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authorBrian Paul <[email protected]>2009-03-07 12:33:11 -0700
committerBrian Paul <[email protected]>2009-03-07 12:33:11 -0700
commit2c3785159574e6c8640b6af3ce2ef561d095f324 (patch)
treeeefb8c30fdfe8c8414733de58cae4f25071bdf16 /windows
parent4de5abee3938ee1d186629a70b04a98a74f50c97 (diff)
mesa: move glViewport and glDepthRange functions into new viewport.c file
A bit of refactoring with an eye toward ES2 and GL 3.1
Diffstat (limited to 'windows')
-rw-r--r--windows/VC8/mesa/mesa/mesa.vcproj8
1 files changed, 8 insertions, 0 deletions
diff --git a/windows/VC8/mesa/mesa/mesa.vcproj b/windows/VC8/mesa/mesa/mesa.vcproj
index 0fab29df406..84b373dd423 100644
--- a/windows/VC8/mesa/mesa/mesa.vcproj
+++ b/windows/VC8/mesa/mesa/mesa.vcproj
@@ -1059,6 +1059,10 @@
>
</File>
<File
+ RelativePath="..\..\..\..\src\mesa\main\viewport.c"
+ >
+ </File>
+ <File
RelativePath="..\..\..\..\src\mesa\vbo\vbo_context.c"
>
</File>
@@ -1900,6 +1904,10 @@
>
</File>
<File
+ RelativePath="..\..\..\..\src\mesa\main\viewport.h"
+ >
+ </File>
+ <File
RelativePath="..\..\..\..\src\mesa\vbo\vbo.h"
>
</File>