diff options
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_state_upload.c | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen7_sol_state.c | 15 |
2 files changed, 6 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c index af554eb18ef..ca256c2e73c 100644 --- a/src/mesa/drivers/dri/i965/brw_state_upload.c +++ b/src/mesa/drivers/dri/i965/brw_state_upload.c @@ -305,6 +305,7 @@ void brw_init_state( struct brw_context *brw ) STATIC_ASSERT(BRW_NUM_STATE_BITS <= 8 * sizeof(brw->state.dirty.brw)); ctx->DriverFlags.NewTransformFeedback = BRW_NEW_TRANSFORM_FEEDBACK; + ctx->DriverFlags.NewTransformFeedbackProg = BRW_NEW_TRANSFORM_FEEDBACK; ctx->DriverFlags.NewRasterizerDiscard = BRW_NEW_RASTERIZER_DISCARD; ctx->DriverFlags.NewUniformBuffer = BRW_NEW_UNIFORM_BUFFER; ctx->DriverFlags.NewAtomicBuffer = BRW_NEW_ATOMIC_BUFFER; diff --git a/src/mesa/drivers/dri/i965/gen7_sol_state.c b/src/mesa/drivers/dri/i965/gen7_sol_state.c index 1ca2b743ccf..5d2f243eba1 100644 --- a/src/mesa/drivers/dri/i965/gen7_sol_state.c +++ b/src/mesa/drivers/dri/i965/gen7_sol_state.c @@ -39,14 +39,11 @@ static void upload_3dstate_so_buffers(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; - /* BRW_NEW_VERTEX_PROGRAM */ - const struct gl_shader_program *vs_prog = - ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]; - const struct gl_transform_feedback_info *linked_xfb_info = - &vs_prog->LinkedTransformFeedback; /* BRW_NEW_TRANSFORM_FEEDBACK */ struct gl_transform_feedback_object *xfb_obj = ctx->TransformFeedback.CurrentObject; + const struct gl_transform_feedback_info *linked_xfb_info = + &xfb_obj->shader_program->LinkedTransformFeedback; int i; /* Set up the up to 4 output buffers. These are the ranges defined in the @@ -102,12 +99,11 @@ gen7_upload_3dstate_so_decl_list(struct brw_context *brw, const struct brw_vue_map *vue_map) { struct gl_context *ctx = &brw->ctx; - /* BRW_NEW_VERTEX_PROGRAM */ - const struct gl_shader_program *vs_prog = - ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]; /* BRW_NEW_TRANSFORM_FEEDBACK */ + struct gl_transform_feedback_object *xfb_obj = + ctx->TransformFeedback.CurrentObject; const struct gl_transform_feedback_info *linked_xfb_info = - &vs_prog->LinkedTransformFeedback; + &xfb_obj->shader_program->LinkedTransformFeedback; uint16_t so_decl[128]; int buffer_mask = 0; int next_offset[4] = {0, 0, 0, 0}; @@ -260,7 +256,6 @@ const struct brw_tracked_state gen7_sol_state = { .dirty = { .mesa = (_NEW_LIGHT), .brw = (BRW_NEW_BATCH | - BRW_NEW_VERTEX_PROGRAM | BRW_NEW_VUE_MAP_GEOM_OUT | BRW_NEW_TRANSFORM_FEEDBACK) }, |