diff options
-rw-r--r-- | docs/GL3.txt | 2 | ||||
-rw-r--r-- | src/glsl/glsl_parser.yy | 4 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 1 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 2 | ||||
-rw-r--r-- | src/glsl/ir.h | 2 | ||||
-rw-r--r-- | src/glsl/linker.cpp | 2 | ||||
-rw-r--r-- | src/mesa/main/extensions.c | 1 |
7 files changed, 9 insertions, 5 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index c0cc4d172e0..ff1f5020a5b 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -123,7 +123,7 @@ GL_ARB_texture_storage not started GL_ARB_transform_feedback_instanced not started GL_ARB_base_instance not started GL_ARB_shader_image_load_store not started -GL_ARB_conservative_depth not started (may be close to AMD_conservative_depth though) +GL_ARB_conservative_depth DONE (compiler) GL_ARB_shading_language_420pack not started GL_ARB_internalformat_query not started GL_ARB_map_buffer_alignment not started diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy index 1851f1e202e..25d02fb1eaf 100644 --- a/src/glsl/glsl_parser.yy +++ b/src/glsl/glsl_parser.yy @@ -1111,7 +1111,7 @@ layout_qualifier_id: } } - /* Layout qualifiers for AMD_conservative_depth. */ + /* Layout qualifiers for AMD/ARB_conservative_depth. */ if (!got_one && state->AMD_conservative_depth_enable) { if (strcmp($1, "depth_any") == 0) { got_one = true; @@ -1129,7 +1129,7 @@ layout_qualifier_id: if (got_one && state->AMD_conservative_depth_warn) { _mesa_glsl_warning(& @1, state, - "GL_AMD_conservative_depth " + "GL_ARB_conservative_depth " "layout qualifier `%s' is used\n", $1); } } diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index cc781378d76..8f740e6a8e9 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -253,6 +253,7 @@ struct _mesa_glsl_extension { static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { /* target availability API availability */ /* name VS GS FS GL ES supported flag */ + EXT(ARB_conservative_depth, true, false, true, true, false, AMD_conservative_depth), EXT(ARB_draw_buffers, false, false, true, true, false, dummy_true), EXT(ARB_draw_instanced, true, false, false, true, false, ARB_draw_instanced), EXT(ARB_explicit_attrib_location, true, false, true, true, false, ARB_explicit_attrib_location), diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index fc392da5b21..dc6911d1c9a 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -180,6 +180,8 @@ struct _mesa_glsl_parse_state { bool ARB_shader_stencil_export_warn; bool AMD_conservative_depth_enable; bool AMD_conservative_depth_warn; + bool ARB_conservative_depth_enable; + bool ARB_conservative_depth_warn; bool AMD_shader_stencil_export_enable; bool AMD_shader_stencil_export_warn; bool OES_texture_3D_enable; diff --git a/src/glsl/ir.h b/src/glsl/ir.h index 990aaa16af3..2e899f3ed6f 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -236,7 +236,7 @@ enum ir_variable_interpolation { /** * \brief Layout qualifiers for gl_FragDepth. * - * The AMD_conservative_depth extension allows gl_FragDepth to be redeclared + * The AMD/ARB_conservative_depth extensions allow gl_FragDepth to be redeclared * with a layout qualifier. */ enum ir_depth_layout { diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index b54ef41080a..ba81c59ff2c 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -395,7 +395,7 @@ cross_validate_globals(struct gl_shader_program *prog, /* Validate layout qualifiers for gl_FragDepth. * - * From the AMD_conservative_depth spec: + * From the AMD/ARB_conservative_depth specs: * "If gl_FragDepth is redeclared in any fragment shader in * a program, it must be redeclared in all fragment shaders in that * program that have static assignments to gl_FragDepth. All diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index bc61c50a90f..14b0cf9acbd 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -81,6 +81,7 @@ static const struct extension extension_table[] = { { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 }, { "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 }, { "GL_ARB_copy_buffer", o(ARB_copy_buffer), GL, 2008 }, + { "GL_ARB_conservative_depth", o(AMD_conservative_depth), GL, 2011 }, { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL, 2008 }, { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 }, { "GL_ARB_depth_texture", o(ARB_depth_texture), GL, 2001 }, |