diff options
-rw-r--r-- | src/mesa/shader/arbprogparse.c | 12 | ||||
-rw-r--r-- | src/mesa/shader/prog_statevars.c | 99 | ||||
-rw-r--r-- | src/mesa/shader/prog_statevars.h | 4 | ||||
-rw-r--r-- | src/mesa/tnl/t_vp_build.c | 6 |
4 files changed, 72 insertions, 49 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 4c200f74cc9..0ac35a57682 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -1138,7 +1138,7 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst, state_tokens[2] = STATE_ATTENUATION; break; case LIGHT_HALF: - state_tokens[2] = STATE_HALF; + state_tokens[2] = STATE_HALF_VECTOR; break; case LIGHT_SPOT_DIRECTION: state_tokens[2] = STATE_SPOT_DIRECTION; @@ -1276,11 +1276,13 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst, case STATE_POINT: switch (*(*inst++)) { case POINT_SIZE: - state_tokens[0] = STATE_POINT_SIZE; + state_tokens[0] = STATE_POINT; + state_tokens[1] = STATE_POINT_SIZE; break; case POINT_ATTENUATION: - state_tokens[0] = STATE_POINT_ATTENUATION; + state_tokens[0] = STATE_POINT; + state_tokens[1] = STATE_POINT_ATTENUATION; break; } break; @@ -3378,6 +3380,10 @@ print_state_token (GLint token) fprintf (stderr, "STATE_CLIPPLANE "); break; + case STATE_POINT: + fprintf (stderr, "STATE_POINT "); + break; + case STATE_POINT_SIZE: fprintf (stderr, "STATE_POINT_SIZE "); break; diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index d6c552a71ff..53778183c50 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -116,7 +116,10 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], COPY_3V(value, ctx->Light.Light[ln].EyeDirection); value[3] = ctx->Light.Light[ln]._CosCutoff; return; - case STATE_HALF: + case STATE_SPOT_CUTOFF: + value[0] = ctx->Light.Light[ln].SpotCutoff; + return; + case STATE_HALF_VECTOR: { GLfloat eye_z[] = {0, 0, 1}; @@ -261,17 +264,20 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], COPY_4V(value, ctx->Transform.EyeUserPlane[plane]); } return; - case STATE_POINT_SIZE: - value[0] = ctx->Point.Size; - value[1] = ctx->Point.MinSize; - value[2] = ctx->Point.MaxSize; - value[3] = ctx->Point.Threshold; - return; - case STATE_POINT_ATTENUATION: - value[0] = ctx->Point.Params[0]; - value[1] = ctx->Point.Params[1]; - value[2] = ctx->Point.Params[2]; - value[3] = 1.0F; + case STATE_POINT: + if (state[1] == STATE_POINT_SIZE) { + value[0] = ctx->Point.Size; + value[1] = ctx->Point.MinSize; + value[2] = ctx->Point.MaxSize; + value[3] = ctx->Point.Threshold; + } + else { + ASSERT(state[1] == STATE_POINT_ATTENUATION); + value[0] = ctx->Point.Params[0]; + value[1] = ctx->Point.Params[1]; + value[2] = ctx->Point.Params[2]; + value[3] = 1.0F; + } return; case STATE_MODELVIEW_MATRIX: case STATE_PROJECTION_MATRIX: @@ -399,12 +405,13 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], } return; + case STATE_NORMAL_SCALE: + ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1); + return; + case STATE_INTERNAL: { switch (state[1]) { - case STATE_NORMAL_SCALE: - ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1); - break; case STATE_TEXRECT_SCALE: { const int unit = (int) state[2]; const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; @@ -462,8 +469,7 @@ _mesa_program_state_flags(const GLint state[STATE_LENGTH]) case STATE_CLIPPLANE: return _NEW_TRANSFORM; - case STATE_POINT_SIZE: - case STATE_POINT_ATTENUATION: + case STATE_POINT: return _NEW_POINT; case STATE_MODELVIEW_MATRIX: @@ -484,10 +490,11 @@ _mesa_program_state_flags(const GLint state[STATE_LENGTH]) case STATE_VERTEX_PROGRAM: return _NEW_PROGRAM; + case STATE_NORMAL_SCALE: + return _NEW_MODELVIEW; + case STATE_INTERNAL: switch (state[1]) { - case STATE_NORMAL_SCALE: - return _NEW_MODELVIEW; case STATE_TEXRECT_SCALE: return _NEW_TEXTURE; default: @@ -520,7 +527,7 @@ append_token(char *dst, gl_state_index k) { switch (k) { case STATE_MATERIAL: - append(dst, "material."); + append(dst, "material"); break; case STATE_LIGHT: append(dst, "light"); @@ -548,26 +555,29 @@ append_token(char *dst, gl_state_index k) case STATE_CLIPPLANE: append(dst, "clip"); break; + case STATE_POINT: + append(dst, "point"); + break; case STATE_POINT_SIZE: - append(dst, "point.size"); + append(dst, "size"); break; case STATE_POINT_ATTENUATION: - append(dst, "point.attenuation"); + append(dst, "attenuation"); break; case STATE_MODELVIEW_MATRIX: - append(dst, "modelview"); + append(dst, "matrix.modelview"); break; case STATE_PROJECTION_MATRIX: - append(dst, "projection"); + append(dst, "matrix.projection"); break; case STATE_MVP_MATRIX: - append(dst, "mvp"); + append(dst, "matrix.mvp"); break; case STATE_TEXTURE_MATRIX: - append(dst, "texture"); + append(dst, "matrix.texture"); break; case STATE_PROGRAM_MATRIX: - append(dst, "program"); + append(dst, "matrix.program"); break; case STATE_MATRIX_INVERSE: append(dst, ".inverse"); @@ -579,22 +589,22 @@ append_token(char *dst, gl_state_index k) append(dst, ".invtrans"); break; case STATE_AMBIENT: - append(dst, "ambient"); + append(dst, ".ambient"); break; case STATE_DIFFUSE: - append(dst, "diffuse"); + append(dst, ".diffuse"); break; case STATE_SPECULAR: - append(dst, "specular"); + append(dst, ".specular"); break; case STATE_EMISSION: - append(dst, "emission"); + append(dst, ".emission"); break; case STATE_SHININESS: - append(dst, "shininess"); + append(dst, "lshininess"); break; - case STATE_HALF: - append(dst, "half"); + case STATE_HALF_VECTOR: + append(dst, ".half"); break; case STATE_POSITION: append(dst, ".position"); @@ -605,6 +615,9 @@ append_token(char *dst, gl_state_index k) case STATE_SPOT_DIRECTION: append(dst, ".spot.direction"); break; + case STATE_SPOT_CUTOFF: + append(dst, ".spot.cutoff"); + break; case STATE_TEXGEN_EYE_S: append(dst, "eye.s"); break; @@ -644,8 +657,10 @@ append_token(char *dst, gl_state_index k) case STATE_LOCAL: append(dst, "local"); break; - case STATE_INTERNAL: case STATE_NORMAL_SCALE: + append(dst, "normalScale"); + break; + case STATE_INTERNAL: case STATE_POSITION_NORMALIZED: append(dst, "(internal)"); break; @@ -667,7 +682,7 @@ static void append_index(char *dst, GLint index) { char s[20]; - _mesa_sprintf(s, "[%d].", index); + _mesa_sprintf(s, "[%d]", index); append(dst, s); } @@ -691,7 +706,6 @@ _mesa_program_state_string(const GLint state[STATE_LENGTH]) append_token(str, (gl_state_index) state[2]); break; case STATE_LIGHT: - append(str, "light"); append_index(str, state[1]); /* light number [i]. */ append_token(str, (gl_state_index) state[2]); /* coefficients */ break; @@ -725,10 +739,10 @@ _mesa_program_state_string(const GLint state[STATE_LENGTH]) break; case STATE_CLIPPLANE: append_index(str, state[1]); /* plane [i] */ - append(str, "plane"); + append(str, ".plane"); break; - case STATE_POINT_SIZE: - case STATE_POINT_ATTENUATION: + case STATE_POINT: + append_token(str, state[1]); break; case STATE_MODELVIEW_MATRIX: case STATE_PROJECTION_MATRIX: @@ -746,8 +760,9 @@ _mesa_program_state_string(const GLint state[STATE_LENGTH]) const GLuint firstRow = (GLuint) state[2]; const GLuint lastRow = (GLuint) state[3]; const gl_state_index modifier = (gl_state_index) state[4]; - append_token(str, mat); - if (index) + if (index || + mat == STATE_TEXTURE_MATRIX || + mat == STATE_PROGRAM_MATRIX) append_index(str, index); if (modifier) append_token(str, modifier); diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h index 1b686d8078c..a1170d6684a 100644 --- a/src/mesa/shader/prog_statevars.h +++ b/src/mesa/shader/prog_statevars.h @@ -60,6 +60,7 @@ typedef enum gl_state_index_ { STATE_CLIPPLANE, + STATE_POINT, STATE_POINT_SIZE, STATE_POINT_ATTENUATION, @@ -77,11 +78,12 @@ typedef enum gl_state_index_ { STATE_SPECULAR, STATE_EMISSION, STATE_SHININESS, - STATE_HALF, + STATE_HALF_VECTOR, STATE_POSITION, STATE_ATTENUATION, STATE_SPOT_DIRECTION, + STATE_SPOT_CUTOFF, STATE_TEXGEN_EYE_S, STATE_TEXGEN_EYE_T, diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c index 9065e3421fe..8b75dff96a8 100644 --- a/src/mesa/tnl/t_vp_build.c +++ b/src/mesa/tnl/t_vp_build.c @@ -946,7 +946,7 @@ static void build_lighting( struct tnl_program *p ) */ VPpli = register_param3(p, STATE_LIGHT, i, STATE_POSITION_NORMALIZED); - half = register_param3(p, STATE_LIGHT, i, STATE_HALF); + half = register_param3(p, STATE_LIGHT, i, STATE_HALF_VECTOR); } else { struct ureg Ppli = register_param3(p, STATE_LIGHT, i, @@ -1328,8 +1328,8 @@ static void build_texture_transform( struct tnl_program *p ) static void build_pointsize( struct tnl_program *p ) { struct ureg eye = get_eye_position(p); - struct ureg state_size = register_param1(p, STATE_POINT_SIZE); - struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION); + struct ureg state_size = register_param2(p, STATE_POINT, STATE_POINT_SIZE); + struct ureg state_attenuation = register_param2(p, STATE_POINT, STATE_POINT_ATTENUATION); struct ureg out = register_output(p, VERT_RESULT_PSIZ); struct ureg ut = get_temp(p); |