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authorNicolai Hähnle <[email protected]>2017-09-05 16:16:29 +0200
committerNicolai Hähnle <[email protected]>2017-09-13 18:27:01 +0200
commitcffc0ae0d9e572a82ce88c09e6ee8e2ed2a9be91 (patch)
treef45d804b4d274a2238d06cf2200b8458e2bc31ed /src
parent481df8032ba487cbbb48d0f352e143ebfe6afa3e (diff)
ac/surface: match Z and stencil tile config
Fixes various piglit tests on Stoney, see the comment. Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/amd/common/ac_surface.c49
1 files changed, 42 insertions, 7 deletions
diff --git a/src/amd/common/ac_surface.c b/src/amd/common/ac_surface.c
index 43f082e27e7..88cc8a10681 100644
--- a/src/amd/common/ac_surface.c
+++ b/src/amd/common/ac_surface.c
@@ -588,15 +588,35 @@ static int gfx6_compute_surface(ADDR_HANDLE addrlib,
AddrSurfInfoIn.flags.noStencil = (surf->flags & RADEON_SURF_SBUFFER) == 0;
AddrSurfInfoIn.flags.compressZ = AddrSurfInfoIn.flags.depth;
- /* noStencil = 0 can result in a depth part that is incompatible with
- * mipmapped texturing. So set noStencil = 1 when mipmaps are requested (in
- * this case, we may end up setting stencil_adjusted).
+ /* On CI/VI, the DB uses the same pitch and tile mode (except tilesplit)
+ * for Z and stencil. This can cause a number of problems which we work
+ * around here:
*
- * TODO: update addrlib to a newer version, remove this, and
- * use flags.matchStencilTileCfg = 1 as an alternative fix.
+ * - a depth part that is incompatible with mipmapped texturing
+ * - at least on Stoney, entirely incompatible Z/S aspects (e.g.
+ * incorrect tiling applied to the stencil part, stencil buffer
+ * memory accesses that go out of bounds) even without mipmapping
+ *
+ * Some piglit tests that are prone to different types of related
+ * failures:
+ * ./bin/ext_framebuffer_multisample-upsample 2 stencil
+ * ./bin/framebuffer-blit-levels {draw,read} stencil
+ * ./bin/ext_framebuffer_multisample-unaligned-blit N {depth,stencil} {msaa,upsample,downsample}
+ * ./bin/fbo-depth-array fs-writes-{depth,stencil} / {depth,stencil}-{clear,layered-clear,draw}
+ * ./bin/depthstencil-render-miplevels 1024 d=s=z24_s8
*/
- if (config->info.levels > 1)
+ int stencil_tile_idx = -1;
+
+ if (AddrSurfInfoIn.flags.depth && !AddrSurfInfoIn.flags.noStencil &&
+ (config->info.levels > 1 || info->family == CHIP_STONEY)) {
+ /* Compute stencilTileIdx that is compatible with the (depth)
+ * tileIdx. This degrades the depth surface if necessary to
+ * ensure that a matching stencilTileIdx exists. */
+ AddrSurfInfoIn.flags.matchStencilTileCfg = 1;
+
+ /* Keep the depth mip-tail compatible with texturing. */
AddrSurfInfoIn.flags.noStencil = 1;
+ }
/* Set preferred macrotile parameters. This is usually required
* for shared resources. This is for 2D tiling only. */
@@ -683,7 +703,21 @@ static int gfx6_compute_surface(ADDR_HANDLE addrlib,
* we requested it (only for level 0, since we're not
* supporting HTILE on higher mip levels anyway). */
assert(AddrSurfInfoOut.tcCompatible ||
- !AddrSurfInfoIn.flags.tcCompatible);
+ !AddrSurfInfoIn.flags.tcCompatible ||
+ AddrSurfInfoIn.flags.matchStencilTileCfg);
+
+ if (AddrSurfInfoIn.flags.matchStencilTileCfg) {
+ if (!AddrSurfInfoOut.tcCompatible) {
+ AddrSurfInfoIn.flags.tcCompatible = 0;
+ surf->flags &= ~RADEON_SURF_TC_COMPATIBLE_HTILE;
+ }
+
+ AddrSurfInfoIn.flags.matchStencilTileCfg = 0;
+ AddrSurfInfoIn.tileIndex = AddrSurfInfoOut.tileIndex;
+ stencil_tile_idx = AddrSurfInfoOut.stencilTileIdx;
+
+ assert(stencil_tile_idx >= 0);
+ }
r = gfx6_surface_settings(addrlib, info, config,
&AddrSurfInfoOut, surf);
@@ -694,6 +728,7 @@ static int gfx6_compute_surface(ADDR_HANDLE addrlib,
/* Calculate texture layout information for stencil. */
if (surf->flags & RADEON_SURF_SBUFFER) {
+ AddrSurfInfoIn.tileIndex = stencil_tile_idx;
AddrSurfInfoIn.bpp = 8;
AddrSurfInfoIn.flags.depth = 0;
AddrSurfInfoIn.flags.stencil = 1;