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authorChad Versace <[email protected]>2011-02-01 09:09:33 -0800
committerChad Versace <[email protected]>2011-02-02 09:54:52 -0800
commitb3cf92aa916ee0537ee37723c23a9897ac9cd3e0 (patch)
tree3945b1153b23fd36e40f7f076a7f0bdc5d385d70 /windows
parent50278c0901d07d0b6c8b883683b1f3d96378bdb5 (diff)
glsl: Fix constant-folding for reciprocal expressions
Do not constant-fold a reciprocal if any component of the reciprocated expression is 0. For example, do not constant-fold `1 / vec4(0, 1, 2, 3)`. Incorrect, previous behavior ---------------------------- Reciprocals were constant-folded even when some component of the reciprocated expression was 0. The incorrectly applied arithmetic was: 1 / 0 := 0 For example, 1 / vec4(0, 1, 2, 3) = vec4(0, 1, 1/2, 1/3) NOTE: This is a candidate for the 7.9 and 7.10 branches.
Diffstat (limited to 'windows')
0 files changed, 0 insertions, 0 deletions