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authorIan Romanick <[email protected]>2012-10-19 14:04:08 -0700
committerIan Romanick <[email protected]>2012-10-24 11:41:04 -0700
commit464263d61325d8b3e79ebb89cedc9c7431d4ef9e (patch)
treed95cb79ba9fcae9ca382191328c466f0eb828d9c /src
parent097065f713bb7f7fd4d9447ca952995744805072 (diff)
i965: Fix regression in depth texture rendering on pre-SNB
This was introduced by commit 24db6d6 (cherry-picked from a683012). The original patch fixed potential GPU hangs on SNB, and it caused some rendering regressions there. The benefits outweigh the costs. However, the work-around is not necessary for pre-SNB chipsets. Applying the work-around there gives rendering regressions with no benefit. This patch disables the work-around on pre-SNB chipsets. Without the original patch, the piglit test depthstencil-render-miplevels would reliably hang an SNB GPU. On ILK this test would not hang, and it does not hang with this patch. NOTE: This is a candidate for the 8.0 and 9.0 branches Signed-off-by: Ian Romanick <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Acked-by: Paul Berry <[email protected]> (cherry picked from commit 5fe5aa8e55a8db0b80f6ff9838bad47ce0406fd0)
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_misc_state.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
index d2c9246e8af..fca1555b5a2 100644
--- a/src/mesa/drivers/dri/i965/brw_misc_state.c
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -393,8 +393,10 @@ static void emit_depthbuffer(struct brw_context *brw)
* tile_x and tile_y to 0. This is a temporary workaround until we come
* up with a better solution.
*/
- tile_x &= ~7;
- tile_y &= ~7;
+ if (intel->gen >= 6) {
+ tile_x &= ~7;
+ tile_y &= ~7;
+ }
BEGIN_BATCH(len);
OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));