diff options
-rw-r--r-- | src/mesa/swrast/s_linetemp.h | 11 | ||||
-rw-r--r-- | src/mesa/swrast/s_pointtemp.h | 6 |
2 files changed, 9 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h index f5b2d95653f..8b3918511d1 100644 --- a/src/mesa/swrast/s_linetemp.h +++ b/src/mesa/swrast/s_linetemp.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 6.5.3 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -80,14 +80,15 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) GLint numPixels; GLint xstep, ystep; #if defined(DEPTH_TYPE) - const GLint depthBits = ctx->Visual.depthBits; + const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0; struct gl_renderbuffer *zrb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; #define FixedToDepth(F) ((F) >> fixedToDepthShift) GLint zPtrXstep, zPtrYstep; DEPTH_TYPE *zPtr; #elif defined(INTERP_Z) - const GLint depthBits = ctx->Visual.depthBits; + const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; +/*ctx->Visual.depthBits;*/ #endif #ifdef PIXEL_ADDRESS PIXEL_TYPE *pixelPtr; @@ -268,7 +269,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) } else { /* don't use fixed point */ - span.z = (GLint) vert0->win[2]; + span.z = (GLuint) vert0->win[2]; span.zStep = (GLint) ((vert1->win[2] - vert0->win[2]) / numPixels); } } diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h index 6316833a686..083f1ebe83c 100644 --- a/src/mesa/swrast/s_pointtemp.h +++ b/src/mesa/swrast/s_pointtemp.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 6.5.3 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -194,7 +194,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) {{ GLint x, y; const GLfloat radius = 0.5F * size; - const GLint z = (GLint) (vert->win[2] + 0.5F); + const GLuint z = (GLuint) (vert->win[2] + 0.5F); GLuint count; #if FLAGS & SMOOTH const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */ |