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author | Eric Anholt <[email protected]> | 2010-08-05 10:09:12 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-08-05 10:18:31 -0700 |
commit | 2e853ca23c8670246dd4efcee0706f68097652f7 (patch) | |
tree | 9b5e1f32cf565e3367f574d4c918e676e0d68060 /windows | |
parent | c5b9cab49900cbcab78911361976a3678d49e853 (diff) |
glsl2: Add a pass for removing unused functions.
For a shader involving many small functions, this avoids running
optimization across all of them after they've been inlined
post-linking.
Reduces the runtime of linking and running a fragment shader from Yo
Frankie from 1.6 seconds to 0.9 seconds (-44.9%, +/- 3.3%).
Diffstat (limited to 'windows')
0 files changed, 0 insertions, 0 deletions