diff options
-rw-r--r-- | src/glsl/builtin_types.cpp | 74 | ||||
-rw-r--r-- | src/glsl/glsl_types.h | 13 | ||||
-rw-r--r-- | src/glsl/tests/general_ir_test.cpp | 12 | ||||
-rw-r--r-- | src/glsl/tests/varyings_test.cpp | 10 |
4 files changed, 53 insertions, 56 deletions
diff --git a/src/glsl/builtin_types.cpp b/src/glsl/builtin_types.cpp index d92e2eb3007..ffbc5e6fdbc 100644 --- a/src/glsl/builtin_types.cpp +++ b/src/glsl/builtin_types.cpp @@ -54,64 +54,64 @@ &glsl_type::_struct_##NAME##_type; static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = { - { glsl_type::float_type, "near", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::float_type, "far", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::float_type, "diff", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, + glsl_struct_field(glsl_type::float_type, "near"), + glsl_struct_field(glsl_type::float_type, "far"), + glsl_struct_field(glsl_type::float_type, "diff"), }; static const struct glsl_struct_field gl_PointParameters_fields[] = { - { glsl_type::float_type, "size", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::float_type, "sizeMin", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::float_type, "sizeMax", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::float_type, "fadeThresholdSize", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::float_type, "distanceConstantAttenuation", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::float_type, "distanceLinearAttenuation", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::float_type, "distanceQuadraticAttenuation", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, + glsl_struct_field(glsl_type::float_type, "size"), + glsl_struct_field(glsl_type::float_type, "sizeMin"), + glsl_struct_field(glsl_type::float_type, "sizeMax"), + glsl_struct_field(glsl_type::float_type, "fadeThresholdSize"), + glsl_struct_field(glsl_type::float_type, "distanceConstantAttenuation"), + glsl_struct_field(glsl_type::float_type, "distanceLinearAttenuation"), + glsl_struct_field(glsl_type::float_type, "distanceQuadraticAttenuation"), }; static const struct glsl_struct_field gl_MaterialParameters_fields[] = { - { glsl_type::vec4_type, "emission", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::vec4_type, "ambient", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::vec4_type, "diffuse", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::vec4_type, "specular", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::float_type, "shininess", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, + glsl_struct_field(glsl_type::vec4_type, "emission"), + glsl_struct_field(glsl_type::vec4_type, "ambient"), + glsl_struct_field(glsl_type::vec4_type, "diffuse"), + glsl_struct_field(glsl_type::vec4_type, "specular"), + glsl_struct_field(glsl_type::float_type, "shininess"), }; static const struct glsl_struct_field gl_LightSourceParameters_fields[] = { - { glsl_type::vec4_type, "ambient", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::vec4_type, "diffuse", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::vec4_type, "specular", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::vec4_type, "position", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::vec4_type, "halfVector", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::vec3_type, "spotDirection", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::float_type, "spotExponent", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::float_type, "spotCutoff", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::float_type, "spotCosCutoff", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::float_type, "constantAttenuation", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::float_type, "linearAttenuation", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::float_type, "quadraticAttenuation", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, + glsl_struct_field(glsl_type::vec4_type, "ambient"), + glsl_struct_field(glsl_type::vec4_type, "diffuse"), + glsl_struct_field(glsl_type::vec4_type, "specular"), + glsl_struct_field(glsl_type::vec4_type, "position"), + glsl_struct_field(glsl_type::vec4_type, "halfVector"), + glsl_struct_field(glsl_type::vec3_type, "spotDirection"), + glsl_struct_field(glsl_type::float_type, "spotExponent"), + glsl_struct_field(glsl_type::float_type, "spotCutoff"), + glsl_struct_field(glsl_type::float_type, "spotCosCutoff"), + glsl_struct_field(glsl_type::float_type, "constantAttenuation"), + glsl_struct_field(glsl_type::float_type, "linearAttenuation"), + glsl_struct_field(glsl_type::float_type, "quadraticAttenuation"), }; static const struct glsl_struct_field gl_LightModelParameters_fields[] = { - { glsl_type::vec4_type, "ambient", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, + glsl_struct_field(glsl_type::vec4_type, "ambient"), }; static const struct glsl_struct_field gl_LightModelProducts_fields[] = { - { glsl_type::vec4_type, "sceneColor", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, + glsl_struct_field(glsl_type::vec4_type, "sceneColor"), }; static const struct glsl_struct_field gl_LightProducts_fields[] = { - { glsl_type::vec4_type, "ambient", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::vec4_type, "diffuse", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::vec4_type, "specular", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, + glsl_struct_field(glsl_type::vec4_type, "ambient"), + glsl_struct_field(glsl_type::vec4_type, "diffuse"), + glsl_struct_field(glsl_type::vec4_type, "specular"), }; static const struct glsl_struct_field gl_FogParameters_fields[] = { - { glsl_type::vec4_type, "color", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::float_type, "density", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::float_type, "start", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::float_type, "end", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, - { glsl_type::float_type, "scale", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 }, + glsl_struct_field(glsl_type::vec4_type, "color"), + glsl_struct_field(glsl_type::float_type, "density"), + glsl_struct_field(glsl_type::float_type, "start"), + glsl_struct_field(glsl_type::float_type, "end"), + glsl_struct_field(glsl_type::float_type, "scale"), }; #include "builtin_type_macros.h" diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h index 52672b313c0..e7c73dac3c3 100644 --- a/src/glsl/glsl_types.h +++ b/src/glsl/glsl_types.h @@ -781,6 +781,19 @@ struct glsl_struct_field { * streams (as in ir_variable::stream). -1 otherwise. */ int stream; + + glsl_struct_field(const struct glsl_type *_type, const char *_name) + : type(_type), name(_name), location(-1), interpolation(0), centroid(0), + sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0), + stream(-1) + { + /* empty */ + } + + glsl_struct_field() + { + /* empty */ + } }; static inline unsigned int diff --git a/src/glsl/tests/general_ir_test.cpp b/src/glsl/tests/general_ir_test.cpp index 882642d141b..217305bf847 100644 --- a/src/glsl/tests/general_ir_test.cpp +++ b/src/glsl/tests/general_ir_test.cpp @@ -31,11 +31,7 @@ TEST(ir_variable_constructor, interface) void *mem_ctx = ralloc_context(NULL); static const glsl_struct_field f[] = { - { - glsl_type::vec(4), - "v", - false - } + glsl_struct_field(glsl_type::vec(4), "v") }; const glsl_type *const interface = @@ -60,11 +56,7 @@ TEST(ir_variable_constructor, interface_array) void *mem_ctx = ralloc_context(NULL); static const glsl_struct_field f[] = { - { - glsl_type::vec(4), - "v", - false - } + glsl_struct_field(glsl_type::vec(4), "v") }; const glsl_type *const interface = diff --git a/src/glsl/tests/varyings_test.cpp b/src/glsl/tests/varyings_test.cpp index 62f8c6bc5ad..0c4e0a471b8 100644 --- a/src/glsl/tests/varyings_test.cpp +++ b/src/glsl/tests/varyings_test.cpp @@ -76,15 +76,7 @@ public: link_varyings::link_varyings() { static const glsl_struct_field f[] = { - { - glsl_type::vec(4), - "v", - false, - 0, - 0, - 0, - 0 - } + glsl_struct_field(glsl_type::vec(4), "v") }; this->simple_interface = |