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author | Brian Paul <[email protected]> | 2009-05-05 10:11:51 -0600 |
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committer | Brian Paul <[email protected]> | 2009-05-05 10:11:51 -0600 |
commit | 79ada8c6331a801a0475f38a540670b14e168f19 (patch) | |
tree | 30c52b458775d54f3dd358667212a941bf89fe9a /windows | |
parent | dd4c142e90a0cba5b445990bb522ce9199d7f565 (diff) |
gallium: fix texcoords for cubemap mipmap generation
We need to use (s,t,r) cubemap coords when sampling from the cubemap texture
so the rendered quad gets texture samples from the correct cube face.
Diffstat (limited to 'windows')
0 files changed, 0 insertions, 0 deletions