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authorAdam Jackson <[email protected]>2011-06-01 13:00:57 -0400
committerAdam Jackson <[email protected]>2011-06-02 15:37:22 -0400
commite09e5cb7d8b2d7a9d0ec61476e654528010b2b91 (patch)
tree1c25e9f2ad5e9a530d3e10f1b50962886d45bf50 /src
parent776a2a54473194e2f0926902276a1f880cded91f (diff)
glx: Remove (unused, broken) fastImageUnpack fast path
Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glx/glxclient.h8
-rw-r--r--src/glx/indirect_glx.c3
-rw-r--r--src/glx/renderpix.c98
3 files changed, 39 insertions, 70 deletions
diff --git a/src/glx/glxclient.h b/src/glx/glxclient.h
index 2b6966f2e08..a443f780672 100644
--- a/src/glx/glxclient.h
+++ b/src/glx/glxclient.h
@@ -310,14 +310,6 @@ struct glx_context
/*@} */
/**
- * This is \c GL_TRUE if the pixel unpack modes are such that an image
- * can be unpacked from the clients memory by just copying. It may
- * still be true that the server will have to do some work. This
- * just promises that a straight copy will fetch the correct bytes.
- */
- GLboolean fastImageUnpack;
-
- /**
* Fill newImage with the unpacked form of \c oldImage getting it
* ready for transport to the server.
*/
diff --git a/src/glx/indirect_glx.c b/src/glx/indirect_glx.c
index 1870edee371..b4f16c72536 100644
--- a/src/glx/indirect_glx.c
+++ b/src/glx/indirect_glx.c
@@ -404,10 +404,7 @@ indirect_create_context(struct glx_screen *psc,
/*
** PERFORMANCE NOTE: A mode dependent fill image can speed things up.
- ** Other code uses the fastImageUnpack bit, but it is never set
- ** to GL_TRUE.
*/
- gc->fastImageUnpack = GL_FALSE;
gc->fillImage = __glFillImage;
gc->pc = gc->buf;
gc->bufEnd = gc->buf + bufSize;
diff --git a/src/glx/renderpix.c b/src/glx/renderpix.c
index 8234bbe21f6..b54f1155959 100644
--- a/src/glx/renderpix.c
+++ b/src/glx/renderpix.c
@@ -76,10 +76,6 @@
* Modify this function so that \c NULL images are sent using
* \c __glXSendLargeChunk instead of __glXSendLargeCommand. Doing this
* will eliminate the need to allocate a buffer for that case.
- *
- * \bugs
- * The \c fastImageUnpack path, which is thankfully never used, is completely
- * broken.
*/
void
__glXSendLargeImage(struct glx_context * gc, GLint compsize, GLint dim,
@@ -87,48 +83,38 @@ __glXSendLargeImage(struct glx_context * gc, GLint compsize, GLint dim,
GLenum format, GLenum type, const GLvoid * src,
GLubyte * pc, GLubyte * modes)
{
- if (!gc->fastImageUnpack || (src == NULL)) {
- /* Allocate a temporary holding buffer */
- GLubyte *buf = (GLubyte *) Xmalloc(compsize);
- if (!buf) {
- __glXSetError(gc, GL_OUT_OF_MEMORY);
- return;
- }
+ /* Allocate a temporary holding buffer */
+ GLubyte *buf = (GLubyte *) Xmalloc(compsize);
+ if (!buf) {
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ return;
+ }
- /* Apply pixel store unpack modes to copy data into buf */
- if (src != NULL) {
- (*gc->fillImage) (gc, dim, width, height, depth, format, type,
- src, buf, modes);
- }
- else {
- if (dim < 3) {
- (void) memcpy(modes, __glXDefaultPixelStore + 4, 20);
- }
- else {
- (void) memcpy(modes, __glXDefaultPixelStore + 0, 36);
- }
- }
+ /* Apply pixel store unpack modes to copy data into buf */
+ if (src != NULL) {
+ (*gc->fillImage) (gc, dim, width, height, depth, format, type,
+ src, buf, modes);
+ }
+ else {
+ if (dim < 3) {
+ (void) memcpy(modes, __glXDefaultPixelStore + 4, 20);
+ }
+ else {
+ (void) memcpy(modes, __glXDefaultPixelStore + 0, 36);
+ }
+ }
- /* Send large command */
- __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize);
+ /* Send large command */
+ __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize);
- /* Free buffer */
- Xfree((char *) buf);
- }
- else {
- /* Just send the data straight as is */
- __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, pc, compsize);
- }
+ /* Free buffer */
+ Xfree((char *) buf);
}
/************************************************************************/
/**
* Implement GLX protocol for \c glSeparableFilter2D.
- *
- * \bugs
- * The \c fastImageUnpack path, which is thankfully never used, is completely
- * broken.
*/
void
__indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,
@@ -177,6 +163,7 @@ __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,
__GLX_END(0);
}
else {
+ GLubyte *buf;
const GLint bufsize = image1len + image2len;
/* Use GLXRenderLarge protocol to send command */
@@ -190,29 +177,22 @@ __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,
__GLX_PUT_LONG(20, type);
pc += hdrlen;
- if (!gc->fastImageUnpack) {
- /* Allocate a temporary holding buffer */
- GLubyte *buf = (GLubyte *) Xmalloc(bufsize);
- if (!buf) {
- __glXSetError(gc, GL_OUT_OF_MEMORY);
- return;
- }
- (*gc->fillImage) (gc, 1, width, 1, 1, format, type, row, buf,
- pixelHeaderPC);
+ /* Allocate a temporary holding buffer */
+ buf = (GLubyte *) Xmalloc(bufsize);
+ if (!buf) {
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ return;
+ }
+ (*gc->fillImage) (gc, 1, width, 1, 1, format, type, row, buf,
+ pixelHeaderPC);
- (*gc->fillImage) (gc, 1, height, 1, 1, format, type, column,
- buf + image1len, pixelHeaderPC);
+ (*gc->fillImage) (gc, 1, height, 1, 1, format, type, column,
+ buf + image1len, pixelHeaderPC);
- /* Send large command */
- __glXSendLargeCommand(gc, gc->pc, (GLint) (pc - gc->pc), buf,
- bufsize);
- /* Free buffer */
- Xfree((char *) buf);
- }
- else {
- /* Just send the data straight as is */
- __glXSendLargeCommand(gc, gc->pc, (GLint) (pc - gc->pc), pc,
- bufsize);
- }
+ /* Send large command */
+ __glXSendLargeCommand(gc, gc->pc, (GLint) (pc - gc->pc), buf,
+ bufsize);
+ /* Free buffer */
+ Xfree((char *) buf);
}
}