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authorKarl Schultz <[email protected]>2005-05-24 21:01:55 +0000
committerKarl Schultz <[email protected]>2005-05-24 21:01:55 +0000
commitc73968af953205428d8bf2a8ffc2178791f56ce8 (patch)
tree127008606a3719a130b87d498f2285c7977cc558 /windows/VC6/mesa
parent9a726cdf8ff679da96dd667a004991e357d714dd (diff)
Visual Studio 6 project file for core Mesa.
Diffstat (limited to 'windows/VC6/mesa')
-rw-r--r--windows/VC6/mesa/mesa/mesa.dsp1318
1 files changed, 1318 insertions, 0 deletions
diff --git a/windows/VC6/mesa/mesa/mesa.dsp b/windows/VC6/mesa/mesa/mesa.dsp
new file mode 100644
index 00000000000..c2c4f235ee4
--- /dev/null
+++ b/windows/VC6/mesa/mesa/mesa.dsp
@@ -0,0 +1,1318 @@
+# Microsoft Developer Studio Project File - Name="mesa" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=mesa - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "mesa.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "mesa.mak" CFG="mesa - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "mesa - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "mesa - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "mesa - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/main" /I "../../../../src/mesa/shader" /I "../../../../src/mesa/shader/slang" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /YX /FD /Zm1000 /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "mesa - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "../../../../include" /I "../../../../src/mesa" /I "../../../../src/mesa/glapi" /I "../../../../src/mesa/main" /I "../../../../src/mesa/shader" /I "../../../../src/mesa/shader/slang" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_DLL" /D "BUILD_GL32" /D "MESA_MINWARN" /Fr /FD /GZ /Zm1000 /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "mesa - Win32 Release"
+# Name "mesa - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\array_cache\ac_context.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\array_cache\ac_import.c
+# End Source File
+# Begin Source File
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+# End Source File
+# Begin Source File
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+# End Source File
+# Begin Source File
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+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\main\clip.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\main\context.c
+# End Source File
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+# End Source File
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+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\main\getstring.c
+# End Source File
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+SOURCE=..\..\..\..\src\mesa\glapi\glapi.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\glapi\glthread.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\shader\grammar.c
+# PROP Exclude_From_Build 1
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\shader\grammar_mesa.c
+# End Source File
+# Begin Source File
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+# End Source File
+# Begin Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+SOURCE=..\..\..\..\src\mesa\math\m_matrix.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\math\m_translate.c
+# End Source File
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+SOURCE=..\..\..\..\src\mesa\math\m_vector.c
+# End Source File
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+# End Source File
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+SOURCE=..\..\..\..\src\mesa\main\matrix.c
+# End Source File
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+# End Source File
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+SOURCE=..\..\..\..\src\mesa\shader\nvprogram.c
+# End Source File
+# Begin Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
+# Begin Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+SOURCE=..\..\..\..\src\mesa\main\rastpos.c
+# End Source File
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+SOURCE=..\..\..\..\src\mesa\main\renderbuffer.c
+# End Source File
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+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\swrast\s_aatriangle.c
+# End Source File
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+# End Source File
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+# End Source File
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+SOURCE=..\..\..\..\src\mesa\swrast\s_atifragshader.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\swrast\s_bitmap.c
+# End Source File
+# Begin Source File
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+# End Source File
+# Begin Source File
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+# End Source File
+# Begin Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\swrast\s_feedback.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\src\mesa\swrast\s_fog.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\src\mesa\swrast\s_imaging.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\src\mesa\swrast\s_lines.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\swrast\s_logic.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\swrast\s_masking.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\swrast\s_nvfragprog.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\swrast\s_pixeltex.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\swrast\s_points.c
+# End Source File
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+SOURCE=..\..\..\..\src\mesa\swrast\s_readpix.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\swrast\s_span.c
+# End Source File
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+# End Source File
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+SOURCE=..\..\..\..\src\mesa\shader\shaderobjects.c
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+SOURCE=..\..\..\..\src\mesa\shader\shaderobjects_3dlabs.c
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+# End Source File
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+SOURCE=..\..\..\..\src\mesa\shader\slang\slang_assemble.h
+# End Source File
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+SOURCE=..\..\..\..\src\mesa\shader\slang\slang_assemble_conditional.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\shader\slang\slang_assemble_conditional.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\shader\slang\slang_assemble_constructor.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\shader\slang\slang_assemble_constructor.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\shader\slang\slang_assemble_typeinfo.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\shader\slang\slang_assemble_typeinfo.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\shader\slang\slang_compile.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\shader\slang\slang_execute.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\shader\slang\slang_execute.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\shader\slang\slang_preprocess.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\shader\slang\slang_storage.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\shader\slang\slang_storage.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\shader\slang\slang_utility.c
+# End Source File
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+SOURCE=..\..\..\..\src\mesa\swrast_setup\ss_context.c
+# End Source File
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+SOURCE=..\..\..\..\src\mesa\swrast_setup\ss_triangle.c
+# End Source File
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+SOURCE=..\..\..\..\src\mesa\main\state.c
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+# End Source File
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+# End Source File
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+# Begin Source File
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+# End Source File
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+# End Source File
+# Begin Source File
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+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\tnl\t_vb_normals.c
+# End Source File
+# Begin Source File
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+# End Source File
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+# Begin Source File
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+# Begin Source File
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+SOURCE=..\..\..\..\src\mesa\main\colormac.h
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