diff options
author | Brian Paul <[email protected]> | 2009-10-29 17:49:50 -0600 |
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committer | Brian Paul <[email protected]> | 2009-10-29 17:52:01 -0600 |
commit | f920d496e1b5b01a3ba9bcd7dcff5c19bc109da2 (patch) | |
tree | 79436d0bade5e043a9e3ad32cf276994a0116c5a /src | |
parent | c243e8dd23e8827afe926ec6314ffdfa15b3f7ab (diff) |
mesa: fix _mesa_texstore_argb8888() for MESA_FORMAT_XRGB8888
If we hit the general path and call _mesa_make_temp_chan_image() we
always want to get a GL_RGBA texture. We were getting a 3-channel
GL_RGB texture before and that messed up the memory layout.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/texstore.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 14cad6b32fe..e48d4720611 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1406,7 +1406,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLenum baseFormat = GL_RGBA; ASSERT(dstFormat == MESA_FORMAT_ARGB8888 || dstFormat == MESA_FORMAT_ARGB8888_REV || |