diff options
-rw-r--r-- | src/mesa/main/texenvprogram.c | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 6676d3cfa9e..b3fbb0a9ce1 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -772,7 +772,7 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit ) } } -static void load_texenv_source( struct texenv_fragment_program *p, +static GLboolean load_texenv_source( struct texenv_fragment_program *p, GLenum src, GLuint unit ) { switch (src) { @@ -787,23 +787,29 @@ static void load_texenv_source( struct texenv_fragment_program *p, case GL_TEXTURE4: case GL_TEXTURE5: case GL_TEXTURE6: - case GL_TEXTURE7: + case GL_TEXTURE7: + if (!p->ctx->Texture.Unit[src - GL_TEXTURE0]._ReallyEnabled) + return GL_FALSE; load_texture(p, src - GL_TEXTURE0); break; default: break; } + + return GL_TRUE; } -static void load_texunit_sources( struct texenv_fragment_program *p, int unit ) +static GLboolean load_texunit_sources( struct texenv_fragment_program *p, int unit ) { struct gl_texture_unit *texUnit = &p->ctx->Texture.Unit[unit]; int i, nr = nr_args(texUnit->_CurrentCombine->ModeRGB); for (i = 0; i < nr; i++) { - load_texenv_source( p, texUnit->_CurrentCombine->SourceRGB[i], unit); - load_texenv_source( p, texUnit->_CurrentCombine->SourceA[i], unit ); + if (!load_texenv_source( p, texUnit->_CurrentCombine->SourceRGB[i], unit) || + !load_texenv_source( p, texUnit->_CurrentCombine->SourceA[i], unit )) + return GL_FALSE; } + return GL_TRUE; } void _mesa_UpdateTexEnvProgram( GLcontext *ctx ) @@ -862,20 +868,24 @@ void _mesa_UpdateTexEnvProgram( GLcontext *ctx ) release_temps(&p); if (ctx->Texture._EnabledUnits) { + GLuint tex_env_enabled = 0; + /* First pass - to support texture_env_crossbar, first identify * all referenced texture sources and emit texld instructions * for each: */ for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++) if (ctx->Texture.Unit[unit]._ReallyEnabled) { - load_texunit_sources( &p, unit ); - p.last_tex_stage = unit; + if (load_texunit_sources( &p, unit )) { + tex_env_enabled |= 1<<unit; + p.last_tex_stage = unit; + } } /* Second pass - emit combine instructions to build final color: */ for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) - if (ctx->Texture.Unit[unit]._ReallyEnabled) { + if (tex_env_enabled & (1<<unit)) { p.src_previous = emit_texenv( &p, unit ); release_temps(&p); /* release all temps */ } |