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authorBrian Paul <[email protected]>2011-01-19 07:41:20 -0700
committerBrian Paul <[email protected]>2011-01-19 07:41:55 -0700
commit3ee60a3558a3546b3c3a0a9732d384afcf02994a (patch)
tree1a7ff57efb9ddeedf38d818de67277aa5b7bbf41 /windows
parent34613c66acb6143719315d409f167124c78f5cde (diff)
mesa: implement glGetShaderPrecisionFormat()
Drivers should override the default range/precision info as needed. No drivers do this yet.
Diffstat (limited to 'windows')
0 files changed, 0 insertions, 0 deletions