diff options
author | Eric Anholt <[email protected]> | 2018-12-04 14:18:45 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2018-12-07 16:48:23 -0800 |
commit | ee9b758053760ebaee7b5950be358de461a1cd8d (patch) | |
tree | 3d2b8d70e57847dc44fb37061044bc70a077cd5b /src | |
parent | acecee4c2db48fb36bce1170d8747c7345ba3541 (diff) |
v3d: Fix handling of texture first_layer offsets for 3D textures.
I think this bug predated adding v3d_layer_offset(). Noticed during an
unrelated refactor.
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/v3d/v3dx_state.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_state.c b/src/gallium/drivers/v3d/v3dx_state.c index 0d1a74091d5..cf64fc42452 100644 --- a/src/gallium/drivers/v3d/v3dx_state.c +++ b/src/gallium/drivers/v3d/v3dx_state.c @@ -753,11 +753,11 @@ v3d_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc, * at state create time, so any time this sampler view is used * we need to add the texture to the job. */ - tex.texture_base_pointer = cl_address(NULL, - rsc->bo->offset + - rsc->slices[0].offset + - cso->u.tex.first_layer * - rsc->cube_map_stride), + tex.texture_base_pointer = + cl_address(NULL, + rsc->bo->offset + + v3d_layer_offset(prsc, 0, + cso->u.tex.first_layer)); tex.swizzle_r = translate_swizzle(so->swizzle[0]); tex.swizzle_g = translate_swizzle(so->swizzle[1]); |