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authorJason Ekstrand <[email protected]>2017-01-06 17:22:56 -0800
committerJason Ekstrand <[email protected]>2017-01-07 15:45:09 -0800
commitfaa1edeeb7bbe9321c79587e592dce812e8caa78 (patch)
treee468acdabaae755f058d8d9b19f34f46504e59b9 /src
parent43e0b0d4b255d910616c10e3e01bfec5db469e0e (diff)
anv/pipeline: Call NIR passes using NIR_PASS_V
This lets us get validation without having to do it manually. Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/intel/vulkan/anv_pipeline.c46
1 files changed, 15 insertions, 31 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index fadc76a79af..17491e34fc0 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -131,23 +131,16 @@ anv_shader_compile_to_nir(struct anv_device *device,
free(spec_entries);
- if (stage == MESA_SHADER_FRAGMENT) {
- nir_lower_wpos_center(nir);
- nir_validate_shader(nir);
- }
+ if (stage == MESA_SHADER_FRAGMENT)
+ NIR_PASS_V(nir, nir_lower_wpos_center);
/* We have to lower away local constant initializers right before we
* inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller.
*/
- nir_lower_constant_initializers(nir, nir_var_local);
- nir_validate_shader(nir);
-
- nir_lower_returns(nir);
- nir_validate_shader(nir);
-
- nir_inline_functions(nir);
- nir_validate_shader(nir);
+ NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_local);
+ NIR_PASS_V(nir, nir_lower_returns);
+ NIR_PASS_V(nir, nir_inline_functions);
/* Pick off the single entrypoint that we want */
foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
@@ -157,36 +150,27 @@ anv_shader_compile_to_nir(struct anv_device *device,
assert(exec_list_length(&nir->functions) == 1);
entry_point->name = ralloc_strdup(entry_point, "main");
- nir_remove_dead_variables(nir, nir_var_shader_in |
- nir_var_shader_out |
- nir_var_system_value);
- nir_validate_shader(nir);
+ NIR_PASS_V(nir, nir_remove_dead_variables,
+ nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
/* Now that we've deleted all but the main function, we can go ahead and
* lower the rest of the constant initializers.
*/
- nir_lower_constant_initializers(nir, ~0);
- nir_validate_shader(nir);
-
- nir_propagate_invariant(nir);
- nir_validate_shader(nir);
-
- nir_lower_io_to_temporaries(entry_point->shader, entry_point->impl,
- true, false);
-
- nir_lower_system_values(nir);
- nir_validate_shader(nir);
+ NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
+ NIR_PASS_V(nir, nir_propagate_invariant);
+ NIR_PASS_V(nir, nir_lower_io_to_temporaries,
+ entry_point->impl, true, false);
+ NIR_PASS_V(nir, nir_lower_system_values);
/* Vulkan uses the separate-shader linking model */
nir->info->separate_shader = true;
nir = brw_preprocess_nir(compiler, nir);
- nir_lower_clip_cull_distance_arrays(nir);
- nir_validate_shader(nir);
+ NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
if (stage == MESA_SHADER_FRAGMENT)
- anv_nir_lower_input_attachments(nir);
+ NIR_PASS_V(nir, anv_nir_lower_input_attachments);
nir_shader_gather_info(nir, entry_point->impl);
@@ -325,7 +309,7 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
if (nir == NULL)
return NULL;
- anv_nir_lower_push_constants(nir);
+ NIR_PASS_V(nir, anv_nir_lower_push_constants);
/* Figure out the number of parameters */
prog_data->nr_params = 0;