diff options
author | Brian Paul <[email protected]> | 2012-02-01 08:42:48 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-02-01 13:45:09 -0700 |
commit | e53557996ece5ab877652b8f83ae40bb4c483453 (patch) | |
tree | f9cb3f30fbe5f46c9194b52e082854ca3acf91e8 /src | |
parent | f09910f399d747e524731953bb11b64c1f4821d0 (diff) |
vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()
The node_attrsz[] array is initially copied from the node->attrsz[]
array but some values get rewritten. Thereafter, we need to use the
node_attrsz[] values.
Fixes a bug when replaying a display list that uses generic vertex
array[16] (at least).
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/vbo/vbo_save_draw.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index 9f0290561e8..b903757c027 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -191,7 +191,7 @@ static void vbo_bind_vertex_list(struct gl_context *ctx, save->inputs[attr] = &arrays[attr]; arrays[attr].Ptr = (const GLubyte *) NULL + buffer_offset; - arrays[attr].Size = node->attrsz[src]; + arrays[attr].Size = node_attrsz[src]; arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat); arrays[attr].Stride = node->vertex_size * sizeof(GLfloat); arrays[attr].Type = GL_FLOAT; @@ -205,7 +205,7 @@ static void vbo_bind_vertex_list(struct gl_context *ctx, assert(arrays[attr].BufferObj->Name); - buffer_offset += node->attrsz[src] * sizeof(GLfloat); + buffer_offset += node_attrsz[src] * sizeof(GLfloat); varying_inputs |= VERT_BIT(attr); ctx->NewState |= _NEW_ARRAY; } |