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-rw-r--r--src/mesa/main/mtypes.h1
-rw-r--r--src/mesa/main/texobj.c5
2 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 894b9edb36f..fc712def576 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1397,7 +1397,6 @@ struct gl_texture_image
*/
struct gl_texture_object
{
- _glthread_Mutex Mutex; /**< for thread safety */
GLint RefCount; /**< reference count */
GLuint Name; /**< the user-visible texture object ID */
GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 47d9dd5dcb2..55dce60d675 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -106,7 +106,6 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
_mesa_bzero(obj, sizeof(*obj));
/* init the non-zero fields */
- _glthread_INIT_MUTEX(obj->Mutex);
obj->RefCount = 1;
obj->Name = name;
obj->Target = target;
@@ -136,7 +135,6 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */
obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */
obj->ShadowAmbient = 0.0F; /* ARB/SGIX_shadow_ambient */
- _mesa_init_colortable(&obj->Palette);
}
@@ -165,9 +163,6 @@ _mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
}
}
- /* destroy the mutex -- it may have allocated memory (eg on bsd) */
- _glthread_DESTROY_MUTEX(texObj->Mutex);
-
/* free this object */
_mesa_free(texObj);
}