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authorEric Anholt <[email protected]>2010-07-02 11:37:39 -0700
committerEric Anholt <[email protected]>2010-07-02 11:38:02 -0700
commit28faa12dc2413d93c7f4778327a5e7c4c8f57c85 (patch)
tree1fea763598b8725ad2ece0f0a72b7b6a320b4857 /src
parent9a0e421983edc31371440c08687fa2bb2207924d (diff)
ir_to_mesa: Don't forget to run the Mesa IR optimization passes.
With how we generate assignments, the trivial copy propagation in it is really important, and some drivers will really want the register allocation, too.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/shader/ir_to_mesa.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index d5664e7b91e..11fb7b9f16a 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -44,6 +44,7 @@
extern "C" {
#include "main/mtypes.h"
#include "shader/prog_instruction.h"
+#include "shader/prog_optimize.h"
#include "shader/prog_print.h"
#include "shader/program.h"
#include "shader/prog_uniform.h"
@@ -1675,6 +1676,10 @@ get_mesa_program(GLcontext *ctx, void *mem_ctx, struct gl_shader *shader)
_mesa_reference_program(ctx, &shader->Program, prog);
+ if ((ctx->Shader.Flags & GLSL_NO_OPT) == 0) {
+ _mesa_optimize_program(ctx, prog);
+ }
+
return prog;
}