diff options
author | Christian König <[email protected]> | 2011-05-22 23:15:09 +0200 |
---|---|---|
committer | Christian König <[email protected]> | 2011-05-29 20:07:57 +0200 |
commit | b4837a53d365bd1bd5f50b3fb40910eeaac869a5 (patch) | |
tree | 0e6405e8ba9f3f14933e76b2246a9513e56e4905 /src | |
parent | 0e886219193472be2203f2afccea84029f014dbd (diff) |
[g3dvl] fix resource type for idct
Only the intermediate resource are 3D textures
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/auxiliary/vl/vl_idct.c | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/src/gallium/auxiliary/vl/vl_idct.c b/src/gallium/auxiliary/vl/vl_idct.c index 11f935afd73..602258ece86 100644 --- a/src/gallium/auxiliary/vl/vl_idct.c +++ b/src/gallium/auxiliary/vl/vl_idct.c @@ -86,11 +86,9 @@ calc_addr(struct ureg_program *shader, struct ureg_dst addr[2], */ ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, sw_start)); ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, sw_tc)); - ureg_MOV(shader, ureg_writemask(addr[0], TGSI_WRITEMASK_Z), tc); ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_scalar(start, sw_start), ureg_imm1f(shader, 1.0f / size)); ureg_MOV(shader, ureg_writemask(addr[1], wm_tc), ureg_scalar(tc, sw_tc)); - ureg_MOV(shader, ureg_writemask(addr[1], TGSI_WRITEMASK_Z), tc); } static void @@ -113,10 +111,11 @@ increment_addr(struct ureg_program *shader, struct ureg_dst daddr[2], } static void -fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_src addr[2], struct ureg_src sampler) +fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_src addr[2], + struct ureg_src sampler, bool resource3d) { - ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, addr[0], sampler); - ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, addr[1], sampler); + ureg_TEX(shader, m[0], resource3d ? TGSI_TEXTURE_3D : TGSI_TEXTURE_2D, addr[0], sampler); + ureg_TEX(shader, m[1], resource3d ? TGSI_TEXTURE_3D : TGSI_TEXTURE_2D, addr[1], sampler); } static void @@ -188,9 +187,6 @@ create_stage1_vert_shader(struct vl_idct *idct) ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_tex)); ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f)); - ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_Z), - ureg_scalar(vrect, TGSI_SWIZZLE_X), - ureg_imm1f(shader, BLOCK_WIDTH / idct->nr_of_render_targets)); ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), vpos, scale); calc_addr(shader, o_l_addr, ureg_src(t_tex), ureg_src(t_start), false, false, idct->buffer_width / 4); @@ -243,14 +239,14 @@ create_stage1_frag_shader(struct vl_idct *idct) for (i = 0; i < 4; ++i) { struct ureg_src s_addr[2] = { ureg_src(l[i][0]), ureg_src(l[i][1]) }; - fetch_four(shader, l[i], s_addr, ureg_DECL_sampler(shader, 1)); + fetch_four(shader, l[i], s_addr, ureg_DECL_sampler(shader, 1), false); } for (i = 0; i < idct->nr_of_render_targets; ++i) { increment_addr(shader, r, r_addr, true, true, i - (signed)idct->nr_of_render_targets / 2, BLOCK_HEIGHT); struct ureg_src s_addr[2] = { ureg_src(r[0]), ureg_src(r[1]) }; - fetch_four(shader, r, s_addr, ureg_DECL_sampler(shader, 0)); + fetch_four(shader, r, s_addr, ureg_DECL_sampler(shader, 0), false); for (j = 0; j < 4; ++j) { matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r); @@ -302,6 +298,9 @@ vl_idct_stage2_vert_shader(struct vl_idct *idct, struct ureg_program *shader, calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, BLOCK_WIDTH / 4); calc_addr(shader, o_r_addr, ureg_src(tex), ureg_src(t_start), true, false, idct->buffer_height / 4); + + ureg_MOV(shader, ureg_writemask(o_r_addr[0], TGSI_WRITEMASK_Z), ureg_src(tex)); + ureg_MOV(shader, ureg_writemask(o_r_addr[1], TGSI_WRITEMASK_Z), ureg_src(tex)); } void @@ -325,8 +324,8 @@ vl_idct_stage2_frag_shader(struct vl_idct *idct, struct ureg_program *shader, r[0] = ureg_DECL_temporary(shader); r[1] = ureg_DECL_temporary(shader); - fetch_four(shader, l, l_addr, ureg_DECL_sampler(shader, 0)); - fetch_four(shader, r, r_addr, ureg_DECL_sampler(shader, 1)); + fetch_four(shader, l, l_addr, ureg_DECL_sampler(shader, 0), false); + fetch_four(shader, r, r_addr, ureg_DECL_sampler(shader, 1), true); matrix_mul(shader, fragment, l, r); |