diff options
author | Dave Airlie <[email protected]> | 2016-05-18 17:06:41 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2016-05-23 16:19:57 +1000 |
commit | 93b3b6af3cafa7d17c2253a91168955fd53dafe4 (patch) | |
tree | 3bf07276644139ab745c2ac5c70b9c42b515fb49 /src | |
parent | c714731653fb40d4e20cdfc98c3a200e836e2a21 (diff) |
glsl/linker: skip inactive explicit locations.
This fixes a crash in:
GL45-CTS.explicit_uniform_location.subroutine-loc-negative-link-max-num-of-locations
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 4c567fca549..2374c013c15 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -3088,6 +3088,9 @@ link_calculate_subroutine_compat(struct gl_shader_program *prog) continue; for (unsigned j = 0; j < sh->NumSubroutineUniformRemapTable; j++) { + if (sh->SubroutineUniformRemapTable[j] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) + continue; + struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[j]; if (!uni) |