diff options
-rw-r--r-- | src/glsl/ast_function.cpp | 100 | ||||
-rw-r--r-- | src/glsl/ir.cpp | 35 |
2 files changed, 36 insertions, 99 deletions
diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp index 0c9f8900384..f639b8a1bad 100644 --- a/src/glsl/ast_function.cpp +++ b/src/glsl/ast_function.cpp @@ -470,79 +470,6 @@ constant_record_constructor(const glsl_type *constructor_type, /** - * Generate data for a constant matrix constructor w/a single scalar parameter - * - * Matrix constructors in GLSL can be passed a single scalar of the - * approriate type. In these cases, the resulting matrix is the identity - * matrix multipled by the specified scalar. This function generates data for - * that matrix. - * - * \param type Type of the desired matrix. - * \param initializer Scalar value used to initialize the matrix diagonal. - * \param data Location to store the resulting matrix. - */ -void -generate_constructor_matrix(const glsl_type *type, ir_constant *initializer, - ir_constant_data *data) -{ - assert(type->base_type == GLSL_TYPE_FLOAT); - assert(initializer->type->is_scalar()); - - for (unsigned i = 0; i < type->components(); i++) - data->f[i] = 0; - - for (unsigned i = 0; i < type->matrix_columns; i++) { - /* The array offset of the ith row and column of the matrix. */ - const unsigned idx = (i * type->vector_elements) + i; - - data->f[idx] = initializer->value.f[0]; - } -} - - -/** - * Generate data for a constant vector constructor w/a single scalar parameter - * - * Vector constructors in GLSL can be passed a single scalar of the - * approriate type. In these cases, the resulting vector contains the specified - * value in all components. This function generates data for that vector. - * - * \param type Type of the desired vector. - * \param initializer Scalar value used to initialize the vector. - * \param data Location to store the resulting vector data. - */ -void -generate_constructor_vector(const glsl_type *type, ir_constant *initializer, - ir_constant_data *data) -{ - switch (type->base_type) { - case GLSL_TYPE_UINT: - case GLSL_TYPE_INT: - for (unsigned i = 0; i < type->components(); i++) - data->u[i] = initializer->value.u[0]; - - break; - - case GLSL_TYPE_FLOAT: - for (unsigned i = 0; i < type->components(); i++) - data->f[i] = initializer->value.f[0]; - - break; - - case GLSL_TYPE_BOOL: - for (unsigned i = 0; i < type->components(); i++) - data->b[i] = initializer->value.b[0]; - - break; - - default: - assert(!"Should not get here."); - break; - } -} - - -/** * Determine if a list consists of a single scalar r-value */ bool @@ -1219,32 +1146,7 @@ ast_function_expression::hir(exec_list *instructions, * constant representing the complete collection of parameters. */ if (all_parameters_are_constant) { - if (components_used >= type_components) - return new(ctx) ir_constant(constructor_type, - & actual_parameters); - - /* The above case must handle all scalar constructors. - */ - assert(constructor_type->is_vector() - || constructor_type->is_matrix()); - - /* Constructors with exactly one component are special for - * vectors and matrices. For vectors it causes all elements of - * the vector to be filled with the value. For matrices it - * causes the matrix to be filled with 0 and the diagonal to be - * filled with the value. - */ - ir_constant_data data = { { 0 } }; - ir_constant *const initializer = - (ir_constant *) actual_parameters.head; - if (constructor_type->is_matrix()) - generate_constructor_matrix(constructor_type, initializer, - &data); - else - generate_constructor_vector(constructor_type, initializer, - &data); - - return new(ctx) ir_constant(constructor_type, &data); + return new(ctx) ir_constant(constructor_type, &actual_parameters); } else if (constructor_type->is_scalar()) { return dereference_component((ir_rvalue *) actual_parameters.head, 0); diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp index 5bd023f499e..aee44a77c95 100644 --- a/src/glsl/ir.cpp +++ b/src/glsl/ir.cpp @@ -415,6 +415,41 @@ ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list) ir_constant *value = (ir_constant *) (value_list->head); + /* Constructors with exactly one scalar argument are special for vectors + * and matrices. For vectors, the scalar value is replicated to fill all + * the components. For matrices, the scalar fills the components of the + * diagonal while the rest is filled with 0. + */ + if (value->type->is_scalar() && value->next->is_tail_sentinel()) { + if (type->is_matrix()) { + /* Matrix - fill diagonal (rest is already set to 0) */ + assert(type->base_type == GLSL_TYPE_FLOAT); + for (unsigned i = 0; i < type->matrix_columns; i++) + this->value.f[i * type->vector_elements + i] = value->value.f[0]; + } else { + /* Vector or scalar - fill all components */ + switch (type->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + for (unsigned i = 0; i < type->components(); i++) + this->value.u[i] = value->value.u[0]; + break; + case GLSL_TYPE_FLOAT: + for (unsigned i = 0; i < type->components(); i++) + this->value.f[i] = value->value.f[0]; + break; + case GLSL_TYPE_BOOL: + for (unsigned i = 0; i < type->components(); i++) + this->value.b[i] = value->value.b[0]; + break; + default: + assert(!"Should not get here."); + break; + } + } + return; + } + /* Use each component from each entry in the value_list to initialize one * component of the constant being constructed. */ |