.ds_layout + }, &set); + + anv_UpdateDescriptorSets(anv_device_to_handle(device), + 1, /* writeCount */ + (VkWriteDescriptorSet[]) { + { + .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + .dstSet = set, + .dstBinding = 0, + .dstArrayElement = 0, + .descriptorCount = 1, + .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, + .pImageInfo = (VkDescriptorImageInfo[]) { + { + .sampler = sampler, + .imageView = anv_image_view_to_handle(src_iview), + .imageLayout = VK_IMAGE_LAYOUT_GENERAL, + }, + } + } + }, 0, NULL); + + VkFramebuffer fb; + anv_CreateFramebuffer(anv_device_to_handle(device), + &(VkFramebufferCreateInfo) { + .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = (VkImageView[]) { + anv_image_view_to_handle(dest_iview), + }, + .width = dest_iview->extent.width, + .height = dest_iview->extent.height, + .layers = 1 + }, &cmd_buffer->pool->alloc, &fb); + + ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer), + &(VkRenderPassBeginInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, + .renderPass = device->meta_state.blit.render_pass, + .framebuffer = fb, + .renderArea = { + .offset = { dest_offset.x, dest_offset.y }, + .extent = { dest_extent.width, dest_extent.height }, + }, + .clearValueCount = 0, + .pClearValues = NULL, + }, VK_SUBPASS_CONTENTS_INLINE); + + VkPipeline pipeline; + + switch (src_image->type) { + case VK_IMAGE_TYPE_1D: + pipeline = device->meta_state.blit.pipeline_1d_src; + break; + case VK_IMAGE_TYPE_2D: + pipeline = device->meta_state.blit.pipeline_2d_src; + break; + case VK_IMAGE_TYPE_3D: + pipeline = device->meta_state.blit.pipeline_3d_src; + break; + default: + unreachable(!"bad VkImageType"); + } + + if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) { + anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer), + VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); + } + + anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer), 0, 1, + &(VkViewport) { + .x = 0.0f, + .y = 0.0f, + .width = dest_iview->extent.width, + .height = dest_iview->extent.height, + .minDepth = 0.0f, + .maxDepth = 1.0f, + }); + + anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer), + VK_PIPELINE_BIND_POINT_GRAPHICS, + device->meta_state.blit.pipeline_layout, 0, 1, + &set, 0, NULL); + + ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0); + + ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer)); + + /* At the point where we emit the draw call, all data from the + * descriptor sets, etc. has been used. We are free to delete it. + */ + anv_DestroyDescriptorPool(anv_device_to_handle(device), + desc_pool, &cmd_buffer->pool->alloc); + anv_DestroySampler(anv_device_to_handle(device), sampler, + &cmd_buffer->pool->alloc); + anv_DestroyFramebuffer(anv_device_to_handle(device), fb, + &cmd_buffer->pool->alloc); +} + void anv_meta_end_blit2d(struct anv_cmd_buffer *cmd_buffer, struct anv_meta_saved_state *save) @@ -209,3 +426,383 @@ anv_meta_blit2d(struct anv_cmd_buffer *cmd_buffer, } } + +static nir_shader * +build_nir_vertex_shader(void) +{ + const struct glsl_type *vec4 = glsl_vec4_type(); + nir_builder b; + + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); + b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs"); + + nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec4, "a_pos"); + pos_in->data.location = VERT_ATTRIB_GENERIC0; + nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, + vec4, "gl_Position"); + pos_out->data.location = VARYING_SLOT_POS; + nir_copy_var(&b, pos_out, pos_in); + + nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec4, "a_tex_pos"); + tex_pos_in->data.location = VERT_ATTRIB_GENERIC1; + nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, + vec4, "v_tex_pos"); + tex_pos_out->data.location = VARYING_SLOT_VAR0; + tex_pos_out->data.interpolation = INTERP_QUALIFIER_SMOOTH; + nir_copy_var(&b, tex_pos_out, tex_pos_in); + + return b.shader; +} + +static nir_shader * +build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim) +{ + const struct glsl_type *vec4 = glsl_vec4_type(); + nir_builder b; + + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); + b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_fs"); + + nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec4, "v_tex_pos"); + tex_pos_in->data.location = VARYING_SLOT_VAR0; + + /* Swizzle the array index which comes in as Z coordinate into the right + * position. + */ + unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 }; + nir_ssa_def *const tex_pos = + nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, + (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false); + + const struct glsl_type *sampler_type = + glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D, + glsl_get_base_type(vec4)); + nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, + sampler_type, "s_tex"); + sampler->data.descriptor_set = 0; + sampler->data.binding = 0; + + nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1); + tex->sampler_dim = tex_dim; + tex->op = nir_texop_tex; + tex->src[0].src_type = nir_tex_src_coord; + tex->src[0].src = nir_src_for_ssa(tex_pos); + tex->dest_type = nir_type_float; /* TODO */ + tex->is_array = glsl_sampler_type_is_array(sampler_type); + tex->coord_components = tex_pos->num_components; + tex->texture = nir_deref_var_create(tex, sampler); + tex->sampler = nir_deref_var_create(tex, sampler); + + nir_ssa_dest_init(&tex->instr, &tex->dest, 4, "tex"); + nir_builder_instr_insert(&b, &tex->instr); + + nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, + vec4, "f_color"); + color_out->data.location = FRAG_RESULT_DATA0; + nir_store_var(&b, color_out, &tex->dest.ssa, 4); + + return b.shader; +} + +void +anv_device_finish_meta_blit2d_state(struct anv_device *device) +{ + anv_DestroyRenderPass(anv_device_to_handle(device), + device->meta_state.blit.render_pass, + &device->meta_state.alloc); + anv_DestroyPipeline(anv_device_to_handle(device), + device->meta_state.blit.pipeline_1d_src, + &device->meta_state.alloc); + anv_DestroyPipeline(anv_device_to_handle(device), + device->meta_state.blit.pipeline_2d_src, + &device->meta_state.alloc); + anv_DestroyPipeline(anv_device_to_handle(device), + device->meta_state.blit.pipeline_3d_src, + &device->meta_state.alloc); + anv_DestroyPipelineLayout(anv_device_to_handle(device), + device->meta_state.blit.pipeline_layout, + &device->meta_state.alloc); + anv_DestroyDescriptorSetLayout(anv_device_to_handle(device), + device->meta_state.blit.ds_layout, + &device->meta_state.alloc); +} + +VkResult +anv_device_init_meta_blit2d_state(struct anv_device *device) +{ + VkResult result; + + result = anv_CreateRenderPass(anv_device_to_handle(device), + &(VkRenderPassCreateInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = &(VkAttachmentDescription) { + .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */ + .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, + .storeOp = VK_ATTACHMENT_STORE_OP_STORE, + .initialLayout = VK_IMAGE_LAYOUT_GENERAL, + .finalLayout = VK_IMAGE_LAYOUT_GENERAL, + }, + .subpassCount = 1, + .pSubpasses = &(VkSubpassDescription) { + .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, + .inputAttachmentCount = 0, + .colorAttachmentCount = 1, + .pColorAttachments = &(VkAttachmentReference) { + .attachment = 0, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + .pResolveAttachments = NULL, + .pDepthStencilAttachment = &(VkAttachmentReference) { + .attachment = VK_ATTACHMENT_UNUSED, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + .preserveAttachmentCount = 1, + .pPreserveAttachments = (uint32_t[]) { 0 }, + }, + .dependencyCount = 0, + }, &device->meta_state.alloc, &device->meta_state.blit.render_pass); + if (result != VK_SUCCESS) + goto fail; + + /* We don't use a vertex shader for blitting, but instead build and pass + * the VUEs directly to the rasterization backend. However, we do need + * to provide GLSL source for the vertex shader so that the compiler + * does not dead-code our inputs. + */ + struct anv_shader_module vs = { + .nir = build_nir_vertex_shader(), + }; + + struct anv_shader_module fs_1d = { + .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D), + }; + + struct anv_shader_module fs_2d = { + .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D), + }; + + struct anv_shader_module fs_3d = { + .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D), + }; + + VkPipelineVertexInputStateCreateInfo vi_create_info = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .vertexBindingDescriptionCount = 2, + .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { + { + .binding = 0, + .stride = 0, + .inputRate = VK_VERTEX_INPUT_RATE_VERTEX + }, + { + .binding = 1, + .stride = 5 * sizeof(float), + .inputRate = VK_VERTEX_INPUT_RATE_VERTEX + }, + }, + .vertexAttributeDescriptionCount = 3, + .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { + { + /* VUE Header */ + .location = 0, + .binding = 0, + .format = VK_FORMAT_R32G32B32A32_UINT, + .offset = 0 + }, + { + /* Position */ + .location = 1, + .binding = 1, + .format = VK_FORMAT_R32G32_SFLOAT, + .offset = 0 + }, + { + /* Texture Coordinate */ + .location = 2, + .binding = 1, + .format = VK_FORMAT_R32G32B32_SFLOAT, + .offset = 8 + } + } + }; + + VkDescriptorSetLayoutCreateInfo ds_layout_info = { + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, + .bindingCount = 1, + .pBindings = (VkDescriptorSetLayoutBinding[]) { + { + .binding = 0, + .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, + .descriptorCount = 1, + .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, + .pImmutableSamplers = NULL + }, + } + }; + result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device), + &ds_layout_info, + &device->meta_state.alloc, + &device->meta_state.blit.ds_layout); + if (result != VK_SUCCESS) + goto fail_render_pass; + + result = anv_CreatePipelineLayout(anv_device_to_handle(device), + &(VkPipelineLayoutCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, + .setLayoutCount = 1, + .pSetLayouts = &device->meta_state.blit.ds_layout, + }, + &device->meta_state.alloc, &device->meta_state.blit.pipeline_layout); + if (result != VK_SUCCESS) + goto fail_descriptor_set_layout; + + VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { + { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_VERTEX_BIT, + .module = anv_shader_module_to_handle(&vs), + .pName = "main", + .pSpecializationInfo = NULL + }, { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_FRAGMENT_BIT, + .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */ + .pName = "main", + .pSpecializationInfo = NULL + }, + }; + + const VkGraphicsPipelineCreateInfo vk_pipeline_info = { + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .stageCount = ARRAY_SIZE(pipeline_shader_stages), + .pStages = pipeline_shader_stages, + .pVertexInputState = &vi_create_info, + .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, + .primitiveRestartEnable = false, + }, + .pViewportState = &(VkPipelineViewportStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .viewportCount = 1, + .scissorCount = 1, + }, + .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .rasterizerDiscardEnable = false, + .polygonMode = VK_POLYGON_MODE_FILL, + .cullMode = VK_CULL_MODE_NONE, + .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE + }, + .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .rasterizationSamples = 1, + .sampleShadingEnable = false, + .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, + }, + .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = (VkPipelineColorBlendAttachmentState []) { + { .colorWriteMask = + VK_COLOR_COMPONENT_A_BIT | + VK_COLOR_COMPONENT_R_BIT | + VK_COLOR_COMPONENT_G_BIT | + VK_COLOR_COMPONENT_B_BIT }, + } + }, + .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .dynamicStateCount = 9, + .pDynamicStates = (VkDynamicState[]) { + VK_DYNAMIC_STATE_VIEWPORT, + VK_DYNAMIC_STATE_SCISSOR, + VK_DYNAMIC_STATE_LINE_WIDTH, + VK_DYNAMIC_STATE_DEPTH_BIAS, + VK_DYNAMIC_STATE_BLEND_CONSTANTS, + VK_DYNAMIC_STATE_DEPTH_BOUNDS, + VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, + VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, + VK_DYNAMIC_STATE_STENCIL_REFERENCE, + }, + }, + .flags = 0, + .layout = device->meta_state.blit.pipeline_layout, + .renderPass = device->meta_state.blit.render_pass, + .subpass = 0, + }; + + const struct anv_graphics_pipeline_create_info anv_pipeline_info = { + .color_attachment_count = -1, + .use_repclear = false, + .disable_viewport = true, + .disable_scissor = true, + .disable_vs = true, + .use_rectlist = true + }; + + pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_1d); + result = anv_graphics_pipeline_create(anv_device_to_handle(device), + VK_NULL_HANDLE, + &vk_pipeline_info, &anv_pipeline_info, + &device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src); + if (result != VK_SUCCESS) + goto fail_pipeline_layout; + + pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_2d); + result = anv_graphics_pipeline_create(anv_device_to_handle(device), + VK_NULL_HANDLE, + &vk_pipeline_info, &anv_pipeline_info, + &device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src); + if (result != VK_SUCCESS) + goto fail_pipeline_1d; + + pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_3d); + result = anv_graphics_pipeline_create(anv_device_to_handle(device), + VK_NULL_HANDLE, + &vk_pipeline_info, &anv_pipeline_info, + &device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src); + if (result != VK_SUCCESS) + goto fail_pipeline_2d; + + ralloc_free(vs.nir); + ralloc_free(fs_1d.nir); + ralloc_free(fs_2d.nir); + ralloc_free(fs_3d.nir); + + return VK_SUCCESS; + + fail_pipeline_2d: + anv_DestroyPipeline(anv_device_to_handle(device), + device->meta_state.blit.pipeline_2d_src, + &device->meta_state.alloc); + + fail_pipeline_1d: + anv_DestroyPipeline(anv_device_to_handle(device), + device->meta_state.blit.pipeline_1d_src, + &device->meta_state.alloc); + + fail_pipeline_layout: + anv_DestroyPipelineLayout(anv_device_to_handle(device), + device->meta_state.blit.pipeline_layout, + &device->meta_state.alloc); + fail_descriptor_set_layout: + anv_DestroyDescriptorSetLayout(anv_device_to_handle(device), + device->meta_state.blit.ds_layout, + &device->meta_state.alloc); + fail_render_pass: + anv_DestroyRenderPass(anv_device_to_handle(device), + device->meta_state.blit.render_pass, + &device->meta_state.alloc); + + ralloc_free(vs.nir); + ralloc_free(fs_1d.nir); + ralloc_free(fs_2d.nir); + ralloc_free(fs_3d.nir); + fail: + return result; +} |