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authorJason Ekstrand <[email protected]>2016-02-12 10:50:56 -0800
committerJason Ekstrand <[email protected]>2016-03-12 15:48:36 -0800
commit41ae553fdae5d0ff687733c45b6151a45759b2fd (patch)
treeb3796cd46fc0c90e24d31892da133f6812a3448a /src
parent6cf120ec77fbac6fc91555724c81311c416bbc13 (diff)
nir/glsl: Remove dead function parameter handling code
NIR has never been used on IR where we haven't already done function inlining so this code has been dead from the beginning. Let's just get rid of it for now. We can always put it back in if we decide to use NIR for function inlining at some point in the future. Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/nir/glsl_to_nir.cpp51
1 files changed, 5 insertions, 46 deletions
diff --git a/src/compiler/nir/glsl_to_nir.cpp b/src/compiler/nir/glsl_to_nir.cpp
index a23fba75010..613b138ae59 100644
--- a/src/compiler/nir/glsl_to_nir.cpp
+++ b/src/compiler/nir/glsl_to_nir.cpp
@@ -441,34 +441,8 @@ nir_visitor::create_function(ir_function_signature *ir)
nir_function *func = nir_function_create(shader, ir->function_name());
- unsigned num_params = ir->parameters.length();
- func->num_params = num_params;
- func->params = ralloc_array(shader, nir_parameter, num_params);
-
- unsigned i = 0;
- foreach_in_list(ir_variable, param, &ir->parameters) {
- switch (param->data.mode) {
- case ir_var_function_in:
- func->params[i].param_type = nir_parameter_in;
- break;
-
- case ir_var_function_out:
- func->params[i].param_type = nir_parameter_out;
- break;
-
- case ir_var_function_inout:
- func->params[i].param_type = nir_parameter_inout;
- break;
-
- default:
- unreachable("not reached");
- }
-
- func->params[i].type = param->type;
- i++;
- }
-
- func->return_type = ir->return_type;
+ assert(ir->parameters.is_empty());
+ assert(ir->return_type == glsl_type::void_type);
_mesa_hash_table_insert(this->overload_table, ir, func);
}
@@ -496,24 +470,9 @@ nir_visitor::visit(ir_function_signature *ir)
nir_function_impl *impl = nir_function_impl_create(func);
this->impl = impl;
- unsigned num_params = func->num_params;
- impl->num_params = num_params;
- impl->params = ralloc_array(this->shader, nir_variable *, num_params);
- unsigned i = 0;
- foreach_in_list(ir_variable, param, &ir->parameters) {
- param->accept(this);
- impl->params[i] = this->var;
- i++;
- }
-
- if (func->return_type == glsl_type::void_type) {
- impl->return_var = NULL;
- } else {
- impl->return_var = ralloc(this->shader, nir_variable);
- impl->return_var->name = ralloc_strdup(impl->return_var,
- "return_var");
- impl->return_var->type = func->return_type;
- }
+ assert(strcmp(func->name, "main") == 0);
+ assert(ir->parameters.is_empty());
+ assert(func->return_type == glsl_type::void_type);
this->is_global = false;