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authorCaio Marcelo de Oliveira Filho <[email protected]>2019-06-19 11:39:24 -0700
committerCaio Marcelo de Oliveira Filho <[email protected]>2019-06-19 12:50:41 -0700
commitfeb0cdcb5249f60522ce024c578b92f11d5269bd (patch)
treedf2dd9c3280b534e637b2aeda011e36368375f3b /src
parentd7ea433a5fc13ef1f622fddf01afb1f1de7bc6b4 (diff)
glsl/nir_opt_access: Update uniforms correctly when only vars change
Even if only variables access flags are changed, the existing NIR infrastructure expects metadata to be explicitly preserved, so do that. Don't care about avoiding preserve to be called twice since the cost is negligible. This scenario can be triggered by dead variables, and also by other intrinsics that read the variables -- but not cause progress to be made when processing the intrinsics. Fixes: f2d0e48ddc7 "glsl/nir: Add optimization pass for access flags" Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/glsl/gl_nir_opt_access.c14
1 files changed, 13 insertions, 1 deletions
diff --git a/src/compiler/glsl/gl_nir_opt_access.c b/src/compiler/glsl/gl_nir_opt_access.c
index 7f8672faf13..760214fbbff 100644
--- a/src/compiler/glsl/gl_nir_opt_access.c
+++ b/src/compiler/glsl/gl_nir_opt_access.c
@@ -293,6 +293,7 @@ gl_nir_opt_access(nir_shader *shader)
.vars_written = _mesa_pointer_set_create(NULL),
};
+ bool var_progress = false;
bool progress = false;
nir_foreach_function(func, shader) {
@@ -307,14 +308,25 @@ gl_nir_opt_access(nir_shader *shader)
}
nir_foreach_variable(var, &shader->uniforms)
- progress |= process_variable(&state, var);
+ var_progress |= process_variable(&state, var);
nir_foreach_function(func, shader) {
if (func->impl) {
progress |= opt_access_impl(&state, func->impl);
+
+ /* If we make a change to the uniforms, update all the impls. */
+ if (var_progress) {
+ nir_metadata_preserve(func->impl,
+ nir_metadata_block_index |
+ nir_metadata_dominance |
+ nir_metadata_live_ssa_defs |
+ nir_metadata_loop_analysis);
+ }
}
}
+ progress |= var_progress;
+
_mesa_set_destroy(state.vars_written, NULL);
return progress;
}