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author | Brian Paul <[email protected]> | 2009-02-06 10:48:38 -0700 |
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committer | Brian Paul <[email protected]> | 2009-02-06 10:48:38 -0700 |
commit | f6d23943cd289ed2b60ec01006fb155f22969749 (patch) | |
tree | d3560e7748d45fb33e562fe8eacc12144cdf2a7f /windows/VC7 | |
parent | 1df62651b2e9a8d0afd790738e2695a16ade1eeb (diff) |
mesa: fix tnl->render_inputs_bitset setup for fragment program texcoords
Handle the case where there's no per-vertex texcoords but the fragment shader
needs texcoords.
Fixes piglit shaders/fp-generic/dph test.
Diffstat (limited to 'windows/VC7')
0 files changed, 0 insertions, 0 deletions