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authorEric Anholt <[email protected]>2012-03-19 14:26:04 -0700
committerEric Anholt <[email protected]>2012-04-13 17:01:10 -0700
commitb782352745d322596a9122969f5c0e57ea032c1b (patch)
tree3fa81ca40de5318f7fa4b740b6095852711d3a5d /tests/glx
parentd6e6566206029ace72ba037a3ef7950876eeb88b (diff)
glsl: Add common swizzles to ir_builder.
Now we can fold a bunch of our expression setup in ff_fragment_shader into single-line, parseable commits. v2: Make it actually work. I wasn't setting num_components in the mask structure, and not setting up a mask structure is way easier. Reviewed-by: Kenneth Graunke <[email protected]>
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