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authorLuca Barbieri <[email protected]>2010-08-06 00:58:48 +0200
committerLuca Barbieri <[email protected]>2010-08-06 01:28:14 +0200
commitbf5ee5aa4f065b6e17a4cc9cd2e539c4290ff98c (patch)
treea1a075f94d479876df0effe194de8605a0e39044 /src
parent3e231361f3291307bfaa27f1bbea13fecc3b2072 (diff)
nvfx: fix nv30 vertex program scalar opcodes
Apparently they have always been broken, even before unification. Fixes a lot of stuff, starting from morph3d and lighting in teapot with textures disabled.
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_vertprog.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_vertprog.c b/src/gallium/drivers/nvfx/nvfx_vertprog.c
index 80b98b62d34..24d9846310e 100644
--- a/src/gallium/drivers/nvfx/nvfx_vertprog.c
+++ b/src/gallium/drivers/nvfx/nvfx_vertprog.c
@@ -299,7 +299,13 @@ nvfx_vp_arith(struct nvfx_context* nvfx, struct nvfx_vpc *vpc, int slot, int op,
(3 << NVFX_VP(INST_COND_SWZ_W_SHIFT)));
if(!nvfx->is_nv4x) {
- hw[1] |= (op << NV30_VP_INST_VEC_OPCODE_SHIFT);
+ if(slot == 0)
+ hw[1] |= (op << NV30_VP_INST_VEC_OPCODE_SHIFT);
+ else
+ {
+ hw[0] |= ((op >> 4) << NV30_VP_INST_SCA_OPCODEH_SHIFT);
+ hw[1] |= ((op & 0xf) << NV30_VP_INST_SCA_OPCODEL_SHIFT);
+ }
// hw[3] |= NVFX_VP(INST_SCA_DEST_TEMP_MASK);
// hw[3] |= (mask << NVFX_VP(INST_VEC_WRITEMASK_SHIFT));