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authorSamuel Pitoiset <[email protected]>2019-06-26 09:09:33 +0200
committerBas Nieuwenhuizen <[email protected]>2019-07-07 17:51:32 +0200
commit74d69299d167cdd88bf8582266ab4fa8b845f53e (patch)
treef1f72a6588af1cdc70e9237ab13905b5720dd201 /src
parentbf1e1a29c301a7ab269b896a81888a79c33190aa (diff)
radv/gfx10: double the number of tessellation offchip buffers per SE
Each gfx10 shader engine corresponds to two gfx9 shader engines, so scale the number of offchip buffers accordingly. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/amd/vulkan/radv_device.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index d111ab6b130..4a1078a1b52 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -2340,9 +2340,11 @@ radv_get_hs_offchip_param(struct radv_device *device, uint32_t *max_offchip_buff
*
* Follow AMDVLK here.
*/
- if (device->physical_device->rad_info.family == CHIP_VEGA10 ||
- device->physical_device->rad_info.chip_class == GFX7 ||
- device->physical_device->rad_info.chip_class == GFX6)
+ if (device->physical_device->rad_info.chip_class >= GFX10) {
+ max_offchip_buffers_per_se = 256;
+ } else if (device->physical_device->rad_info.family == CHIP_VEGA10 ||
+ device->physical_device->rad_info.chip_class == GFX7 ||
+ device->physical_device->rad_info.chip_class == GFX6)
--max_offchip_buffers_per_se;
max_offchip_buffers = max_offchip_buffers_per_se *