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authorBrian Paul <[email protected]>2003-10-11 16:34:32 +0000
committerBrian Paul <[email protected]>2003-10-11 16:34:32 +0000
commit2655e68504786b62a8463d04eaa74a953e5d2871 (patch)
treee0c0330d7ba9ba5cd683bd648c16bd8ebe948e39 /src
parent4128d88b98e22676fa05ed586da1641c85a0bde2 (diff)
fix some sphere texgen bugs (reported by Daniel Borca)
Diffstat (limited to 'src')
-rw-r--r--src/mesa/tnl/t_vb_texgen.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c
index 22cb07edf30..a9ae9cc999a 100644
--- a/src/mesa/tnl/t_vb_texgen.c
+++ b/src/mesa/tnl/t_vb_texgen.c
@@ -319,6 +319,7 @@ static void texgen_sphere_map( GLcontext *ctx,
GLfloat (*f)[3] = store->tmp_f;
GLfloat *m = store->tmp_m;
+
/* _mesa_debug(NULL, "%s normstride %d eyestride %d\n", */
/* __FUNCTION__, VB->NormalPtr->stride, */
/* VB->EyePtr->stride); */
@@ -356,22 +357,20 @@ static void texgen( GLcontext *ctx,
struct vertex_buffer *VB = &tnl->vb;
GLvector4f *in = VB->TexCoordPtr[unit];
GLvector4f *out = &store->texcoord[unit];
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
const GLvector4f *obj = VB->ObjPtr;
const GLvector4f *eye = VB->EyePtr;
const GLvector4f *normal = VB->NormalPtr;
+ const GLfloat *m = store->tmp_m;
+ const GLuint count = VB->Count;
GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
- GLfloat *indata;
- GLuint count = VB->Count;
GLfloat (*f)[3] = store->tmp_f;
- GLfloat *m = store->tmp_m;
GLuint holes = 0;
-
if (texUnit->_GenFlags & TEXGEN_NEED_M) {
- build_m_tab[in->size]( store->tmp_f, store->tmp_m, normal, eye );
+ build_m_tab[eye->size]( store->tmp_f, store->tmp_m, normal, eye );
} else if (texUnit->_GenFlags & TEXGEN_NEED_F) {
- build_f_tab[in->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
+ build_f_tab[eye->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
}
if (!in) {
@@ -417,8 +416,8 @@ static void texgen( GLcontext *ctx,
texUnit->EyePlaneS );
break;
case GL_SPHERE_MAP:
- for (indata=in->start,i=0 ; i<count ;i++, STRIDE_F(indata,in->stride))
- texcoord[i][0] = indata[0] * m[i] + 0.5F;
+ for (i = 0; i < count; i++)
+ texcoord[i][0] = f[i][0] * m[i] + 0.5F;
break;
case GL_REFLECTION_MAP_NV:
for (i=0;i<count;i++)
@@ -450,8 +449,8 @@ static void texgen( GLcontext *ctx,
texUnit->EyePlaneT );
break;
case GL_SPHERE_MAP:
- for (indata=in->start,i=0; i<count ;i++,STRIDE_F(indata,in->stride))
- texcoord[i][1] = indata[1] * m[i] + 0.5F;
+ for (i = 0; i < count; i++)
+ texcoord[i][1] = f[i][1] * m[i] + 0.5F;
break;
case GL_REFLECTION_MAP_NV:
for (i=0;i<count;i++)
@@ -562,8 +561,9 @@ static GLboolean run_validate_texgen_stage( GLcontext *ctx,
store->TexgenSize[i] = sz;
store->TexgenHoles[i] = (all_bits[sz] & ~texUnit->TexGenEnabled);
- store->TexgenFunc[i] = texgen;
+ store->TexgenFunc[i] = texgen; /* general solution */
+ /* look for special texgen cases */
if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) {
store->TexgenFunc[i] = texgen_reflection_map_nv;