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-rw-r--r--src/mesa/tnl/t_vb_arbshader.c332
1 files changed, 0 insertions, 332 deletions
diff --git a/src/mesa/tnl/t_vb_arbshader.c b/src/mesa/tnl/t_vb_arbshader.c
deleted file mode 100644
index 6d591146576..00000000000
--- a/src/mesa/tnl/t_vb_arbshader.c
+++ /dev/null
@@ -1,332 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Michal Krol
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "macros.h"
-#include "shaderobjects.h"
-#include "shaderobjects_3dlabs.h"
-#include "t_pipeline.h"
-#include "slang_utility.h"
-#include "slang_link.h"
-
-#if FEATURE_ARB_vertex_shader
-
-typedef struct
-{
- GLvector4f outputs[VERT_RESULT_MAX];
- GLvector4f varyings[MAX_VARYING_VECTORS];
- GLvector4f ndc_coords;
- GLubyte *clipmask;
- GLubyte ormask;
- GLubyte andmask;
-} arbvs_stage_data;
-
-#define ARBVS_STAGE_DATA(stage) ((arbvs_stage_data *) stage->privatePtr)
-
-static GLboolean
-construct_arb_vertex_shader(GLcontext * ctx, struct tnl_pipeline_stage *stage)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *vb = &tnl->vb;
- arbvs_stage_data *store;
- GLuint size = vb->Size;
- GLuint i;
-
- stage->privatePtr = _mesa_malloc(sizeof(arbvs_stage_data));
- store = ARBVS_STAGE_DATA(stage);
- if (store == NULL)
- return GL_FALSE;
-
- for (i = 0; i < VERT_RESULT_MAX; i++) {
- _mesa_vector4f_alloc(&store->outputs[i], 0, size, 32);
- store->outputs[i].size = 4;
- }
- for (i = 0; i < MAX_VARYING_VECTORS; i++) {
- _mesa_vector4f_alloc(&store->varyings[i], 0, size, 32);
- store->varyings[i].size = 4;
- }
- _mesa_vector4f_alloc(&store->ndc_coords, 0, size, 32);
- store->clipmask = (GLubyte *) ALIGN_MALLOC(size, 32);
-
- return GL_TRUE;
-}
-
-static void
-destruct_arb_vertex_shader(struct tnl_pipeline_stage *stage)
-{
- arbvs_stage_data *store = ARBVS_STAGE_DATA(stage);
-
- if (store != NULL) {
- GLuint i;
-
- for (i = 0; i < VERT_RESULT_MAX; i++)
- _mesa_vector4f_free(&store->outputs[i]);
- for (i = 0; i < MAX_VARYING_VECTORS; i++)
- _mesa_vector4f_free(&store->varyings[i]);
- _mesa_vector4f_free(&store->ndc_coords);
- ALIGN_FREE(store->clipmask);
-
- _mesa_free(store);
- stage->privatePtr = NULL;
- }
-}
-
-static void
-validate_arb_vertex_shader(GLcontext * ctx, struct tnl_pipeline_stage *stage)
-{
-}
-
-static GLvoid
-fetch_input_float(struct gl2_program_intf **pro, GLuint index, GLuint attr,
- GLuint i, struct vertex_buffer *vb)
-{
- const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
- const GLuint stride = vb->AttribPtr[attr]->stride;
- GLfloat *data = (GLfloat *) (ptr + stride * i);
-
- (**pro).UpdateFixedAttrib(pro, index, data, 0, sizeof(GLfloat), GL_TRUE);
-}
-
-static GLvoid
-fetch_input_vec3(struct gl2_program_intf **pro, GLuint index, GLuint attr,
- GLuint i, struct vertex_buffer *vb)
-{
- const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
- const GLuint stride = vb->AttribPtr[attr]->stride;
- GLfloat *data = (GLfloat *) (ptr + stride * i);
-
- (**pro).UpdateFixedAttrib(pro, index, data, 0, 3 * sizeof(GLfloat),
- GL_TRUE);
-}
-
-static void
-fetch_input_vec4(struct gl2_program_intf **pro, GLuint index, GLuint attr,
- GLuint i, struct vertex_buffer *vb)
-{
- const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
- const GLuint size = vb->AttribPtr[attr]->size;
- const GLuint stride = vb->AttribPtr[attr]->stride;
- const GLfloat *data = (const GLfloat *) (ptr + stride * i);
- GLfloat vec[4];
-
- switch (size) {
- case 2:
- vec[0] = data[0];
- vec[1] = data[1];
- vec[2] = 0.0f;
- vec[3] = 1.0f;
- break;
- case 3:
- vec[0] = data[0];
- vec[1] = data[1];
- vec[2] = data[2];
- vec[3] = 1.0f;
- break;
- case 4:
- vec[0] = data[0];
- vec[1] = data[1];
- vec[2] = data[2];
- vec[3] = data[3];
- break;
- }
- (**pro).UpdateFixedAttrib(pro, index, vec, 0, 4 * sizeof(GLfloat),
- GL_TRUE);
-}
-
-static GLvoid
-fetch_gen_attrib(struct gl2_program_intf **pro, GLuint index, GLuint i,
- struct vertex_buffer *vb)
-{
- const GLuint attr = _TNL_ATTRIB_GENERIC0 + index;
- const GLubyte *ptr = (const GLubyte *) (vb->AttribPtr[attr]->data);
- const GLuint stride = vb->AttribPtr[attr]->stride;
- const GLfloat *data = (const GLfloat *) (ptr + stride * i);
-
- (**pro).WriteAttrib(pro, index, data);
-}
-
-static GLvoid
-fetch_output_float(struct gl2_program_intf **pro, GLuint index, GLuint attr,
- GLuint i, arbvs_stage_data * store)
-{
- (**pro).UpdateFixedAttrib(pro, index, &store->outputs[attr].data[i], 0,
- sizeof(GLfloat), GL_FALSE);
-}
-
-static void
-fetch_output_vec4(struct gl2_program_intf **pro, GLuint index, GLuint attr,
- GLuint i, GLuint offset, arbvs_stage_data * store)
-{
- (**pro).UpdateFixedAttrib(pro, index, &store->outputs[attr].data[i],
- offset, 4 * sizeof(GLfloat), GL_FALSE);
-}
-
-static GLboolean
-run_arb_vertex_shader(GLcontext * ctx, struct tnl_pipeline_stage *stage)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *vb = &tnl->vb;
- arbvs_stage_data *store = ARBVS_STAGE_DATA(stage);
- struct gl2_program_intf **pro;
- GLsizei i, j;
-
-#if 00
- if (!ctx->ShaderObjects._VertexShaderPresent)
- return GL_TRUE;
-#else
- return GL_TRUE;
-#endif
-
- pro = ctx->ShaderObjects.CurrentProgram;
- (**pro).UpdateFixedUniforms(pro);
-
- for (i = 0; i < vb->Count; i++) {
- fetch_input_vec4(pro, SLANG_VERTEX_FIXED_VERTEX, _TNL_ATTRIB_POS, i,
- vb);
- fetch_input_vec3(pro, SLANG_VERTEX_FIXED_NORMAL, _TNL_ATTRIB_NORMAL, i,
- vb);
- fetch_input_vec4(pro, SLANG_VERTEX_FIXED_COLOR, _TNL_ATTRIB_COLOR0, i,
- vb);
- fetch_input_vec4(pro, SLANG_VERTEX_FIXED_SECONDARYCOLOR,
- _TNL_ATTRIB_COLOR1, i, vb);
- fetch_input_float(pro, SLANG_VERTEX_FIXED_FOGCOORD, _TNL_ATTRIB_FOG, i,
- vb);
- fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD0,
- _TNL_ATTRIB_TEX0, i, vb);
- fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD1,
- _TNL_ATTRIB_TEX1, i, vb);
- fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD2,
- _TNL_ATTRIB_TEX2, i, vb);
- fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD3,
- _TNL_ATTRIB_TEX3, i, vb);
- fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD4,
- _TNL_ATTRIB_TEX4, i, vb);
- fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD5,
- _TNL_ATTRIB_TEX5, i, vb);
- fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD6,
- _TNL_ATTRIB_TEX6, i, vb);
- fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD7,
- _TNL_ATTRIB_TEX7, i, vb);
- for (j = 0; j < MAX_VERTEX_ATTRIBS; j++)
- fetch_gen_attrib(pro, j, i, vb);
-
- _slang_exec_vertex_shader(pro);
-
- fetch_output_vec4(pro, SLANG_VERTEX_FIXED_POSITION, VERT_RESULT_HPOS, i,
- 0, store);
- fetch_output_vec4(pro, SLANG_VERTEX_FIXED_FRONTCOLOR, VERT_RESULT_COL0,
- i, 0, store);
- fetch_output_vec4(pro, SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR,
- VERT_RESULT_COL1, i, 0, store);
- fetch_output_float(pro, SLANG_VERTEX_FIXED_FOGFRAGCOORD,
- VERT_RESULT_FOGC, i, store);
- for (j = 0; j < 8; j++)
- fetch_output_vec4(pro, SLANG_VERTEX_FIXED_TEXCOORD,
- VERT_RESULT_TEX0 + j, i, j, store);
- fetch_output_float(pro, SLANG_VERTEX_FIXED_POINTSIZE, VERT_RESULT_PSIZ,
- i, store);
- fetch_output_vec4(pro, SLANG_VERTEX_FIXED_BACKCOLOR, VERT_RESULT_BFC0,
- i, 0, store);
- fetch_output_vec4(pro, SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR,
- VERT_RESULT_BFC1, i, 0, store);
- /* XXX: fetch output SLANG_VERTEX_FIXED_CLIPVERTEX */
-
- for (j = 0; j < MAX_VARYING_VECTORS; j++) {
- GLuint k;
-
- for (k = 0; k < VARYINGS_PER_VECTOR; k++) {
- (**pro).UpdateVarying(pro, j * VARYINGS_PER_VECTOR + k,
- &store->varyings[j].data[i][k], GL_TRUE);
- }
- }
- }
-
- vb->ClipPtr = &store->outputs[VERT_RESULT_HPOS];
- vb->ClipPtr->count = vb->Count;
-
- vb->ColorPtr[0] = &store->outputs[VERT_RESULT_COL0];
- vb->AttribPtr[VERT_ATTRIB_COLOR0] = vb->ColorPtr[0];
- vb->ColorPtr[1] = &store->outputs[VERT_RESULT_BFC0];
-
- vb->SecondaryColorPtr[0] =
- vb->AttribPtr[VERT_ATTRIB_COLOR1] = &store->outputs[VERT_RESULT_COL1];
-
- vb->SecondaryColorPtr[1] = &store->outputs[VERT_RESULT_BFC1];
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- vb->TexCoordPtr[i] =
- vb->AttribPtr[VERT_ATTRIB_TEX0 + i] =
- &store->outputs[VERT_RESULT_TEX0 + i];
- }
-
- vb->FogCoordPtr =
- vb->AttribPtr[VERT_ATTRIB_FOG] = &store->outputs[VERT_RESULT_FOGC];
-
- vb->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->outputs[VERT_RESULT_PSIZ];
-
- for (i = 0; i < MAX_VARYING_VECTORS; i++) {
- vb->VaryingPtr[i] = &store->varyings[i];
- vb->AttribPtr[_TNL_ATTRIB_GENERIC0 + i] = vb->VaryingPtr[i];
- }
-
- store->ormask = 0;
- store->andmask = CLIP_FRUSTUM_BITS;
-
- if (tnl->NeedNdcCoords) {
- vb->NdcPtr =
- _mesa_clip_tab[vb->ClipPtr->size] (vb->ClipPtr, &store->ndc_coords,
- store->clipmask, &store->ormask,
- &store->andmask);
- }
- else {
- vb->NdcPtr = NULL;
- _mesa_clip_np_tab[vb->ClipPtr->size] (vb->ClipPtr, NULL,
- store->clipmask, &store->ormask,
- &store->andmask);
- }
-
- if (store->andmask)
- return GL_FALSE;
-
- vb->ClipAndMask = store->andmask;
- vb->ClipOrMask = store->ormask;
- vb->ClipMask = store->clipmask;
-
- return GL_TRUE;
-}
-
-const struct tnl_pipeline_stage _tnl_arb_vertex_shader_stage = {
- "ARB_vertex_shader",
- NULL,
- construct_arb_vertex_shader,
- destruct_arb_vertex_shader,
- validate_arb_vertex_shader,
- run_arb_vertex_shader
-};
-
-#endif /* FEATURE_ARB_vertex_shader */