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authorDave Airlie <[email protected]>2015-03-20 17:21:57 +1000
committerDave Airlie <[email protected]>2015-03-21 08:14:38 +1000
commitb99c7defaca2bd89d02c40b0c42dac105b46293c (patch)
tree60ac50716e67882835ff73404f72d782b1458134 /src
parent727eb4c4e7edc3eeb8126000379d9e2bab985773 (diff)
mesa: reorder gl_framebuffer
this reduces it from 1088 -> 1080 bytes Acked-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher [email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/mtypes.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 68a5d5cbe34..e77c4f0ab3d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3275,9 +3275,10 @@ struct gl_framebuffer
* polygon face orientation, and polygon stipple will have to be inverted.
*/
GLuint Name;
+ GLint RefCount;
+
GLchar *Label; /**< GL_KHR_debug */
- GLint RefCount;
GLboolean DeletePending;
/**
@@ -3311,6 +3312,13 @@ struct gl_framebuffer
GLboolean _AllColorBuffersFixedPoint; /* no integer, no float */
GLboolean _HasSNormOrFloatColorBuffer;
+ /**
+ * The maximum number of layers in the framebuffer, or 0 if the framebuffer
+ * is not layered. For cube maps and cube map arrays, each cube face
+ * counts as a layer.
+ */
+ GLuint MaxNumLayers;
+
/** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
@@ -3327,13 +3335,6 @@ struct gl_framebuffer
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
struct gl_renderbuffer *_ColorReadBuffer;
- /**
- * The maximum number of layers in the framebuffer, or 0 if the framebuffer
- * is not layered. For cube maps and cube map arrays, each cube face
- * counts as a layer.
- */
- GLuint MaxNumLayers;
-
/** Delete this framebuffer */
void (*Delete)(struct gl_framebuffer *fb);
};