diff options
-rw-r--r-- | src/glsl/builtin_functions.cpp | 55 |
1 files changed, 49 insertions, 6 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp index 509a57b8813..13494446b59 100644 --- a/src/glsl/builtin_functions.cpp +++ b/src/glsl/builtin_functions.cpp @@ -459,9 +459,15 @@ fp64(const _mesa_glsl_parse_state *state) } static bool +compute_shader(const _mesa_glsl_parse_state *state) +{ + return state->stage == MESA_SHADER_COMPUTE; +} + +static bool barrier_supported(const _mesa_glsl_parse_state *state) { - return state->stage == MESA_SHADER_COMPUTE || + return compute_shader(state) || state->stage == MESA_SHADER_TESS_CTRL; } @@ -785,8 +791,8 @@ private: ir_function_signature *_memory_barrier_intrinsic( builtin_available_predicate avail); - ir_function_signature *_memory_barrier( - builtin_available_predicate avail); + ir_function_signature *_memory_barrier(const char *intrinsic_name, + builtin_available_predicate avail); ir_function_signature *_shader_clock_intrinsic(builtin_available_predicate avail, const glsl_type *type); @@ -963,6 +969,21 @@ builtin_builder::create_intrinsics() add_function("__intrinsic_memory_barrier", _memory_barrier_intrinsic(shader_image_load_store), NULL); + add_function("__intrinsic_group_memory_barrier", + _memory_barrier_intrinsic(compute_shader), + NULL); + add_function("__intrinsic_memory_barrier_atomic_counter", + _memory_barrier_intrinsic(compute_shader), + NULL); + add_function("__intrinsic_memory_barrier_buffer", + _memory_barrier_intrinsic(compute_shader), + NULL); + add_function("__intrinsic_memory_barrier_image", + _memory_barrier_intrinsic(compute_shader), + NULL); + add_function("__intrinsic_memory_barrier_shared", + _memory_barrier_intrinsic(compute_shader), + NULL); add_function("__intrinsic_shader_clock", _shader_clock_intrinsic(shader_clock, @@ -2754,7 +2775,28 @@ builtin_builder::create_builtins() add_image_functions(true); add_function("memoryBarrier", - _memory_barrier(shader_image_load_store), + _memory_barrier("__intrinsic_memory_barrier", + shader_image_load_store), + NULL); + add_function("groupMemoryBarrier", + _memory_barrier("__intrinsic_group_memory_barrier", + compute_shader), + NULL); + add_function("memoryBarrierAtomicCounter", + _memory_barrier("__intrinsic_memory_barrier_atomic_counter", + compute_shader), + NULL); + add_function("memoryBarrierBuffer", + _memory_barrier("__intrinsic_memory_barrier_buffer", + compute_shader), + NULL); + add_function("memoryBarrierImage", + _memory_barrier("__intrinsic_memory_barrier_image", + compute_shader), + NULL); + add_function("memoryBarrierShared", + _memory_barrier("__intrinsic_memory_barrier_shared", + compute_shader), NULL); add_function("clock2x32ARB", @@ -5264,10 +5306,11 @@ builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail) } ir_function_signature * -builtin_builder::_memory_barrier(builtin_available_predicate avail) +builtin_builder::_memory_barrier(const char *intrinsic_name, + builtin_available_predicate avail) { MAKE_SIG(glsl_type::void_type, avail, 0); - body.emit(call(shader->symbols->get_function("__intrinsic_memory_barrier"), + body.emit(call(shader->symbols->get_function(intrinsic_name), NULL, sig->parameters)); return sig; } |