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authorChad Versace <[email protected]>2011-06-08 19:08:14 -0700
committerChad Versace <[email protected]>2011-06-21 11:21:57 -0700
commit23ed3b90c7f9056182307f9a69a56f748da331a3 (patch)
tree9d33d2908712dbff7d30f967a5524ccc0a8e9942 /src
parent0cb356dd5c93f745bb1b17987d206a24ab708f31 (diff)
intel: Unconditionally enable support for S8_Z24 texture format
Commit b5c847c7ca06823af3b72324056a2e478caca70b erroneously disabled support for S8_Z24 texture format when the context required separate stencil (intel_context.must_use_separate_stencil). But the GL spec requires implementations to support GL_DEPTH24_STENCIL8. So we better find a way to fake it... From page 180 (196 of pdf) of the OpenGL 3.0 spec: In addition, implementations are required to support the following sized internal [texture] formats. [...] - Combined depth+stencil formats: DEPTH32F_STENCIL8 and and DEPTH24_STENCIL8. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 820688e408b..30d5c5b43c1 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -663,7 +663,7 @@ intelInitContext(struct intel_context *intel,
ctx->TextureFormatSupported[MESA_FORMAT_AL1616] = GL_TRUE;
/* Depth and stencil */
- ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = !intel->must_use_separate_stencil;
+ ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = GL_TRUE;
ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = intel->has_separate_stencil;
ctx->TextureFormatSupported[MESA_FORMAT_S8] = intel->has_separate_stencil;