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authorDave Airlie <[email protected]>2015-03-20 16:54:40 +1000
committerDave Airlie <[email protected]>2015-03-21 08:14:16 +1000
commit0ff4726a0632b9c15d349cd05070b57fd61f1f98 (patch)
treea05a610ad0ef398e504695e204d10f8c8d5ee4b7 /src
parent7b634fed5918bb55b7335170a57b297830d0817f (diff)
mesa: reorder gl_program, gl_shader, gl_shader_program
gl_program : 1344->1336 gl_shader: 488->472 gl_shader_program: 352->344. Acked-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher [email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/mtypes.h15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 1b8341d4377..f8f21d849ea 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2232,8 +2232,9 @@ enum gl_frag_depth_layout
struct gl_program
{
GLuint Id;
- GLubyte *String; /**< Null-terminated program text */
GLint RefCount;
+ GLubyte *String; /**< Null-terminated program text */
+
GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV */
GLenum Format; /**< String encoding format */
@@ -2536,18 +2537,20 @@ struct gl_shader
GLenum Type;
gl_shader_stage Stage;
GLuint Name; /**< AKA the handle */
- GLchar *Label; /**< GL_KHR_debug */
GLint RefCount; /**< Reference count */
+ GLchar *Label; /**< GL_KHR_debug */
GLboolean DeletePending;
GLboolean CompileStatus;
- const GLchar *Source; /**< Source code string */
+ GLboolean IsES; /**< True if this shader uses GLSL ES */
+
GLuint SourceChecksum; /**< for debug/logging purposes */
+ const GLchar *Source; /**< Source code string */
+
struct gl_program *Program; /**< Post-compile assembly code */
GLchar *InfoLog;
struct gl_sl_pragmas Pragmas;
unsigned Version; /**< GLSL version used for linking */
- GLboolean IsES; /**< True if this shader uses GLSL ES */
/**
* \name Sampler tracking
@@ -2591,8 +2594,8 @@ struct gl_shader
*
* These fields are only set post-linking.
*/
- struct gl_uniform_block *UniformBlocks;
unsigned NumUniformBlocks;
+ struct gl_uniform_block *UniformBlocks;
struct exec_list *ir;
struct glsl_symbol_table *symbols;
@@ -2882,8 +2885,8 @@ struct gl_shader_program
*/
unsigned LastClipDistanceArraySize;
- struct gl_uniform_block *UniformBlocks;
unsigned NumUniformBlocks;
+ struct gl_uniform_block *UniformBlocks;
/**
* Indices into the _LinkedShaders's UniformBlocks[] array for each stage