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authorBrian Paul <[email protected]>2009-05-05 10:11:51 -0600
committerBrian Paul <[email protected]>2009-05-05 10:11:51 -0600
commit79ada8c6331a801a0475f38a540670b14e168f19 (patch)
tree30c52b458775d54f3dd358667212a941bf89fe9a /windows
parentdd4c142e90a0cba5b445990bb522ce9199d7f565 (diff)
gallium: fix texcoords for cubemap mipmap generation
We need to use (s,t,r) cubemap coords when sampling from the cubemap texture so the rendered quad gets texture samples from the correct cube face.
Diffstat (limited to 'windows')
0 files changed, 0 insertions, 0 deletions