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authorBrian Paul <[email protected]>2009-08-10 13:43:00 -0600
committerBrian Paul <[email protected]>2009-08-10 13:55:32 -0600
commit8cb389ce354944a69418ca1d402791eef8fbf239 (patch)
tree4efdc29eb7a3457137f8df02314cc2ca8156eeae /src
parent33a838beb913c011b5ee8158c2717b7c8c351b17 (diff)
intel: use new _mesa_meta_blit_framebuffer() function
The previous version of framebuffer blit was a quick hack. The new meta version works pretty well.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c5
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c71
2 files changed, 7 insertions, 69 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 35d99850002..a463b2f8676 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -38,6 +38,7 @@
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "drivers/common/driverfuncs.h"
+#include "drivers/common/meta.h"
#include "i830_dri.h"
@@ -712,6 +713,8 @@ intelInitContext(struct intel_context *intel,
_swrast_allow_pixel_fog(ctx, GL_FALSE);
_swrast_allow_vertex_fog(ctx, GL_TRUE);
+ _mesa_meta_init(ctx);
+
intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
intel->hw_stipple = 1;
@@ -815,6 +818,8 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
INTEL_FIREVERTICES(intel);
+ _mesa_meta_free(&intel->ctx);
+
meta_destroy_metaops(&intel->meta);
intel->vtbl.destroy(intel);
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 666893596e1..804c0348401 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -35,6 +35,7 @@
#include "main/context.h"
#include "main/texformat.h"
#include "main/texrender.h"
+#include "drivers/common/meta.h"
#include "intel_context.h"
#include "intel_buffers.h"
@@ -700,74 +701,6 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
/**
- * Called from glBlitFramebuffer().
- * For now, we're doing an approximation with glCopyPixels().
- * XXX we need to bypass all the per-fragment operations, except scissor.
- */
-static void
-intel_blit_framebuffer(GLcontext *ctx,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
-{
- const GLfloat xZoomSave = ctx->Pixel.ZoomX;
- const GLfloat yZoomSave = ctx->Pixel.ZoomY;
- GLsizei width, height;
- GLfloat xFlip = 1.0F, yFlip = 1.0F;
-
- if (srcX1 < srcX0) {
- GLint tmp = srcX1;
- srcX1 = srcX0;
- srcX0 = tmp;
- xFlip = -1.0F;
- }
-
- if (srcY1 < srcY0) {
- GLint tmp = srcY1;
- srcY1 = srcY0;
- srcY0 = tmp;
- yFlip = -1.0F;
- }
-
- width = srcX1 - srcX0;
- height = srcY1 - srcY0;
-
- ctx->Pixel.ZoomX = xFlip * (dstX1 - dstX0) / (srcX1 - srcY0);
- ctx->Pixel.ZoomY = yFlip * (dstY1 - dstY0) / (srcY1 - srcY0);
-
- if (ctx->Pixel.ZoomX < 0.0F) {
- dstX0 = MAX2(dstX0, dstX1);
- }
- else {
- dstX0 = MIN2(dstX0, dstX1);
- }
-
- if (ctx->Pixel.ZoomY < 0.0F) {
- dstY0 = MAX2(dstY0, dstY1);
- }
- else {
- dstY0 = MIN2(dstY0, dstY1);
- }
-
- if (mask & GL_COLOR_BUFFER_BIT) {
- ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
- dstX0, dstY0, GL_COLOR);
- }
- if (mask & GL_DEPTH_BUFFER_BIT) {
- ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
- dstX0, dstY0, GL_DEPTH);
- }
- if (mask & GL_STENCIL_BUFFER_BIT) {
- ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
- dstX0, dstY0, GL_STENCIL);
- }
-
- ctx->Pixel.ZoomX = xZoomSave;
- ctx->Pixel.ZoomY = yZoomSave;
-}
-
-
-/**
* Do one-time context initializations related to GL_EXT_framebuffer_object.
* Hook in device driver functions.
*/
@@ -782,5 +715,5 @@ intel_fbo_init(struct intel_context *intel)
intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
- intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
+ intel->ctx.Driver.BlitFramebuffer = _mesa_meta_blit_framebuffer;
}