diff options
Diffstat (limited to '.gitlab-ci/deqp-virgl-fails.txt')
-rw-r--r-- | .gitlab-ci/deqp-virgl-fails.txt | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/.gitlab-ci/deqp-virgl-fails.txt b/.gitlab-ci/deqp-virgl-fails.txt new file mode 100644 index 00000000000..f5e2d6b0144 --- /dev/null +++ b/.gitlab-ci/deqp-virgl-fails.txt @@ -0,0 +1,120 @@ +dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center +dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner +dEQP-GLES2.functional.clipping.point.wide_point_clip +dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center +dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner +dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z +dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z +dEQP-GLES2.functional.draw.random.10 +dEQP-GLES2.functional.draw.random.42 +dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4 +dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16 +dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8 +dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16 +dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4 +dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8 +dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4 +dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8 +dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16 +dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16 +dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8 +dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8 +dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4 +dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16 +dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16 +dEQP-GLES2.functional.polygon_offset.default_displacement_with_units +dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units +dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide +dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide +dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide +dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide +dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide +dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide +dEQP-GLES2.functional.rasterization.limits.points +dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner +dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z +dEQP-GLES3.functional.draw.random.124 +dEQP-GLES3.functional.draw.random.174 +dEQP-GLES3.functional.draw.random.31 +dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag +dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x +dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y +dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x +dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component16 +dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color +dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth_stencil +dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth +dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component16 +dEQP-GLES3.functional.fbo.msaa.2_samples.r16f +dEQP-GLES3.functional.fbo.msaa.2_samples.rgb565 +dEQP-GLES3.functional.fbo.msaa.2_samples.rgba4 +dEQP-GLES3.functional.fbo.msaa.2_samples.rgba8 +dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8 +dEQP-GLES3.functional.fbo.msaa.4_samples.depth24_stencil8 +dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component24 +dEQP-GLES3.functional.fbo.msaa.4_samples.r11f_g11f_b10f +dEQP-GLES3.functional.fbo.msaa.4_samples.r8 +dEQP-GLES3.functional.fbo.msaa.4_samples.rgb10_a2 +dEQP-GLES3.functional.fbo.msaa.4_samples.rgb8 +dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage_inverted +dEQP-GLES3.functional.multisample.fbo_max_samples.sample_coverage_invert +dEQP-GLES3.functional.negative_api.buffer.blit_framebuffer_multisample +dEQP-GLES3.functional.negative_api.buffer.read_pixels_fbo_format_mismatch +dEQP-GLES3.functional.polygon_offset.default_displacement_with_units +dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units +dEQP-GLES3.functional.polygon_offset.float32_displacement_with_units +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines_wide +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide +dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide +dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide +dEQP-GLES3.functional.rasterization.interpolation.projected.line_loop_wide +dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp +dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump +dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp +dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_mediump +dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_highp +dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_mediump +dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_highp +dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump +dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_mediump +dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp +dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_mediump +dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp +dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump +dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp +dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump +dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp +dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_mediump +dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_highp +dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_mediump +dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp +dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp +dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump +dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp +dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp +dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump +dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp +dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_mediump +dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_highp +dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_mediump +dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_mediump +dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_highp +dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_mediump +dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_highp +dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_mediump +dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_highp +dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_mediump +dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp +dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_highp +dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump +dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp +dEQP-GLES3.functional.state_query.integers.max_samples_getinteger64 +dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads1 +dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components2_vec2_quads256 +dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components2_vec3_quads256 +dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components2_vec4_quads256 +dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components4_vec2_quads1 +dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components4_vec4_quads1 |