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authorTapani Pälli <[email protected]>2014-07-25 10:20:17 +0300
committerKenneth Graunke <[email protected]>2014-07-28 16:26:27 -0700
commit76b11d15d36db9e83b36efe469c27d68389bb627 (patch)
treeaa7cb16185932777a4b8f58f93d2ddd48c45318a /src
parenta9528cef6b6ff4875c9d125a60b7309a2ad24766 (diff)
glapi: add indexed blend functions (GL 4.0)
This makes some of the UE4 engine demos (Stylized, Mobile Temple) render correctly, tested on Intel Haswell machine. Signed-off-by: Tapani Pälli <[email protected]> Acked-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78716
Diffstat (limited to 'src')
-rw-r--r--src/mapi/glapi/gen/GL4x.xml26
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp10
2 files changed, 31 insertions, 5 deletions
diff --git a/src/mapi/glapi/gen/GL4x.xml b/src/mapi/glapi/gen/GL4x.xml
index 8efef0b9159..848316e9eda 100644
--- a/src/mapi/glapi/gen/GL4x.xml
+++ b/src/mapi/glapi/gen/GL4x.xml
@@ -12,6 +12,32 @@
<function name="MinSampleShading" offset="assign">
<param name="value" type="GLfloat"/>
</function>
+
+ <function name="BlendFunci" static_dispatch="false" alias="BlendFunciARB">
+ <param name="buf" type="GLuint"/>
+ <param name="sfactor" type="GLenum"/>
+ <param name="dfactor" type="GLenum"/>
+ </function>
+
+ <function name="BlendFuncSeparatei" static_dispatch="false" alias="BlendFuncSeparateiARB">
+ <param name="buf" type="GLuint"/>
+ <param name="sfactorRGB" type="GLenum"/>
+ <param name="dfactorRGB" type="GLenum"/>
+ <param name="sfactorAlpha" type="GLenum"/>
+ <param name="dfactorAlpha" type="GLenum"/>
+ </function>
+
+ <function name="BlendEquationi" static_dispatch="false" alias="BlendEquationiARB">
+ <param name="buf" type="GLuint"/>
+ <param name="mode" type="GLenum"/>
+ </function>
+
+ <function name="BlendEquationSeparatei" static_dispatch="false" alias="BlendEquationSeparateiARB" >
+ <param name="buf" type="GLuint"/>
+ <param name="modeRGB" type="GLenum"/>
+ <param name="modeA" type="GLenum"/>
+ </function>
+
</category>
<category name="4.3">
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 6c4bdee7fd4..5e751f493ff 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -542,11 +542,11 @@ const struct function gl_core_functions_possible[] = {
{ "glVertexAttribDivisor", 33, -1 },
/* GL 4.0 */
- { "glMinSampleShading", 40, -1 }, // XXX: Add to xml
-// { "glBlendEquationi", 40, -1 }, // XXX: Add to xml
-// { "glBlendEquationSeparatei", 40, -1 }, // XXX: Add to xml
-// { "glBlendFunci", 40, -1 }, // XXX: Add to xml
-// { "glBlendFuncSeparatei", 40, -1 }, // XXX: Add to xml
+ { "glMinSampleShading", 40, -1 },
+ { "glBlendEquationi", 40, -1 },
+ { "glBlendEquationSeparatei", 40, -1 },
+ { "glBlendFunci", 40, -1 },
+ { "glBlendFuncSeparatei", 40, -1 },
/* GL 4.3 */
{ "glIsRenderbuffer", 43, -1 },