diff options
author | Eric Anholt <[email protected]> | 2010-07-01 10:37:11 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2010-07-01 11:07:22 -0700 |
commit | d925c9173009e9e5d48df30b30aaef22753183aa (patch) | |
tree | e42ee590b44d75b69fb67ee7de8b42ce05ee1c11 /src | |
parent | 5e4dd061d17563828bcce5525400a0ce363aa15d (diff) |
glsl2: Add ir_unop_fract as an expression type.
Most backends will prefer seeing this to seeing (a - floor(a)), so
represent it explicitly.
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/builtin_function.cpp | 8 | ||||
-rw-r--r-- | src/glsl/builtins/110/fract | 8 | ||||
-rw-r--r-- | src/glsl/ir.cpp | 2 | ||||
-rw-r--r-- | src/glsl/ir.h | 1 | ||||
-rw-r--r-- | src/glsl/ir_constant_expression.cpp | 18 | ||||
-rw-r--r-- | src/mesa/shader/ir_to_mesa.cpp | 4 |
6 files changed, 33 insertions, 8 deletions
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp index b7dbc6b34f5..30ba6a52677 100644 --- a/src/glsl/builtin_function.cpp +++ b/src/glsl/builtin_function.cpp @@ -781,22 +781,22 @@ static const char *builtins_110_fract = { " (signature float\n" " (parameters\n" " (declare (in) float x))\n" - " ((return (expression float - (var_ref x) (expression float floor (var_ref x))))))\n" + " ((return (expression float fract (var_ref x)))))\n" "\n" " (signature vec2\n" " (parameters\n" " (declare (in) vec2 x))\n" - " ((return (expression vec2 - (var_ref x) (expression vec2 floor (var_ref x))))))\n" + " ((return (expression vec2 fract (var_ref x)))))\n" "\n" " (signature vec3\n" " (parameters\n" " (declare (in) vec3 x))\n" - " ((return (expression vec3 - (var_ref x) (expression vec3 floor (var_ref x))))))\n" + " ((return (expression vec3 fract (var_ref x)))))\n" "\n" " (signature vec4\n" " (parameters\n" " (declare (in) vec4 x))\n" - " ((return (expression vec4 - (var_ref x) (expression vec4 floor (var_ref x))))))\n" + " ((return (expression vec4 fract (var_ref x)))))\n" "))\n" "\n" }; diff --git a/src/glsl/builtins/110/fract b/src/glsl/builtins/110/fract index 46741bb3cb4..3f0763d1b3e 100644 --- a/src/glsl/builtins/110/fract +++ b/src/glsl/builtins/110/fract @@ -2,21 +2,21 @@ (signature float (parameters (declare (in) float x)) - ((return (expression float - (var_ref x) (expression float floor (var_ref x)))))) + ((return (expression float fract (var_ref x))))) (signature vec2 (parameters (declare (in) vec2 x)) - ((return (expression vec2 - (var_ref x) (expression vec2 floor (var_ref x)))))) + ((return (expression vec2 fract (var_ref x))))) (signature vec3 (parameters (declare (in) vec3 x)) - ((return (expression vec3 - (var_ref x) (expression vec3 floor (var_ref x)))))) + ((return (expression vec3 fract (var_ref x))))) (signature vec4 (parameters (declare (in) vec4 x)) - ((return (expression vec4 - (var_ref x) (expression vec4 floor (var_ref x)))))) + ((return (expression vec4 fract (var_ref x))))) )) diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp index 60ee36d17cb..42578425839 100644 --- a/src/glsl/ir.cpp +++ b/src/glsl/ir.cpp @@ -72,6 +72,7 @@ ir_expression::get_num_operands(ir_expression_operation op) 1, /* ir_unop_trunc */ 1, /* ir_unop_ceil */ 1, /* ir_unop_floor */ + 1, /* ir_unop_fract */ 1, /* ir_unop_sin */ 1, /* ir_unop_cos */ @@ -137,6 +138,7 @@ static const char *const operator_strs[] = { "trunc", "ceil", "floor", + "fract", "sin", "cos", "dFdx", diff --git a/src/glsl/ir.h b/src/glsl/ir.h index 00b0076c172..f47813786b5 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -528,6 +528,7 @@ enum ir_expression_operation { ir_unop_trunc, ir_unop_ceil, ir_unop_floor, + ir_unop_fract, /*@}*/ /** diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp index c6348ac4347..548217cddd9 100644 --- a/src/glsl/ir_constant_expression.cpp +++ b/src/glsl/ir_constant_expression.cpp @@ -187,6 +187,24 @@ ir_constant_visitor::visit(ir_expression *ir) } break; + case ir_unop_fract: + for (c = 0; c < ir->operands[0]->type->components(); c++) { + switch (ir->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = 0; + break; + case GLSL_TYPE_INT: + data.i[c] = 0; + break; + case GLSL_TYPE_FLOAT: + data.f[c] = op[0]->value.f[c] - floor(op[0]->value.f[c]); + break; + default: + assert(0); + } + } + break; + case ir_unop_neg: for (c = 0; c < ir->operands[0]->type->components(); c++) { switch (ir->type->base_type) { diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp index b270e2da413..2f2096ef97b 100644 --- a/src/mesa/shader/ir_to_mesa.cpp +++ b/src/mesa/shader/ir_to_mesa.cpp @@ -782,6 +782,10 @@ ir_to_mesa_visitor::visit(ir_expression *ir) case ir_unop_floor: ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]); break; + case ir_unop_fract: + ir_to_mesa_emit_op1(ir, OPCODE_FRC, result_dst, op[0]); + break; + case ir_binop_min: ir_to_mesa_emit_op2(ir, OPCODE_MIN, result_dst, op[0], op[1]); break; |