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authorKai Wasserbäch <[email protected]>2017-01-07 14:38:23 +0100
committerMarek Olšák <[email protected]>2017-01-07 15:47:35 +0100
commit5a165b4086d0bb2fab26ebae3d78e2732eeb8f57 (patch)
treee93f995bef15f1a6e2da46f63a9be1ab02e6d5c2 /src
parent1edc53a66b33e4d17688a3d03b1bdffed2aec414 (diff)
drirc: Allow extension midshader for Divinity: Original Sin (EE)
See also <https://bugs.freedesktop.org/show_bug.cgi?id=93551#c27> where this was first observed as a requirement. Signed-off-by: Kai Wasserbäch <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/common/drirc4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index af84ee82e8a..798283fd3e4 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -100,5 +100,9 @@ TODO: document the other workarounds.
<application name="Rust" executable="rust">
<option name="glsl_zero_init" value="true"/>
</application>
+
+ <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
+ </application>
</device>
</driconf>