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-rw-r--r--src/compiler/glsl/builtin_variables.cpp5
-rw-r--r--src/compiler/glsl_types.cpp5
-rw-r--r--src/compiler/glsl_types.h3
3 files changed, 12 insertions, 1 deletions
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
index 25d92cc691b..6db74f1c634 100644
--- a/src/compiler/glsl/builtin_variables.cpp
+++ b/src/compiler/glsl/builtin_variables.cpp
@@ -328,6 +328,11 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type,
this->fields[this->num_fields].sample = 0;
this->fields[this->num_fields].patch = 0;
this->fields[this->num_fields].precision = GLSL_PRECISION_NONE;
+ this->fields[this->num_fields].image_read_only = 0;
+ this->fields[this->num_fields].image_write_only = 0;
+ this->fields[this->num_fields].image_coherent = 0;
+ this->fields[this->num_fields].image_volatile = 0;
+ this->fields[this->num_fields].image_restrict = 0;
this->num_fields++;
}
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index ef6c3c6e3b7..1458ad366cd 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -163,6 +163,11 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
this->fields.structure[i].sample = fields[i].sample;
this->fields.structure[i].matrix_layout = fields[i].matrix_layout;
this->fields.structure[i].patch = fields[i].patch;
+ this->fields.structure[i].image_read_only = fields[i].image_read_only;
+ this->fields.structure[i].image_write_only = fields[i].image_write_only;
+ this->fields.structure[i].image_coherent = fields[i].image_coherent;
+ this->fields.structure[i].image_volatile = fields[i].image_volatile;
+ this->fields.structure[i].image_restrict = fields[i].image_restrict;
this->fields.structure[i].precision = fields[i].precision;
}
diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index e63d7945c9f..00133d9cb25 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -863,7 +863,8 @@ struct glsl_struct_field {
glsl_struct_field(const struct glsl_type *_type, const char *_name)
: type(_type), name(_name), location(-1), interpolation(0), centroid(0),
sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
- precision(GLSL_PRECISION_NONE)
+ precision(GLSL_PRECISION_NONE), image_read_only(0), image_write_only(0),
+ image_coherent(0), image_volatile(0), image_restrict(0)
{
/* empty */
}